Sell me on True20!

ValhallaGH said:
Nope. There are people on both sides who will present very compelling arguments. BSF has the right of it, though, they feel different. That said, True20 does Sword and Sorcery (I'm talking about R.E. Howard, not D&D) well, especially with the afore-mentioned limiting powers.
Hmm... The more I read about True20, the more I think I'd like to get a copy of the core rulebook, at least. I wonder if it would work well for my Time of Ages campaign setting (i.e. Steampunk Spelljammer).

jonrog1 said:
No. The explanation of the damage mechanic is better in the revised, but it's addressed so many times in the True20 forums, I'd take a pass if you have the originals. Although I did pick it up in pdf, for convenicen's sake.
What if you don't have the originals? A LGS near me has the hardcover version. Would it be in my best interest to look for the softcover version instead?
 
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Personal opinion - you would definitely prefer the revised over the original. I only say that because the revised has the errata as well as the content from the companion books, at the expense of the sample settings. Based on what I know of you, from EN World postings, you will have no problems embracing the toolkit presented by True20. The companion content, and the errata will be much more valuable to you then the sample settings.

Not that the settings aren't good or interesting, they are. But the Revised book is a bigger toolkit to begin working from.
 


CrusaderX said:
Does anyone know why Amazon is currently listing the True20 Revised Rulebook as being available "within 1 to 2 months"? Am I looking at the right product?

You are looking at the right product. I don't think Amazon received any copies of the book yet. I ordered the book back in April and I have yet to receive a shipment notice even thought GR announced that the book was sent to the distributors almost two weeks ago.
 
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Out of curiosity, how well did Green Ronin do with integrating the collected errata and clarifications into the revised True20 core book? I believe the errata collected through March of this year was supposed to be included.

I own the original core book and the Companion, but I'm debating picking up the revised PDF just to have a corrected rules set in one place.

I just don't want to spend 18 bucks if they didn't take all of the collected errata into consideration though. :)
 

Green Ronin always strives to be a top notch company, so I am confident they put as much corrected material as they had on hand into the Revised. I believe I even read a blurb stating that errata was included. They just didn't say, "All errata and errors noted as of March 2008 are included."

Still, I am sure they corrected and fixed what they could by the time they sent it off to print.
 

Voadam said:
I could see magic using adepts being balanced against warriors in combat, but how do the experts stack up?

Are experts only balanced by being able to do a lot out of combat but little in combat while warriors do a lot in combat but little out of combat?
Nope. Experts are viable combatants with a host of skill-based combat options that allow them to a) use teamwork to set up foes for their harder-hitting allies, b) secure primary objectives while the rest of the team distracts the monsters/opponents, c) catch an enemy while vulnerable and deal tons of damage (Sneak Attack is mean in True20), d) survive some truly ridiculous attacks and damages, e) take one or more opponents out of the fight completely while the rest of the team handles the remaining foes, f) concoct brilliant plans pre-fight to make everyone better during the fight.
Experts are great and a lot of people prefer to use them for combatants rather than Warriors. It helps that experts get to choose their good saving throw.

Warriors and Adepts have plenty out-of-combat options, since both roles get 4+ Int skill points per level and all skills are class skills.
Experts are just better at skills thanks to 8+ skill points per level and their core ability which increases their ranks in a single skill by 4 for the duration of a scene (even an untrained skill, and even above the normal rank cap of level + 3).
Hmm... The more I read about True20, the more I think I'd like to get a copy of the core rulebook, at least. I wonder if it would work well for my Time of Ages campaign setting (i.e. Steampunk Spelljammer).
It would work well for such a setting.
True20 is a tool-kit system. Using the core rules, you can play most types of games immediately with little or no other supplementary rules. With a few feats, pieces of equipment, powers, and sub-systems to add the exact flavor and style you want, the system encompasses the entirety of our gaming hobby.
 

Treebore said:
Green Ronin always strives to be a top notch company, so I am confident they put as much corrected material as they had on hand into the Revised. I believe I even read a blurb stating that errata was included. They just didn't say, "All errata and errors noted as of March 2008 are included."

Still, I am sure they corrected and fixed what they could by the time they sent it off to print.

I'm not questioning that - I know Green Ronin is a top notch company.

I guess what I'm asking is, has anyone taken the exisiting errata document and gone through True20 Revised to verify what made it in and what didn't?
 

Good question. It would be a handy answer to have. All I can tell you is in all my recent scanning of the GR forums I didn't "notice" any such posts or announcements.
 

Brutorz Bill said:
Well guys,
I picked up the Revised True20 Rules today, gotta say so far they are sweet! I love the character customization options, still have alot to read, but looking forward to playing it.
So I now have ...
The Revised Rules, The Fantasy Paths pdf, and the Blight Elves book by RDP. Good stuff!
Thanks for all the input!
Well, I think I found the one product that's going to make me take the plunge into the True20 world . . . Reality Blur's Gearcraft: Amazing Machines and their Construction.

http://www.rpgnow.com/product_info.php?products_id=55760&filters=0_0_10080

This is exactly what I would need to make Time of Ages into a True20 campaign. However, I'm not really into buying PDFs. Does anyone know whether or not Reality Blur intends to release this as printed book? Or have they already?
 

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