Nellisir
Adventurer
This campaign doesn't have a fascinating storyline or compelling villains (yet). It's mostly blood, guts, and large piles of golden treasure.
I'd just finished running a "quest" campaign, with campaign-long villains and a Purpose For Adventuring, and frankly, wanted something a bit different (and faster moving). Thus, the Shadowend Dungeoncrawl.
The setting is the Woodmarches of the Shadowend Forest, among the remains of fallen Asavar, Sieriven, and Shalanholt. The city of Shalanholt has been reclaimed from forest and foe by the soldiers of Larenyss, and is currently protected and administered by the army as a base for adventurers. Queen Aliana of the Griffon Throne of Larenyss has promised her hand in marriage to the man who does the most to clear the Woodmarches and make them safe for settlement once more. This attracted a good number of bored and landless nobles, and the promise of a safe base from which to explore numerous ancient dungeons, ruins, towers, and lairs filled with treasure drew many more opportunistic treasure-seekers.
The characters aren't the noble type.
They drink, spend money like water, and when it runs out, drag their hangovers out into the wild and knock over another peaceful pit of depravity and foul necromantic rites. Failing that, they find a bunch of hobgoblins, mug them, and go home to get drunk again.
The Current Cast
Aiselle – Cleric 4/Monk 1 (half-elf). Aiselle is a follower of Oricant, the riddling albino deity of puzzles and prophecy. She has so far shown no signs of the mad whimsy that often affects his faithful. Aiselle wears boots of springing and striding, and a ring of jumping
Azrael - Rogue 3/Fighter 2 (half-elf). Azrael loathes elves and all things elven. As a result, her best friend is a barbaric bridge troll. She wears a golden torc (+2 dex) and carries Rathead, a +1 light mace of venom.
Crombie - Barbarian 1/Fighter 2/Rogue 2 (bridge troll). With the charisma of a unbathed orangutan and the wisdom of a drunken monkey, Crombie desperately needs the dull grey stone of common sense that orbits his head. Fortunately, he's got a lot of tools for hitting people. Bloodfrost, +0 frost handaxe.
Eos - Bard 3/Fighter 2 (roane). Quick with a song, spell, or sword, the lyrical sealkine has not yet been truly tested.
Kajiku de la Rosha - Sorceress 6 (human). Malin's older sister, Kajiku replaced her fallen brother Nemou in the party. Kajiku carries a +1 shocking light crossbow
Malin de la Rosha - Fighter 4/Cleric 2 (human). An alcolyte priest of Cyriana, the goddess of victory, Malin adventures for funds to finance his temple/martial school. He claimed the site of his first adventure (and his brother's death), the Well of Swords, as the site of his future school. He carries a +2 katana and wears a ring of jumping.
More to come,
Nell.
I'd just finished running a "quest" campaign, with campaign-long villains and a Purpose For Adventuring, and frankly, wanted something a bit different (and faster moving). Thus, the Shadowend Dungeoncrawl.
The setting is the Woodmarches of the Shadowend Forest, among the remains of fallen Asavar, Sieriven, and Shalanholt. The city of Shalanholt has been reclaimed from forest and foe by the soldiers of Larenyss, and is currently protected and administered by the army as a base for adventurers. Queen Aliana of the Griffon Throne of Larenyss has promised her hand in marriage to the man who does the most to clear the Woodmarches and make them safe for settlement once more. This attracted a good number of bored and landless nobles, and the promise of a safe base from which to explore numerous ancient dungeons, ruins, towers, and lairs filled with treasure drew many more opportunistic treasure-seekers.
The characters aren't the noble type.
They drink, spend money like water, and when it runs out, drag their hangovers out into the wild and knock over another peaceful pit of depravity and foul necromantic rites. Failing that, they find a bunch of hobgoblins, mug them, and go home to get drunk again.
The Current Cast
Aiselle – Cleric 4/Monk 1 (half-elf). Aiselle is a follower of Oricant, the riddling albino deity of puzzles and prophecy. She has so far shown no signs of the mad whimsy that often affects his faithful. Aiselle wears boots of springing and striding, and a ring of jumping
Azrael - Rogue 3/Fighter 2 (half-elf). Azrael loathes elves and all things elven. As a result, her best friend is a barbaric bridge troll. She wears a golden torc (+2 dex) and carries Rathead, a +1 light mace of venom.
Crombie - Barbarian 1/Fighter 2/Rogue 2 (bridge troll). With the charisma of a unbathed orangutan and the wisdom of a drunken monkey, Crombie desperately needs the dull grey stone of common sense that orbits his head. Fortunately, he's got a lot of tools for hitting people. Bloodfrost, +0 frost handaxe.
Eos - Bard 3/Fighter 2 (roane). Quick with a song, spell, or sword, the lyrical sealkine has not yet been truly tested.
Kajiku de la Rosha - Sorceress 6 (human). Malin's older sister, Kajiku replaced her fallen brother Nemou in the party. Kajiku carries a +1 shocking light crossbow
Malin de la Rosha - Fighter 4/Cleric 2 (human). An alcolyte priest of Cyriana, the goddess of victory, Malin adventures for funds to finance his temple/martial school. He claimed the site of his first adventure (and his brother's death), the Well of Swords, as the site of his future school. He carries a +2 katana and wears a ring of jumping.
More to come,
Nell.
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