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Shards of Memory OOC

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BS and Bront:
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The Telepath is a class that has social skills and can cast spells well. These two are my favourite things to do in the game--if the Enchanter could have social skills, I would play that just as much. As for Bards, I love the concept of the Bard but the class is just poorly done and manages to make my favourite things boring and unspecial. I've actually created 4 variant Bards because of this problem, though they are balanced for my (non-gestalt, non-Spelljamming, ordinary) homebrew and maybe not for any other game.
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Rystil Arden and Bront:[SBLOCK]
Rystil Arden said:
The Telepath is a class that has social skills and can cast spells well.
I guess I can understand that... I just like nymphs cause they have high charisma and since it’s often viewed as a dump state I'm drawn to it. :)

As for the bard... Yeah to be honest, I dislike it also, I've only played two... A Divine Bard, basically for the Bardic Knowledge, and a Siren... I just dislike how the abilities work.
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BS and Bront:
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Oh, I like Charisma too, but I don't like LA. So I don't play Nymphs (although I suppose I might play one in my own setting if I lived in a bizarro world where I wasn't the only GM qualified to run games in it). Any temptation to pick up Bard for Bardic Knowledge disappears when I see the Loremaster in the DMG, though it does mean I have to wait...but I am patient. One of my all-time favourite PrCs ever was the old Virtuoso from Song and Silence which basically allowed Wizards to be Bards (you get all the Bardic Music that the Bard ever learns at level 1, plus new songs) and keep full casting.
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RA:
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Rystil Arden said:
Hmm....you know who has what it looks like they need? A high-Charisma druid Diplomacy is a class-skill--Got healing, combat, and support. I've never played Druid before, so that could be fun--of course as a Psion-lover I would also point out there's no Psion, of course :D Aren't there like Kalashtar or something--they looked like a fun race :) I'd do the Rogue but I don't want to step on the Master Inquisitive's toes.

You won't step on his toes. He's a rogue with a dex of 10 (Half Orc).

Druid would be cool.[/SBLOCK]
 

Bront:
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10 Dex eh? Then he must have upped Int and Charisma or something so I would step on his toes even more ;).

As a druid, would you allow this--
[SBLOCK]Fey Blood (General)
You have one or more fey as ancestors, and as a result your druid powers come naturally to you rather than from any great insight into the nature of the world.
Prerequisites: Cha 11+, ability to speak the Sylvan language, humanoid or giant type.
Benefit: Your druid spellcasting powers are based on Charisma rather than Wisdom. To prepare or cast a druid spell, you must have a Charisma score of at least 10 + the spell's level, and you gain bonus spells based on your Charisma score. The DC for saving throws against your druid spells is 10 + the spell's level + your Charisma modifier. This feat does not alter the means by which you prepare or cast druid spells; you must still prepare spells in advance, as normal. Because you are using your natural fey connection to nature as the conduit for your magical powers rather than any great insight, your spells are considered to be partially fey magic. Any druid of 4th level or higher with the Resist Nature's Lure class ability gains a +2 bonus to saving throws against your druid spells.
Special: You may only select this feat at 1st level, though you need not possess the druid class at that time. Your DM may limit this feat to certain appropriate races that would be likely to have crossbred with fey over the history of the campaign world.
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from Rich Burlew's website?

It has some other feats for which it lets you qualify, but if you eliminate those, I could see allowing this even without spending a feat for it (it doesn't really do anything much but shift around and add flavour while making the character weaker against other druids).
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RA
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Rystil Arden said:
10 Dex eh? Then he must have upped Int and Charisma or something so I would step on his toes even more ;).

As a druid, would you allow this--
[SBLOCK]Fey Blood (General)
You have one or more fey as ancestors, and as a result your druid powers come naturally to you rather than from any great insight into the nature of the world.
Prerequisites: Cha 11+, ability to speak the Sylvan language, humanoid or giant type.
Benefit: Your druid spellcasting powers are based on Charisma rather than Wisdom. To prepare or cast a druid spell, you must have a Charisma score of at least 10 + the spell's level, and you gain bonus spells based on your Charisma score. The DC for saving throws against your druid spells is 10 + the spell's level + your Charisma modifier. This feat does not alter the means by which you prepare or cast druid spells; you must still prepare spells in advance, as normal. Because you are using your natural fey connection to nature as the conduit for your magical powers rather than any great insight, your spells are considered to be partially fey magic. Any druid of 4th level or higher with the Resist Nature's Lure class ability gains a +2 bonus to saving throws against your druid spells.
Special: You may only select this feat at 1st level, though you need not possess the druid class at that time. Your DM may limit this feat to certain appropriate races that would be likely to have crossbred with fey over the history of the campaign world.
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from Rich Burlew's website?

It has some other feats for which it lets you qualify, but if you eliminate those, I could see allowing this even without spending a feat for it (it doesn't really do anything much but shift around and add flavour while making the character weaker against other druids).
I'll let you have it for free, however, you would have to be human (Most likely to have some fey blood). I'll look over the other feats later, but my guess is probably not.

BTW, you never did say why you dislike the bard, just why you think the bardic knowledge isn't that usefull because of the loremaster class.
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Bront and RA[SBLOCK]
Bront said:
BTW, you never did say why you dislike the bard, just why you think the bardic knowledge isn't that useful because of the loremaster class.
Nor did he explain why he kept the Siren so much the same when he dislikes the class so much. :)[/SBLOCK]
 

RA/BS[SBLOCK]
Brother Shatterstone said:
Nor did he explain why he kept the Siren so much the same when he dislikes the class so much. :)
I always liked the bard. Haven't made many, but it's a flexable class, with just enough of everything. Their spells are actualy highly usefull if used creatively, they have a good skill selection, and now with some of the cool bardic feats, particularly in eberron which lets you swap out bardic music feats for the normal songs you gain at 3,6,9,etc, bardic music is pretty cool (I like Song of the Heart personaly, +1 to Inspire Courage bonuses as a 3rd level feat). I'm not thrilled with the perform skill being broken down, but there's a feat that lets you get around that too and gives you a bonus to each skill.

FYI, Rystil, if you take that feat as a feat instead, I'll let you gain Lowlight Vision as part of your Fey heritage, but you'll have some unusuall physical charictaristic from your fey heritage (Strange eye/hair color, odd ear/eye shape, something noticable but not nessessarily cripling or too noticable). I think that works better, but I still think it should be a human.[/SBLOCK]
 

Bront and BS:
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you would have to be human
That's cool--I love humans anyways.
I'll look over the other feats later, but my guess is probably not.
They're all like level 17+ feats anyway so don't waste your time--it doesn't matter if you approve them or not (though the Changeling feat--and Burlew gets the *correct* use of the word Changeling here--is totally sweet).

I didn't want to post this because sometimes it upsets people who like Bards, but you did ask for it :p The reason I don't like Bards is because they just aren't special (except the Bardic Knowledge until the party Loremaster gets it). They are not good at anything and they are not even jack-of-all-trades enough for it to be worth that fact. My four variants fix this somewhat. There's just no reason to have a bard in your party when you can have something else--particularly comparing Bard to Druid. This is not just theory--I have played tabletop games with bards where the character begged to be able to play something else--anything else because of this. The bard has not-enough of anything to be fun in pretty-much any game I have ever played. The exception would probably be an extremely combat-lite game where you could play a Wizard with 11 Int or something and still be OK...I guess the point is that if you build me any party with a Bard, I can easily build a better party that covers all the same areas without the Bard.)
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