Reynard
aka Ian Eller
You publish for SD. YOU steal it.Honestly, that's so good, Kelsey should steal it for the core book, whenever it's eventually revised.
You publish for SD. YOU steal it.Honestly, that's so good, Kelsey should steal it for the core book, whenever it's eventually revised.
Did I mention that post-Kickstarter we decided to include a new set of priest spells for lawful, neutral, and chaotic priests? It's a thematic little bonus that I'm very excited to include in the Player's Guide to the Western Reaches. It only makes sense given that wizards get alignment spells, too!
Also, priests get alignment spells in the Western Reaches Players Guide, to correspond to the wizards' alignment spells in the next three Cursed Scrolls!
She mentioned Cursed Scroll #6 being next up. Did I miss #5 or is she just going out of order? Love the cover of 6 btw, excited to see what’s in it.The new Kickstarter update is making me think of picking up the spell cards. They look great. I currently play online only, although if I start playing through organized play, I may end up getting the cards.
Also, priests get alignment spells in the Western Reaches Players Guide, to correspond to the wizards' alignment spells in the next three Cursed Scrolls!
She mentioned Cursed Scroll #6 being next up. Did I miss #5 or is she just going out of order? Love the cover of 6 btw, excited to see what’s in it.
I've started granting 1 XP for each rumor that the PCs confirm (whether true or false). I want to encourage exploration and investigation beyond just grabbing treasure.Or is most of the xp supposed to come from carousing?
Should players get a bare minimum of 1 xp per session? This session they found no treasure of real value so they go nothing. Though I guess nothing stops them from carousing if they want xp....
That sounds such an awesome session and IMO special achievments like that are definitely worth bonus XP! I also really like the bonus XP for confirming secrets as truth or myths/lies, I will steal that!As a DM, that whole session was honestly one of the most rewarding games I've run in years. The players had all started with 5e, and watching them really engage with the fiction in more creative ways was just wonderful. I felt that what they accomplished in that session was worth 10 XP.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.