• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Seafaring characters

I think a sequel would just kill the movie. "There's a shortage of perfect 'movies' in this world, 'twould be a pity to damage this one."

Back on topic (mostly) a Swashbuckler would make an excellent 'Dread Pirate' Roberts.
 

log in or register to remove this ad

Your bard-pirate needs to take Sea Shanties as his perform skill- they're the RL equivalent of bardsong.
Which race you choose can also be interesting: Half-elves probably tend more towards the trading end of things, while half-orcs are useful muscle for anything from a press-gang to hauling on lines. Hobbit-halflings probably don't go to sea, but the gypsy ones do- and take up less hammock space to boot. Gnomes are similar, and a gnome pirate would probably have a bird of paradise rather than a parrot! Elves need less sleep (useful at sea, as a smaller crew is needed) and Dwarves would find their low centre of gravity useful.
 




However, her husband and her together went from nothing to 400, and when he died, she took over... and managed to win out against fleets twice her size. Plus, having enough strength to actually win a land war in Asia... that's gotta count for something.

And Black Bart went from pirate captive to pirate Captain sinking 470+ ships...defeated Man-O-Wars with a ship with 1/3 the firepower, looted several treasure cities with 20 or so men, etc.

I'd say it was a wash.

Suffice it to say, I wouldn't want to be on the wrong side of the cannon from either one...
 

You could also have the PC a half-sea elf (FR races book) with Water Adaption feat because that gives you a swim speed and less likely to drown, plus some interesting capabilities.
 
Last edited:

Into the Woods

Remove ads

Top