rycanada said:In my next campaign, I'm thinking about trying NOT having a world map - just the local and regional maps with the occasional arrow "this way to Staunwark" but being fairly noncomittal on my geography. My games will start with the PCs already involved in things, so long-distance travel isn't a big issue.
Has anyone else tried this?
Great question rycanada, and a great idea. Yes, out of all the campaigns I've run, I've done this twice, and it worked very well both times. Most recently I built a map that was set in Cormyr, between Eveningstar, Arabel and the Stonelands. I pulled in all the stuff that was on the map (which wasn't much). Then I went back through the map and came up with a whole bunch of areas with cool mythical names ala World of Warcraft or EQ. I didn't tie down these areas to mean anything in particular, but we kind of filled them in as we went along. There was plenty of room, and plenty of things to do to keep them busy through the whole campaign. We went from 5th - 16th level, there. Adding things like teleport, flight, etc. opened up their ability to get around the map significantly, but there was no issue and no trips off the map. I found it worked really well, and we had fun in the campaign. However, when I ran the next campaign, and I asked what kind of game people wanted to play, they said they wanted to travel all over! So, it's not for every campaign.