Cool
I followed each skill with the book's suggested specialties - these are only examples, though; you can come up with your own too.
Skills: 62/68
Athletics d6 (Climbing, contortion, dodge, juggling, jumping, gymnastics, a team sport, riding, weight lifting, etc.)
- Dodge d8
Influence d4 (administration, barter, bureaucracy, conversation, counseling, interrogation, intimidation, leadership, marketing, politics, seduction, streetwise)
Knowledge (appraisal, cultures, history, law, literature, etc.)
Linguist d6 (a specialization counts for one language)
Mech Engineering d6 (create mechanical devices, machinery maintenance, mechanical repairs, security systems, plumbing)
Medical Expertise d6 (general practice or any real world specialty)
Perception d6 (deduction, empathy, gambling, hearing, intuition, investigation, read lips, search, sight, smell, tactics, tast, tracking)
Pilot d4 (Specific types of craft [gliders, short range shuttles, gunships, etc], aerial navigation, astrogation, astronomy, astrophysics, space survival)
Planet Vehicles d4 (Anything from cars to canoes to hovercraft to nuclear subs; ground vehicle repair; aquatic navigation
Science Expertise d6 (earth science, historical science, forensics, life science, mathematical science)
Tech Engineering d6 (Communication systems, computer programming, hacking, create/alter technical devices, demolitions, electronics, technical repair, technical security systems.
Guns d6 (assualt rifles, energy weapons, grenade launchers, gunsmithing, machine guns, pistols, rifles, shotguns.)
Traits:
Math Whiz (2) (solve most math problems automatically, +2 step for rolls involving accounting, engineering, or navigation, or wherever math is required.)
Mechanical Empathy (2) (May spend plot points to intuit what's wrong with a machine and gain a bonus to fix it)
Steady Calm (2) (+2 bonus to avoid surprise or being shaken or disturbed)
Total Recall (4) (+2 to to any roll where memory is useful, or spend plot points to recall something verbatim)
Lightweight (delicate constitution, -2 to avoid affects of substances or disease) or Scrawny (-2) (-2 to strength checks involving athletics and to influence checks involving physical appearance)
Memorable (-2) (Others gain a bonus when trying to notice or recall you)
Credo: Help the weak (-4) (Mental compulsion strong enough to put yourself in danger in order to follow through on it)
Loyal (-2) (pick a group that can count on your loyalty, and you will do anything short of sacrificing your own life to come through for them)
Couple other possibilities to consider:
Depending on how eccentric you are thinking, a minor complication in leaky brainpan (occasional delusions, odd outbursts, etc)
Ego signature (minor): a personal and identifiable touch you leave on all your work