kigmatzomat
Legend
Depending on how things go, you should discuss future feats of Leadership and Healer.
They aren't as shiny at low levels (though healer's level+4+d6 is never bad) but they really become noticeable at around 8th level. Leadership's 8+Cha temp hit points is akin to a free pre-emptive healing potion for the entire party every short rest, and the Healer's ability to restore 15ish hit points is on par with a 2sp Greater Healing Potion per short rest.
Chef is a bit more conditional as one ability only triggers when recipients spend HD to heal and the "Cookies of Heroism" are very minor boost potions for characters that have used up Leadership's temp hit points and are only good for 8 hours.
Since Tasha's is in play, see when Sidekicks might be available. This could add a half-caster to provide some AoE boosts, but if you don't want to run a sidekick in combats, recruit a noncombatant healbot (the one in a friend's game is called Nana).
Nana's have healing & utility spells and pick up feats like Healer ("Poor baby, let me fix your booboo"), Leadership ("I have faith in you, my little band of warriors!") and Cook ("Who wants a Nana cookie made with love?") to extend their "healer" role and Ritual Caster ("Give Nana a minute, she needs to concentrate") to boost "utility" with Detect Magic, Identify , Augury, Floating Disk, and eventually Tiny Hut, Water Breathing and Telepathic Link.
Plan on some spell slots going to Invisibility, which at least lasts an hour per casting. ("Nana's going to be over here where it's quiet.")
Interesting thing is Healer doesn't disrupt Invisibility because it isn't a spell. It is quiet too, so Invisi-Nana can be getting people back on their feet with bandages and a Nana cookie. And potions.
They aren't as shiny at low levels (though healer's level+4+d6 is never bad) but they really become noticeable at around 8th level. Leadership's 8+Cha temp hit points is akin to a free pre-emptive healing potion for the entire party every short rest, and the Healer's ability to restore 15ish hit points is on par with a 2sp Greater Healing Potion per short rest.
Chef is a bit more conditional as one ability only triggers when recipients spend HD to heal and the "Cookies of Heroism" are very minor boost potions for characters that have used up Leadership's temp hit points and are only good for 8 hours.
Since Tasha's is in play, see when Sidekicks might be available. This could add a half-caster to provide some AoE boosts, but if you don't want to run a sidekick in combats, recruit a noncombatant healbot (the one in a friend's game is called Nana).
Nana's have healing & utility spells and pick up feats like Healer ("Poor baby, let me fix your booboo"), Leadership ("I have faith in you, my little band of warriors!") and Cook ("Who wants a Nana cookie made with love?") to extend their "healer" role and Ritual Caster ("Give Nana a minute, she needs to concentrate") to boost "utility" with Detect Magic, Identify , Augury, Floating Disk, and eventually Tiny Hut, Water Breathing and Telepathic Link.
Plan on some spell slots going to Invisibility, which at least lasts an hour per casting. ("Nana's going to be over here where it's quiet.")
Interesting thing is Healer doesn't disrupt Invisibility because it isn't a spell. It is quiet too, so Invisi-Nana can be getting people back on their feet with bandages and a Nana cookie. And potions.