Hussar
Legend
Mourn said:GameSpy article on D&D history from a few years back, with quotes from Charles Ryan.
My Googlefu is not strong enough. Anyone else able to find the linkie to this article? I've read it, but, I can't find it.
Mourn said:GameSpy article on D&D history from a few years back, with quotes from Charles Ryan.
Kamikaze Midget said:Right, but are grapple rules $300/year ridiculous?
That's the big question. I looked at what Wizard showed me so far, and I say yes, it might actually be that much of an improvement and totally be worth spending money on it*.Even when combined with the other fiddly bits that 4e is improving, do the rules add up to that much of an improvement?
While I am not really refuting your central point, aspects of this post seem...disingenuous.Kamikaze Midget said:Right, but are grapple rules $300/year ridiculous? Even when combined with the other fiddly bits that 4e is improving, do the rules add up to that much of an improvement?
As a 3e player, a big fan who has invested a lot in the edition, there are decidedly less points of possibility looming in 4e. I could be a...dragonborn warlord? I've never really wanted to do that. And now I can't be a gnome fighter without some sort of special arrangement? And my priest of the God of Fire...I don't know how he's going to stack up against other clerics. As a DM, there's a few more interesting possibilities: more skill-based encounters, longer adventuring days, "boss" monsters, but those aren't totally new and exciting, more refinements of what I was doing already. Which I'm not entirely sure I need, y'know? And I'm not totally sold on the bigger, more mobile combats thing, but even if I was, that's still nothin' NEW.
Malacoda said:4e is worth the purchase of six core books for us (my girlfriend and I both need copies) because it is overhauling the core math of the game, because it is specifically looking to make it easier to prep and work with NPCs, because it is almost completely replacing the magic system with something I like better, and because it is giving all classes more worthwhile options, modelled similar to Bo9S.
Jack99 said:*puts on his resist fire 30 plate-mail*
Godfather part II, The Empire Strikes Back, Dawn of the Dead, Aliens, Mad Max 2, Evil Dead 2 etc.
Firevalkyrie said:Just curious - six core books? Do you two not live together? Because my girlfriend and I are getting just four core books (two PHBs, the DMG and MM).
The Empire Strikes Back was actually only sort of planned. It was planned in the sense that Lucas had a plan to do more movies in the Star Wars universe - his originally planned sequel was Splinter of the Mind's Eye - a wretched little thing that we are all happy he didn't actually make. Instead, because Star Wars was such a phenomenal success, he got to make a much more expansive sequel, and that sequel was Empire.Simon Atavax said:The Empire Strikes Back and Dawn of the Dead are not "sequels", by definition. They were planned chapters in triologies.
(slinks off before derailing thread with petty observations)
Mudstrum Ridcully said:That's the big question. I looked at what Wizard showed me so far, and I say yes, it might actually be that much of an improvement and totally be worth spending money on it*.
Others may look at it "Oh, come on, this stuff wasn't that bad, I handled it in my own way. I Don't need it. I just need more campaign or adventure material to use all the stuff I already own!".That's a valid viewpoint, too.
Jack99 said:When that is said, I agree with your basic premise, that it is hard if you follow up on a success. That said, I think it is especially hard if you merely rehash the same thing (as Paizo's Pathfinder Rules) instead of reinventing the concept (as 4th Edition).
Malacoda said:While a lot of the little things about 4e get debated, praised and vilified, i don't thing the central selling point is any of these things, nor do I think for most people it is any one refinement. You have left out the major overhauls, the things that are really making people stand up and take notice (for good or for ill).
4e is worth the purchase of six core books for us (my girlfriend and I both need copies) because it is overhauling the core math of the game, because it is specifically looking to make it easier to prep and work with NPCs, because it is almost completely replacing the magic system with something I like better, and because it is giving all classes more worthwhile options, modelled similar to Bo9S.
Not because I can be a dragonborn anything.
Also, while 3e is a decent game in its own right, anymore, I don't really think of it as being a "great" game. Not really. I no longer run 3e without running a premade adventure (Shackled City at the moment), and I look at levels beyond 10th with dread. I am not saying that others can't think it is great, no. I am just saying that not all current 3e players look at with the love and respect that is so often cited here. Right now, for the style of fantasy gaming I generally run, 3e is as good as it gets, but over the years, I am finding that it is not as good as I once thought.