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Majere said:
Im assuming the people who are running about screaming about game balance and demanding diplomacy checks to convince a fire elemental that going home is better than being kileld never played D&D before 3E.
Probably a poor assumption.
Majere said:
D&D Was played for a great many years without ever being in anyway balanced, Pre 3E Mages always ended up being super dooper uber amazing at high levels and other classess were always underpowered. But somehow we got by, and had fun, even in clearly unbalanced games.
Thats just sooooo cool.
Majere said:
And on that point, how did you ever deal with the situations as with the elementals before the diplomacy skill even existed. I know in MY group that before any such notion of a "diplomacy skill" was written down anywhere we just ROLEPLAYED IT, and then the DM would ROLEPLAY THE NPC. And if the NPC was smart (You will notice elementals actualy have respectable intellegence scores) they would act in a reasonable way.
We did much the same, although your charisma score was frequently taken into account, to judge how convincing your CHARACTER was...
haven't we all seen IRl examples of someone with the right idea, a good idea, who knows what theyvare talking about but who lacks the necessary converstaional skills to get his idea across? i have for sure.
Haven't we all seen IRL the guy who hasn't a clue, is dead wrong and is just buffaloing his way thru but by dint of being a savvy conversationalist and good salesman is able to convince even bright people that his nonsense means something? I know i have.
Older DND pretty much was a combat system. It had detailed resolution mechanics for combat situations and tasks but little else. if YOU the player could talk HIM the GM into something then that pretty much equated to your CHARACTER talking the NPC into something because there were no real mechanics for resolving it.
At least for find traps they did have a process... even in AD&D you did not have to be a PLAYER skilled at trap removal to play a character who was.
I personally am happy than DND finally became a task resolution system, where you can handle "characters who are more skilled than the player" with some mechanical means for things other than combat.
YMMV
Majere said:
Now If I were asked to play those elementals, and was given the situation of an unreachable foe who can easily obliterate me, but who offers me a way home, I think I MIGHT just decide to go home. But maybe thats just me being a little insane.
Indeed, and that should go into assigning the DC for the task. If it is indeed as cut and dried as you say, the dc should be so low as to be nigh on if not automatic. I mean, could anyone fail to be convincing?
Well, of course, some utter bozo could misspeak and perhaps inadvertantly insult the elemental or threaen him in a way that convinces him to stay and try to take him out... or he could without meaning to give the elemental the impression that the threat is a bluff and that the situation is not as bad...
if one were so unskilled at social situations as to completely flub this task. I dont know, maybe a 6 charisma half-orc barbarian?
Majere said:
Of course why bother ROLEPLAYING, I can just role a diplomacy check.
Why use my brain when I can take 20.
Well, if YOUR brain and the CHARACTER's brain are one and the same... you might have a point.
One might consider using the d20 when the character's brain is very different from yours.
Majere said:
D&D as written is entirely autonomous, you can play the entiregame simply by rolling dice; but by god its boring if you reduce everything to rolling dice.
Well, in many games i ran and have played in task resolution was not "everything". task resolution is used once an action is decided and attempted and a whole lot of game takes place in between those times. So even in a mythical construct of a game where all task resolutions were simple dice rolls, there is still a lot of room for non-boring stuff. However, for DND purposes, with circumstantial modifiers and assigned by GM DCs, task resolution does not have to be, is not mandated to be, devoid of player input.