Oh the other observation: starting at 0th level with randomly generated characters was fun. Foundry lets you generate a random 0th or 1st level PC in 2 clicks, complete with random inventory. Immediately only 1 PC had a flint and steel and another had a torch, so figuring out how to get light before they proceeded was the first challenge. Half of them didn’t have weapons so using what they had until they found actual weapons was funny. And when they found a regular long sword? You’d think they just found a +5 weapon, which is partially what I was worrying they might not feel rewarded finding after years of playing games where they got used to stacking up magic weapons to sell when they got back to town.
We left off with them accidentally waking a troll while trying to tie it up so they have the benefit of 2 weeks before we play again to figure a way out of that one.
In today's episode of Between Two Cairns, the hosts answer a mailbag (moodsack) question about how to stop players from endlessly deliberating about a course of action. They immediately say, "well, in Shadowdark, the real-time torch timer solves this," and then spend 15 minutes trying to come up with a general solution for other games. (They settle on "whatever's right for your game.")
I know a lot of people are skeptical about Shadowdark's torch timer, but it solves a real problem I think most DMs have encountered at some point, sometimes in every single session. I have some deliberators who play in my Shadowdark game, and even though we're playing online, I can feel their eyes watching the clock when they start discussing what to do.