Sell me on Savage Worlds


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Thomas Shey

Legend
I bet you and your group dislike the abstract nature of the skills and flesh them out with proficiencies, use 'realistic' setting rules like blood and guts, and encumbrance, tracking ammo etc.

We track ammo in settings where its relevant (like a post-apocalypse game), and encumbrance. But not the rest.

Try to understand that different people can have different thresholds here. Its not a binary switch.
 

Thomas Shey

Legend
This is another one of those eye of the beholder things. I don't see a massive disconnect between the skills and the way combat is handled. To me, the combat in SW is simple and moves quickly.

Same. As I said, SW is one of the fastest moving games I play. In the places where it takes a while, it does so in virtually every game with this group, because of things like deciding position on a battlemap or the like; and those are largely independent of the system unless you have a system where maps and positioning don't matter in the first place, and if that's your criterion then, well, yes, anything but a lightweight TotM focused system is going to be too much, but that's setting your slider pretty far near one end.
 

corwyn77

Adventurer
I bet you and your group dislike the abstract nature of the skills and flesh them out with proficiencies, use 'realistic' setting rules like blood and guts, and encumbrance, tracking ammo etc.
In the 15 years we have used SW, we have never had a problem with any disconnect and we have never added detail to skills with proficiencies or the like.
We do track ammo and encumbrance but I don't see what that has to do with skill abstraction. It seems to me that it falls more into your alleged gear porn category.
 

Thomas Shey

Legend
In the 15 years we have used SW, we have never had a problem with any disconnect and we have never added detail to skills with proficiencies or the like.
We do track ammo and encumbrance but I don't see what that has to do with skill abstraction. It seems to me that it falls more into your alleged gear porn category.

I'm getting the sense that to Flamestrike you have to pay attention to all details or none. If that's not what they're trying to say, I'm not sure what they are trying to say. Some concept of consistency that I don't share, I guess.
 

MGibster

Legend
We track ammo in settings where its relevant (like a post-apocalypse game), and encumbrance. But not the rest.
I'm not a bear about encumbrance in that I don't expect players to keep track of how much their pants, gloves, and boots weigh. But I had players taking advantage of my lack of oversight ,making Strength their dump stat while wearing the heaviest armor and carrying the heaviest guns they could.
 

corwyn77

Adventurer
I'm not a bear about encumbrance in that I don't expect players to keep track of how much their pants, gloves, and boots weigh. But I had players taking advantage of my lack of oversight ,making Strength their dump stat while wearing the heaviest armor and carrying the heaviest guns they could.

Did you apply the penalties for being below ST minimums 'cause those can stack up.
 

Thomas Shey

Legend
I'm not a bear about encumbrance in that I don't expect players to keep track of how much their pants, gloves, and boots weigh. But I had players taking advantage of my lack of oversight ,making Strength their dump stat while wearing the heaviest armor and carrying the heaviest guns they could.

Yeah, that's mostly what we keep an eye on. I could see a situation where you might want to track how much supplies someone is schlepping too (Weird War Vietnam when far from transport for example) maybe, too, but the cases where I would have done that (said post-apocalypse game) they didn't actually have enough ammo to add up, and were mostly scrounging food and water as they went, so it'd have been pointless to track.

That's also one reason I didn't micro-manage ammo in most games; the situations where it actually mattered (where they were firing fast enough to need to change magazines but where the fight lasted long enough for that to happen) weren't actually particularly common. Its not like the situation in Fragged Empire.
 



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