Scratching Fantasy Itch besides D&D

I'm intrigued by Desolation. It is a post apocalyptic fantasy built on a very nice system that one that came out of Hollow Earth Expedition.
 

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This is not a troll, simply an observation...

It never ceases to amaze me that people have time to learn, never mind play, more than one RPG system at a time. I've been playing D&D since 1979. Since that time I investigated Gamma World (still basically D&D) and Traveller, but D&D always felt the most "comfortable".

I had a new player lurk in my game, the other night. He had followed a link from another RPG registry website. Apparently, he was neither enamored with undersea setting nor infatuated with hags. He simply wanted something "different".
 

This is not a troll, simply an observation...

It never ceases to amaze me that people have time to learn, never mind play, more than one RPG system at a time. I've been playing D&D since 1979. Since that time I investigated Gamma World (still basically D&D) and Traveller, but D&D always felt the most "comfortable".

I had a new player lurk in my game, the other night. He had followed a link from another RPG registry website. Apparently, he was neither enamored with undersea setting nor infatuated with hags. He simply wanted something "different".

I had players in my game back in the day that were reluctant to try other systems for probably similar reasons to your own. But once I convinced them to give other games a chance we had some nice diversions from D&D. It helped all of us not burn out on the game.
 

<ducks behind cover>

I prefer the Palladium Fantasy RPG. I like that it IMHO supports a more narrative (less tactical combat) style of play. I like that warrior types don't HAVE to wear armor just to survive. The combat is more granular (attack, parry/dodge, roll with impact, etc). Since it uses a 3-18 stat range it is fairly easy to convert older D&D material to it. A large number of PC races and an even larger number of PC classes. It has a great setting. The books are about half the price (or less) of WOTC books.

<waits for the anti-Palladium lynch mob to come after him>
 

<ducks behind cover>

I prefer the Palladium Fantasy RPG. I like that it IMHO supports a more narrative (less tactical combat) style of play. I like that warrior types don't HAVE to wear armor just to survive. The combat is more granular (attack, parry/dodge, roll with impact, etc). Since it uses a 3-18 stat range it is fairly easy to convert older D&D material to it. A large number of PC races and an even larger number of PC classes. It has a great setting. The books are about half the price (or less) of WOTC books.

<waits for the anti-Palladium lynch mob to come after him>

I liked Palldium's alignment system and used to use quite often in place of the D&D alignment system.
 

I like the way D&D feels, and generally find it the easy to get people to play.

Sometimes when I am looking for somethig special, Fantasy Hero is the vehicle that takes me there.

Really, though, I have enough non fantasy things I want to try and little enough time that if I play something that's not D&D, it's not fantasy.
 

I ran a very intense Fantasy HERO campaign back in the '90s; I've also had a lot of fun with MERP and the 5th edition of Tunnels and Trolls.

None of which are current, alas! Fantasy HERO is still around and kicking, but it's turned into a monster. MERP went south long ago. T&T, when you can find it, seems to be all over the map.

-The Gneech :cool:
 

This is not a troll, simply an observation...

It never ceases to amaze me that people have time to learn, never mind play, more than one RPG system at a time. I've been playing D&D since 1979. Since that time I investigated Gamma World (still basically D&D) and Traveller, but D&D always felt the most "comfortable".

I started with DnD in 78 or 79 myself, but my group were playing Traveller and RuneQuest by the early ‘80’s at the latest. We rotate GM’s and we all like different things. I’ve played James Bond 007 (great), Earthdawn, Warhammer FRP, Champions, the list is very long. Contrariwise it amazes me that people don’t try different games or settings more than they seem to. I’ve been stuck on Hârn for many years, but that time includes a series of adventures based in the Ivinian (Viking) part of HârnWorld using the RQ3 Vikings supplement. Most rules systems are (IMO) easy to learn, especially those (like HârnMaster and RuneQuest) that remain substantially unchanged from one version to the next and which (also) don’t have endless rules supplements. Some (like HeroQuest) I just don’t ‘get’.
But I’ve always been more interested in worlds than rules anyway.
 

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