Jesse Decker describes the problem of "floaty shields" in a Design & Development webarticle.Ilium said:My least favorite thing about shield is the target: You. I'd love for my party wizard to be able to cast it on the 2-weapon fighter or rogue or whatever. What do people think of making the target "Willing Creature Touched" or something?
Oh wow do I hate the floaty shield. Of course, by “floaty shield” I mean the animated shield property from page 218 of the DMG. The intent of the game is to make using two-handed weapons or two weapons a tradeoff -- you get more offense but must sacrifice the defense of a shield. The animated shield property plus the magic vestment spell make this tradeoff essentially non-existent. For a very small price (compared to the wealth of a high-level character) a two-weapon fighter can have it both ways -- high offense and a big shield bonus to AC.
Iku Rex said:Nope. No errata.
I agree.Egres said:Mmhh..
Two-handed wielders barbarians with a shield potion?
Not in my game, thanks.
Egres said:Two-handed wielders barbarians with a shield potion?
Not in my game, thanks.
Compared to a chain shirt? Or even a Mithril Chain Shirt. Armor is easier to use and cheeper to get.cmanos said:Mithral buckler +3
We're talking about mage protections. A mithral buckler doesn't have arcane spell failure - a mithral chain shirt does.Bront said:Compared to a chain shirt? Or even a Mithril Chain Shirt. Armor is easier to use and cheeper to get.
Normal shield bonuses don't go away when you're flat-footed.Also, that +4 shield bonus doesn't go away when you're flat footed like a normal shield bonus (at least I don't see why it would as it's just hovering there blocking for you), and the kicker of negating completely a common 1st level attack spell that normaly is a no save, no avoiding attack.