Hellcow
Adventurer
Yeah, that is the best answer. Mourning the site from orbit... it's the only way to be sure.SnowRaven said:How about we just have the Trust wipe out the drow to protect the elemental secrets?![]()
Yeah, that is the best answer. Mourning the site from orbit... it's the only way to be sure.SnowRaven said:How about we just have the Trust wipe out the drow to protect the elemental secrets?![]()
Hellcow said:Yeah, that is the best answer. Mourning the site from orbit... it's the only way to be sure.
That explains that puzzling entry in the Scorrow description -IuztheEvil said:Ahh.. I could do this all day...
Hellcow said:Agreed. But I think the key here is that it's not "ripped off" as much as "were inspired by." It's like a group of cavemen finding an automobile and figuring out how to reverse-engineer it. They'd never be able to do it without having the automobile to work with. But even once they HAVE the automobile, figuring out how to make their own requires immense creativity and ingenuity. As a major supporter of the gnomes, I don't want to downplay their achievements in the field... that the fact that there aren't dozens of other elemental factories across Khorvaire shows that there's more to the science of binding than just duplication (though it also speaks to the ruthlessness of Trust enforcers determined to keep trade secrets!).
(Psi)SeveredHead said:Ok, you've blown my mind. Is this stated in the ECS?
Plane Sailing said:I I would love to have seen more building on existing ideas and less re-imagining of things that were already explained in a different way.
I CERTAINLY advocate your right to do whatever you want in your campaign, and firmly believe that the material presented in books should never prevent you from taking the world in a new direction.Plane Sailing said:There was so much that was great in the ECS which was either pretty much ignored or re-written in things such as Races of Eberron or Magic of Eberron, which I think was a real pity. I would love to have seen more building on existing ideas and less re-imagining of things that were already explained in a different way.
First off, I'd say that if you want "an abiding, evil, ancient beyond all imagining and with a grudge to bear against the (creature type) and all Eberron", you've just described the Lords of Dust. They ARE the eternal, primal evil – the shadow that remains from the dawn of Eberron, still holds its grudge against dragon and couatl, and waits for the day when its full power will be unleashed once more.Plane Sailing said:I dislike the idea of Dal Quor rebooting and much prefer an abiding, evil, ancient beyond imagining and with a grudge to bear against the giants and all Eberron.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.