Search and taking 20: the problem

Status
Not open for further replies.
I will say that even though the wizard doesn't have to wiggle his fingers and cast a spell, the wizard does have to look through his large list of spells, figure out which one will be best in this situation, figure out where or on whom to cast it, and figure out whether to cast defensively, among other concerns. I don't let the wizard say, "I rolled a 25 on my spellcraft check -- which spell should I cast now?" All my players have to use common sense, and an ability to evaluate the fantasy-world and make sound decisions within it is vital to playing in my games.

Yes, the wizard must consult his spell list and think about which spell will do best, but isn't he using the rules to know which spell will be the best in any given situation.
The Rogue's player must rely on your description, what is barely the same!
 

log in or register to remove this ad

Black Knight Irios said:
Yes, the wizard must consult his spell list and think about which spell will do best, but isn't he using the rules to know which spell will be the best in any given situation.
The Rogue's player must rely on your description, what is barely the same!
The wizard also relies on my description -- of the enemies' appearances, of the environment, and so forth. I rarely say, "Okay, the fifth-level cleric casts searing light at you"; instead, I say, "Okay, the guy on horseback raises his shield and shouts words in a language you don't recognize. The eye in the middle of the shield blinks open, and a jet of green light arcs out from the eye, burning into your skin." The wizard is then welcome to ask for a spellcraft check. :)

Daniel
 

Pielorinho said:
. . . I simply claim that including some puzzle-solving aspects to the process as I've described is also within the rules, and is personally far more satisfying to me, both as a player and as a DM . . . .
Daniel
And have you considered what's more satisfying to your players, not just to you?
 


Originally Posted by Black Knight Irios
Yes, the wizard must consult his spell list and think about which spell will do best, but isn't he using the rules to know which spell will be the best in any given situation.
The Rogue's player must rely on your description, what is barely the same!

The wizard also relies on my description -- of the enemies' appearances, of the environment, and so forth. I rarely say, "Okay, the fifth-level cleric casts searing light at you"; instead, I say, "Okay, the guy on horseback raises his shield and shouts words in a language you don't recognize. The eye in the middle of the shield blinks open, and a jet of green light arcs out from the eye, burning into your skin." The wizard is then welcome to ask for a spellcraft check.

I never meant you should tell them what lvl/HD/classes any given opponent has, but if the wizard sees a dragon, he will guess his bad Ref save, his immunities and weaknesses by the color of the dragon and the overall power by the size, maybe less maybe even more.
It has indeed something to do with the experience of the character and the player as well, but it is all based on rules that are written somewhere.

Your discription of traps, has nothing to do with rules at all, it is something to make things more interesting, in your opinion. It makes it harder to find them and to get past them, because the players have to employ there own 'skills', instead of their characters, a concept I dislike at all.
As pointed out by many others before it is not fair, it does account the players 'skills', but there are players that can't imagine such things or lack that 'much' of common sense that you request for your games.
If a player can outshine his character's skills with his own, I think there is something wrong, because that is impossible, the characters are far more specialized than their players ever could be. Bad Roleplay I would call that as well.

Your little scenario you desrcibed with fire elementals, using your high wisdom was just telling the DM I use WIS instead of Diplomacy/CHA, nice way of getting around your lack of social skills.
If you had tried that stunt with me as DM you could have had your speech, then role your Diplomacy or CHA check and see what happens. You can use a WIS or INT check to get the right idea what could be a convincing fact but to make the others feel that your facts are convincing you should use Diplomacy or CHA checks.
I dislike that style of play because people who are especially good in talking others into something, usually ignore the capabilities of their characters and always use their own 'skills' in that buisness. But they are players that can't do great speeches themselves and it is unfair to make them pay this disadvantage in skill points to have the same abilities as others without spending even a single point. I had a discussion that was about social skills and the like on another board, and they were the same as you. Especially elusive to rules and how they are written. They are written for balance and fairness!!! -Think about it!!!
 

Balance and fairness aren't my interests. My interests are having a good time.

You don't like my style of play. Noted. I don't think I'd like yours. Similarly noted.

You think my style is breaking rules. I disagree, and nothing in your last post remotely advances any argument that it's breaking rules.

Really, is there anything substantive that remains to be said on the subject?

Daniel
 



"Oh, no, it's a 'hazard', not a trap, so your Search skill can't detect it. But it can detect this other room filled with poison gas, because that's a 'trap'." Uh-huh.

A room full of gass is a hazard, just like a room full of smoke or lava. The distinction is you can never disarm a hazard. Exaclty how are you proposign to "disarm" a room full of poisonous gass.
So no
You cant discount that.
And my point still stands, when the rogue searchs the door to my trap he can come to any number of conclusions. Now If I had a player who was new I might even suggest some of them to him. For instance I might say.
"After taking a few minutes to make a really top search you find there are very few cluss as to what lies beyond. The only hint it the smallest trace of grease at the door frame, it looks as if the door is air tight."

If you said you would disarm the trap I would ask you what trap.. there is nothing to disarm unless you want to take the door of its hinges.
You cant just "disarm with no effect", there has to be something you can see to disarm, otherwise you wouldnt bother with search cehcks and just try to "disarm the trap" on every door you met, because if there is no trap nothing happens. This is clearly a case where you are letting the rules do the thinking instead of employing your brain.

Id also point out with reference to the fire elementals, not matter how ugly or ineloquent you are, if you offer a lost fire elemental a way back to the elemental plane of fire, or you are going to cone of cold it to bits, then unless the fire elemental is very stupid it is going to agree. That isnt diplomacy that is playing the creatures intelligence. I dont care HOW ugly the demon is, if it offers to teleport me to the prime material plane from the depth of hell Im going to agree, I wont even ask it to make a diplomacy check against me.
Besides which, even playing by the rules as written all you can do is give the elemental a sense motive check at which point it discovers .. lo !! you really do want to help it.

Again, too many rules, to little brains.

Majere
 

If it is a hazard then it isnt a trap. So apparently you are argueing nothing at all ;)

Wait, we arent supposed to reply anymore? all of these rules........
 

Status
Not open for further replies.
Remove ads

Top