Shadow of the Weird Wizard Is Finally Here!

Long anticipated, it’s here! You can grab the PDF from DriveThruRPG. In fact, it has hit the #1 spot on the site. By Rob Schawlb, SotWW is the sequel to Shadow of the Demon Lord and presents a more family friendly version of the game system. https://www.youtube.com/live/Hl_Rev4jtGs?si=BPBnqnvZ_oA9PyKD Shadow of the Weird Wizard® is a fantasy roleplaying game in which you and your friends...

Long anticipated, it’s here! You can grab the PDF from DriveThruRPG. In fact, it has hit the #1 spot on the site.

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By Rob Schawlb, SotWW is the sequel to Shadow of the Demon Lord and presents a more family friendly version of the game system.


Shadow of the Weird Wizard® is a fantasy roleplaying game in which you and your friends assume the roles of characters who explore the borderlands and make them safe for the refugees escaping the doom that has befallen the old country. Unsafe are these lands: the Weird Wizard released monsters to roam the countryside, cruel faeries haunt the shadows, undead drag themselves free from their tombs, and ancient evils stir once more. If the displaced people would rebuild their lives, they need heroes to protect them. A brand new game built using the system powering Shadow of the Demon Lord, this game gives you everything you need for you and your friends to champion the innocent, to brave grave dangers, and right terrible wrongs, all while exploring the wild frontier of the borderlands!

Some saw him as a mad sorcerer who commanded eldritch powers of staggering might. As proof, one only has to look at all the abominations he set loose in the lands—the hybrid beasts, the multilegged hulking collectors, floating eyes that hang in the air trailing their nerve endings. And then, far, far beyond the edges of the new lands rose the walls of the Forbidden City and the clockwork peoples who dwelled there in seeming servitude to the dread mage who ruled over all he surveyed.



But the Weird Wizard is gone. His shadow remains, but the figure casting it disappeared and none, not even his closest servants, know where he went. It might be coincidence that his absence preceded the bloody civil war that tore the Great Kingdom apart and that precipitated the violent struggle between the other nations in the west, or the Weird Wizard might have had some stabilizing influence that enabled civilization to flourish once more following a far older, nastier decline. Too, he could have been the source of the conflict and abandoned the world to its fate.

Either way, the instability sends people by the thousands spilling into the borderlands. As this territory grows more and more crowded, refugees are looking to the east to make their homes. The first forays into the strange place have ended with disappearances and death, and the few people who have returned carry tales of hostile inhabitants, cruel faeries, and hideous, ravenous monsters. If the new lands would be tamed, there must be peace with the inhabitants.

Such efforts demand heroes. Luckily, there might just be a few around. This book shows you how to make a hero who can meet and triumph over the greatest challenges of exploring a world that stands in the shadow of a Weird Wizard.

 

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Aldarc

Legend
To be clear for those curious, Secrets of the Weird Wizard is not out. Kickstarters backers received a pdf draft version of the book. The content is there, but it has not been properly edited, layed out, or formatted, and it also lacks art. The document provides a bestiary, ancestries, and additional setting information.
 

Bolongo

Herr Doktor
To be clear for those curious, Secrets of the Weird Wizard is not out. Kickstarters backers received a pdf draft version of the book. The content is there, but it has not been properly edited, layed out, or formatted, and it also lacks art. The document provides a bestiary, ancestries, and additional setting information.
Yes, but also anybody can get the draft by paying for it on DTRPG, and that will also give them the final pdf when it's ready.
 

To be clear for those curious, Secrets of the Weird Wizard is not out. Kickstarters backers received a pdf draft version of the book. The content is there, but it has not been properly edited, layed out, or formatted, and it also lacks art. The document provides a bestiary, ancestries, and additional setting information.
Thank you for clarifying that! Makes it more understandable.
 



Mannahnin

Scion of Murgen (He/Him)
I stand corrected... Secrets was released today

"This PDF is a PRERELEASE. As a result, it features no layout, no art, and proofing has not been completed. If you purchase this PRERELEASE, you will gain access to updates and the final product."


Tip of the hat, there. That's probably as close to a best-of-both worlds approach that you could get given the situation.
Agreed. That's excellent.

He also modified the dtrpg info, it now says SotWW is a Player's Book only.
More good news. Sounds like he was responsive to critical feedback and is making smart moves to satisfy interest and minimize customer confusion.
 


Retreater

Legend
Somehow the naysayers are suddenly quiet! (I probably shouldn’t even mention it, lest they come back.)
Hi?
Anyways, I'm quiet with the complaints after reading about the author's real life tragedies.
Honestly, I've forgotten this game was released. Which is kind of a shame because I was looking forward to it.
 

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