Reynard
aka Ian Eller
Exen Trik said:But really, succeeding is fun, but failing isn't quite so much. And when failing involves trying to move in a roguish manner, and possibly getting a beatdown for it, it hardly seems worth trying over a more cautious approach. And if you're playing a rogue, how is that more fun?
By that logic, PCs should never fail at or suffer consequences from the things that are in their purview: fighters always hit and spells always bypass saves. I am sure that's not what you are saying, at least to that extreme, but that's where the line of thinking ultimately ends up. The chance of failure is necessary for tension and excitement. Possible negative consequences provide the same. Auto-successes are almost never entertaining, and often times the results of random die rolls, informed by the numbers written down on the character sheet and DM adjudication, are.