Perun
Mushroom
I'm having a bit of a problem with the shadowfell gloves. The description (PH, 247) says:
How do the gloves interact with powers that last over several rounds (like maintainable spells)?
For example, flaming sphere (Wizard Daily 1) does 2d6 + Int modifier fire damage on a successful hit. It can be sustained as a minor action, and the wizard can make other attacks with the spell using a standard action.
Do the shadowfell gloves affect every attack made by the modified flaming sphere, so that each successful attack deals 3d6 + Int modifier necrotic damage? Or is it just the first attack that gets the extra damage?
Also, what about "passive" damage? Flaming sphere normally deals 1d4 + Int modifier to all creatures that start their turn adjacent to the sphere. The gloves description says "add 1d6 to the damage dealt by that power". Does that apply -- it is damage dealt by the power, after all, and the gloves never specify it has to be "active" damage.
My knee-jerk reaction is to allow the extra damage to apply throughout the duration of the power since it is a daily item power (and thus usable once per day, unless the character carries multiple pairs of gloves), and the bonus damage doesn't really seem unbalancing. However, the extra damage scales at 16th and 26th level, and that might have a more significant effect on higher-level powers.
Has anyone encountered this (potential) problem this in their games? Thoughts? Comments?
Thanks in advance.
Regards.
Power (Daily, Necrotic): Minor Action. Change the damage type
dealt by the next arcane power you use to necrotic. Add 1d6 to the
damage dealt by that power (if any).
How do the gloves interact with powers that last over several rounds (like maintainable spells)?
For example, flaming sphere (Wizard Daily 1) does 2d6 + Int modifier fire damage on a successful hit. It can be sustained as a minor action, and the wizard can make other attacks with the spell using a standard action.
Do the shadowfell gloves affect every attack made by the modified flaming sphere, so that each successful attack deals 3d6 + Int modifier necrotic damage? Or is it just the first attack that gets the extra damage?
Also, what about "passive" damage? Flaming sphere normally deals 1d4 + Int modifier to all creatures that start their turn adjacent to the sphere. The gloves description says "add 1d6 to the damage dealt by that power". Does that apply -- it is damage dealt by the power, after all, and the gloves never specify it has to be "active" damage.
My knee-jerk reaction is to allow the extra damage to apply throughout the duration of the power since it is a daily item power (and thus usable once per day, unless the character carries multiple pairs of gloves), and the bonus damage doesn't really seem unbalancing. However, the extra damage scales at 16th and 26th level, and that might have a more significant effect on higher-level powers.
Has anyone encountered this (potential) problem this in their games? Thoughts? Comments?
Thanks in advance.
Regards.