Bedroom Battle: Round 4
Focusing his strike,
Lorth takes a heroic effort to try to beat past the watchman's defenses. But the tough is prepared, and fights doggedly to rebuke the blow.
[AC 13 w/ AP misses]
Seeing the lanky one heavily bruised by the chest,
Balnibar hopes to bring him down with a lucky blow. However, the man still bats away the blow ferociously.
[AC 8 nonlethal misses]
Cheep continues to hover around Balnibar, trying to stay out of the fray.
Bleeding, a leg near broken, and surrounded, the lanky rogue's spirit breaks, and he attempts to dart to safety. His preservation instinct fuel his tumbling dodges, and he is able to bolt out the room and down the hall!
[Withdraw, Tumble checks succeed]
Their apparent boss in trouble, the two Watchmen step up their assault. 'Scar' slides behind the shifter and brings down his club hard, though Lorth's skin reduces the impact.
[W hits Lorth, 2hp] His companion attempts the same, but the slickness from Genithar's blood on the floor causes him to lose his balance briefly.
[Misses]
From down the stairs, the sounds of more footsteps can be heard.
Ignoring the fleeing thug,
Corran jabs at the Watchman's back to distract him, but to no avail.
[AC 7 fails to aid]
Cursing his 'helpers', the halberd-wielding tough continues to dodge and weave.
[Total Defense]
Balnibar and the rest had made an assumption, one that would soon turn false---that
the small chest was on their side. But, as it rears up on its hind 'legs' and tried to slam into the gnome, the error is made clear---as far as it is concerned, everyone in the room was a trespasser. Luckily for the gnome, its movements are a bit cumbersome, and it misses.
[S attacks Balnibar; misses]
Stepping over the guard that felled him,
the wizard tries poorly to slash at the guard with no success.
[AC 6 w/ AP misses]
Seeing the source of his fear,
Mathew once again is driven to run way, but as he uncoils the rope, the feeling ebbs and he is once again clearheaded.
[Fear effect ends]
Bedroom Battle: Round 5
L: 24 [9/11hp]
B: 22 [grappled]
C: 17
W: 14 [one unconscious]
R: 12 [-5 hp, near death]
C: 11
T: 10 [-14 nonlethal, staggered]
S: 8
G: 5 [3/4hp]
M: 5 [No longer frightened]
R: 5 [Dying]
Map Key:
B: Balnibar,
C: Cheep,
C: Corran,
G: Genithar,
L: Lorth,
M: Mathew, R: Wiry Thugs,
S: Moving Chest, T: Watch Tough, W: Watchman.
Conditions:
Dark Red Border: Dying, Transparent: Unconscious,
Yellow Border: Frightened, White Border: Staggered
[Round 5 actions]