CapnZapp
Legend
Thank you for providing an actual alternative for us to contrast to the original mechanism. I feel if we don't show alternatives it's easy to just see the rule as written vs "nothing".The thing I hate most about Legendary Resistance is that it's so gimmicky and metagamey. Against legendary resistance, for example, it matters hugely whether a given spell is resisted via saving throw or ability check (Maze). Otto's Irresistible Dance becomes terrific because there is no initial saving throw, Wall of Force is notable for granting no save, etc.
I understand that Legendary Resistance is intended to cancel out more than just spells: it's supposed to cancel out Battlemaster maneuvers, Stunning Strike, etc. But I can't help wondering whether most monsters wouldn't be better-served by what is essentially a built-in high-level Counterspell ability instead. What if dragons/krakens/vampires/etc., instead of having Legendary Resistance, had the ability to use their reaction against any spell that affects them to attempt to instantly negate that spell, a la 5E Counterspell/Dispel Magic (depending on whether or not it's an instantaneous effect) and similar to AD&D's MR%? Say let's an adult red dragon has Charisma-based Magic Resistance +10, so it has to beat a DC 15 on Charisma (Magic Resistance) +10 to negate Hold Monster or DC 16 to negate Otiluke's Resilient Sphere, just as if it were casting Counterspell except without range limits, sight limitations, and the possibility of a counter-counterspell. Now it wouldn't matter whether someone is trying to use a Meteor Swarm or a Maze or a Disintegrate or a Wall of Force--they all work pretty much equally well on the dragon/titan/whatever, from the Magic Resistance perspective. You can either cap it at 3 attempts per day or just drop that aspect of magic resistance entirely and say it works as long as the dragon's reaction is free.
I think actively negating hostile magic ("water off a duck's back") is significantly cooler from an in-game perspective than... whatever it is that Legendary Resistance is supposed to be doing.
Discussing alternatives opens our eyes to possible weaknesses in the rules, since it makes it so clear there are always options the didn't take.
Now: could you phrase your suggestion as actual rules text? I'll promise to evaluate it?
If you could work it so the *player* gets to make the roll, even better.
(that is, have it be an "overcome legendary resistance" roll rather than yet another monster/DM roll. Much obliged
