No need to house rule Scry. There is enough ambiguity in how it works that just using a stricter interpretation has the same effect.Gort said:So glad I houseruled Scry so I don't have to worry about this kind of rubbish.
Sure, and the BBEG's party have all delayed to act all at once (already picked targets to charge etc.), the second they arrive... effectively giving them all a 20 on the init. roll, + Init modifier. Start combat as normal... everyone flat-footed until they act. Which should be all of the BBEGs, unless you have some uber-init guys in your party.Thanee said:Give them a circumstance penalty to initiative? -4 maybe?
Bye
Thanee
This is how I've been running it, simply for balance (scry and fry is too brutal otherwise).Felix said:You can do it the StarTrek way and have teleportation take a full round (or a standard action that sucks up their suprise round) for people to materialize as they come out of the Astral Plane...
An INT check of 20 jumps to mind.random user said:What's the DC to detect the magical sensor?
coredump said:No need to house rule Scry.