Nergal Pendragon
First Post
My main hold-out on 5e is currently that I can't get a close sense of how the math affects the game's pacing (or what the game considers a "baseline pace"). Like, how much time is a given "adventuring day" supposed to take up? How many rounds? How many hits for monsters / PC's? I think those numbers might be in there, but they're harder to tease out than they were for 4e, which makes me a little concerned about its long-term flexibility. The main reason I liked 4e was that I could make it do what I wanted, but even 4e wasn't always built to be comfortable with that.
I think the lack of a number of encounters in a single day is intentional, so as to add flexibility. That way, the DM decides how many encounters there are based on the DM's individual preference or just the needs of the particular adventure. And it allows the DM to adapt the campaign to how well the individual players manage resources and how much time the individual session is supposed to last.
So I think the lack of an answer on that is because the designers are counting on DMs tailoring the number per day to the individual group.