DMG covers basics on pg 65: use highest passive perception versus it's perception DC (well hidden = DC 25 from PHB) for PCs who are simply passing by.
Pg 41 of DMG: searching a room use a 20 result with highest perception among searchers, versus it's perception DC (making a DC 25 "secret" door fairly easy to find)
The DC 25 seems to for what were once known as hidden or concealed doors in older D&D systems. These are doors or trapdoors that blend in with a wall or floor, but probably have a handle or a depression somewhere for a person to push/pull on.
A DM can, and probably should, come up with more secretive types of doors, such as revolving bookcases; walls that slide up, down or sideways, etc. Such doors might require significantly higher perception checks, or may not be detectable with a perception check at all. (although footsteps leading up to them may be detectable).
Pg 41 of DMG: searching a room use a 20 result with highest perception among searchers, versus it's perception DC (making a DC 25 "secret" door fairly easy to find)
The DC 25 seems to for what were once known as hidden or concealed doors in older D&D systems. These are doors or trapdoors that blend in with a wall or floor, but probably have a handle or a depression somewhere for a person to push/pull on.
A DM can, and probably should, come up with more secretive types of doors, such as revolving bookcases; walls that slide up, down or sideways, etc. Such doors might require significantly higher perception checks, or may not be detectable with a perception check at all. (although footsteps leading up to them may be detectable).