Black Knight Irios
Explorer
Same here, I think I said it before, but I really enjoyed reading the other views how things could work out.
Pielorinho said:As you see, I'm not ever going to say, "You find no traps." At each stage, the player gets information enough to decide whether to continue being cautious or to throw caution to the wind.
That's true, and that's why I don't give the player a little model of a trap and force them to disarm it. I do expect my players, even with no ranks in search at all, to know that sometimes cabinets contain things that they can't see; to that extent, I'm requiring the player to depend on their own ranks in search. I don't apologize for that.drnuncheon said:But now you're relying on the player's skill to detect (and possibly defuse) the trap - and the player doesn't have 13 ranks of search or disable device, as some of us have pointed out before.
Of course I would allow the barbarian to find this trap: he could chop through the side of the cabinet and see the trap. I'd probably allow him to make a difficult untrained DD check to rip the entire thing off the wall of the cabinet without breaking the flask or dislodging the cap, if he were foolish enough to try that instead of just ignoring the trap and getting the loot.Would you let a barbarian with zero ranks in Search or Disable Device find and remove that trap if he said the right words? Why or why not? If you would, why does the rogue need to spend any ranks on search or disable device at all?
Pielorinho said:I'm not sure I understand your objection to my method of doing it. If I roll the dice and then tell the player what they do based on the dice's results, I remove the chance for the player to feel smug about figuring out a way around the trap. Sure, I could do that, but that's not very interactive.
Pielorinho said:Of course I would allow the barbarian to find this trap: he could chop through the side of the cabinet and see the trap.
I don't think you quote got the way he handles things, he asks one to actually roleplay the character, much like an actor roleplays a character in a movie, an american roleplaying a japanese samurai, for example.drnuncheon said:Why is he chopping through anything at all? You miss my point: I'm not talking about finding this in a 'typical barbarian way'. I'm talking about him finding it and disarming it with your 'narrative gameplay' where the skills of the character don't matter.
Would you let him find and disarm the trap if he said the exact same 'right things' as the rogue has to say to do it?
J
Majere said:Wheee long post.
Hmm ok example, short point and exit are in order.
(Trap Example Snipped)
The idea is to show that it IS possible to make a trap undetectable to the EYE, but that this doesnt mean the rogue cant make a search roll. Only tht they have to interact witht he trap and thus cannot take 20.
Also note that at no point do meta gaming appear, noone has asked for a etailed dissemination of the trap form the rogue, he just has to use his skills at appropriate times.
Hope that made my ideas and opinions clear
Majere