fiddlerjones
First Post
I agree with Peter here.  I will often make checks for nothing, just as I'd make spot and listen checks for nothing, just to keep players on their toes.  When a character senses motive, however, it is automatic.  The player should not be responsible for picking up on tells and inconsistencies that he either does not see or is not told about, but that a sufficiently practiced character should know and recognize.
				
			
				
. I know that it's no fun for the DM when the players easily overcome what he thought would be a challenging encounter. My point is that certain abilities can make it easy to overcome certain challenges, and the solution is to vary the challenges. Anyway, it's good to know that you're not the vs.-player type of DM.