Infiniti2000
First Post
Don't forget to rewrite the section on armor check penalties, too. By the same reasoning on arcane spell failure, if a shield imposes an armor check penalty, then a weapon ought to do so as well.
Aust Diamondew said:One could make the argument it doesn't have so much to do with game balance as flavor.
Destil said:I don't rememember where, but one of the 3E designers has mentioned in the past that there are no balance issues with letting arcane casters wear armor. Arcane spell failure is purely a sacred cow and a flavor thing.
Destil said:I don't rememember where, but one of the 3E designers has mentioned in the past that there are no balance issues with letting arcane casters wear armor. Arcane spell failure is purely a sacred cow and a flavor thing.
delericho said:You're not just holding a shield in your off-hand. You're actively using the shield to defend yourself - that's why you get the AC bonus.
Careful, precise movements with one hand are significantly harder when the other hand is busy making movements to keep the body defended.
Wraith-Hunter said:There is no distinction between actively defending your self with the shield or just having it there. Both have the AFC. It is an arbitrary rule held over from previous editions for flavor purposes. There is no 'logic' behind it. Clerics through that out the window.
delericho said:I'm not sure that's correct, though. My concern is not with the attack and utility spells, but rather a suspicion that the defensive spells maybe stack a little too well with 'real' armour. (Which, consequently, isn't an issue with the Warmage, Beguiler or Dread Necromancer, since they don't get those spells.)