Spinachat said:
Your theory falls apart because it is based on an absolutely wrong assumption. 3e never sold close to AD&D 1e.
Actually, as I noted later, this would STILL prove my point, and might even prove it better.
The analogy of a new album or a sequel does not fit. Game mechanics are not art. They are math so the better comparison is old device vs. new device.
The same analogy is drawn between a new album as New Coke as Green Ketchup as Windows ME. The theory goes: it's hard to follow up on something that's successful with something that is equally as successful.
Pay attention, man.
Easy. Did you like Star Wars? Phantom Menace is your chance to see more Star Wars. Yeah, it may not be as good as the old Star Wars, but you are going either watch the same movie again for the 200th time or you can see something new instead.
Right. Thus the "Your old one was good, and this is the new one!" approach being preferable to the "Your old one sucks, this new one rocks!" approach.
You might also compare it to the Star Wars remakes, with the little added scenes and little critters in the corners and the "Greedo Shot First" fiasco. That'd be a little closer to what I'm getting at, since you seem to have trouble grokking the idea.
4e is coming with Tide of Iron and Magic Missiles that do not stop! While the 3e fans are figuring the math on their Power Attack, the 4e fans will be moshing their skulls with encounter powerz!
Dude, put away the drugs, we're here to have a conversation not shout catchphrases.
Pssthpok said:
I think it's somewhat fallacious to assume that if one person enjoyed "the first album" that they would be turned off by the promise of higher production values on a new album.
That's not quite the assumption, though. The assumption is that if someone enjoyed the "first album," that they don't HAVE to enjoy the second album. This is what makes a success hard to follow up on: if it was really good, it's especially hard to sell it on the promise that it's "better."
"Better" doesn't make anyone who likes the first one want to check it out, because they don't need anything "better." "New and different!" might make people check it out, because the need for new and different things is pretty constant, though that's slightly tougher in a DIY community like D&D has had (as the aforementioned "But you could do that in 3e!" posts show, it's even harder for D&D to be "better" than your house rules for your own game).
It's really just not very persuasive for the "average consumer" to say that the new thing is SO MUCH BETTER than the thing that they already enjoy. Heck, to a certain extent, the HD systems are going through this problem, too. HDTV, BluRay, even HDDVD, don't
improve enough over regular DVD's for most consumers, so the market is a tiny fraction of what the "older edition" can do.
D&D is, as always, a bit of a different story. Because the D&D brand is so strong, it's definately possible that the vast majority of D&D buyers are more attatched to the name than to any particular rule set (the polls over here are *especially* pointed in this regard, since ENWorld is often better informed than most of the average consumers), and that those who aren't are, in this edition like every edition before them, going to be simply not a big enough slice out of the pie for WotC to be really affected. But if more current 3e players than I'm assuming *are* more like "rational consumers," 3e might be good enough for them to not really need 4e to make their games any better. This won't affect the initial sales much, but I'm sure it could affect the longevity of 4e.