SpellObjectEnthusiast
Adventurer
I haven't run shadowdark in a campaign, but I have run OSE, which is even more lethal than SD.So I have some questions for those who have been running Shadowdark in an on-going campaign. Given the game's mechanics lending themselves to a more lethal gameplay style, how often do you actually have PCs die? Also how do you handle PC replacement? Does the player starting a new PC start at 1 even if the others are higher level? How does that level variance tend to work in play?
The closest experience I have to running something like Shadowdark in an on-going campaign was AD&D 2e back in the 90s and playing with the "hovering on death's door" optional rule we didn't tend to have many PC deaths. I'm a bit fuzzy on how we handled replacement PCs, but I vaguely remember a new PC starting 1 level below the lowest level PC in the group to keep them somewhat in line with the rest of the group's power level.
I've run two campaigns of about (12-15) 2.5 hour sessions each. I've had one character death in each campaign. I have replacement characters come in at ~1 level below their previous character, which keeps them able to roughly contribute on the same level as the rest of the party.
Ultimately, the number of actual PC deaths will come down to how ruthless your dungeon and adventure designs are. If you have lots of hidden traps, save-or-die effects, hostile factions, and/or powerful/large groups of enemies, you will have more PC deaths than if your adventures feature lots of neutral factions, obvious/soft traps, and small/balanced groups of foes. You as the adventure designer get to choose how deadly the adventure will be.