Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)

AviLazar said:
He stopped complaining after the +spell casting bonus.

Which is why I'm suspicious now :)

Eh, the power level scale doesn't work too well for your campaign. First off, your NPCs all have elite array of stats, and all have 75% of max health (where the MM's give half).

Actually, all NPCs with class levels in PC classes are supposed to have elite stats, which is precisely what I use. When I use creatures without class levels or with NPC classes (warrior, adept, etc.), they don't get elite stats. Pure core rules. Most of my creatures do get 75%. It's effectively the same as using the hit pt rolling system I use for you guys.

Second, your mobs are particularly nasty. We have always been up and above the "traditional" power scale, and you manage to "kill" one of us at least every other adventure.

As I've always told you guys, I'll adapt to the PCs to keep the combats challenging. If the PCs were at closer to core levels, I'd be running NPCs who were much less deadly. There's a lot of variance possible for any given monster and CR. You can have a CR 2 orc fighter-type who's attacking at +8 and doing 2d4+6 dmg, and you can have a CR 2 orc fighter-type who's attacking at +13 and doing 2d6+13 dmg. Where I put the marker on the sliding scale depends to some degree on how tough you guys are. The aim is to challenge the PCs, after all.

Gareth is not happy about the green patch and the bumps - Gareth's character is about the diplomacy, the look of things, and the social aspect...so that may not bode well. The other group members are less caring what others think(hence Gareth has a 26 diplomacy, and the other group members have none).

Actually, after the stat boosts, a couple of them are in the +1 to +3 range :)

But se la vi'.

C'est la vie - you philistine, you :p!
 

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shilsen said:
Which is why I'm suspicious now :)

Why? I registered my complaint (+4 to 2 irrelevant stats isn't as good as +2 to a vitally important stat), made my point and it's not like there was a point in belaboring it any further.

Personally, I'm not wow'ed by the "upgrades" since essentially they come down to further handwaving of things (now buff spells/items are almost totally irrelevant). Only the AC buffs actually represented an improvement and IME our ACs are almost irrelevant since very, very few of Shil's NPCs have trouble hitting us even when fully buffed (another reason I wasn't especially happy with the loss of Con).
 

AviLazar said:
Gareth is not happy about the green patch and the bumps - Gareth's character is about the diplomacy, the look of things, and the social aspect...so that may not bode well. The other group members are less caring what others think(hence Gareth has a 26 diplomacy, and the other group members have none).
But to be effective at diplomacy, Gareth needs to have a perspective greater than me, myself and I.
 

It seems that we were so successful at helping you guys become monsters, Shilsen is now asking for more adv... suggestions in which to make this game the best one possible.

Now, Nameless, Gareth, Luna, Korm, and Six, I want you all to remember this. I'm not trying to hurt you. I'm just going to make your gaming experience a more fulfilling one. I'm helping you, see?

:)
 

Rackhir said:
Personally, I'm not wow'ed by the "upgrades" since essentially they come down to further handwaving of things (now buff spells/items are almost totally irrelevant). Only the AC buffs actually represented an improvement and IME our ACs are almost irrelevant since very, very few of Shil's NPCs have trouble hitting us even when fully buffed (another reason I wasn't especially happy with the loss of Con).

That's a little simplistic. You're simply comparing the benefits against situations when the PCs are totally buffed and not considering all the different contexts in which the above will kick in. The biggest advantage is that the PCs are pre-buffed all the time. Get jumped while buying a newspaper in Sharn? Get attacked while traveling? Have someone you trust try to betray you? Get jumped in the middle of the night or when breaking camp? You're pre-buffed. Situations like Nameless and Six getting mugged, being attacked by River Snake barbarians in the Shadow Marches, running into Fang Dragons in the Labyrinth, what happened to Gareth in the writeup below, etc. would all have gone very differently with even half the benefits I handed out.

And while the boosts to AC would matter hugely in such situations, they still matter when PCs are buffed up. The PCs rarely use deflection bonuses and never as high as what you got. And while they get hit all the time, a lot of those are hits that succeed by a point or two, esp. on iterative attacks, and the boosts would be the difference between a hit and a miss and esp. between a confirmed critical and a non-confirmed one.

Dammit, man - these are the kinds of things a 25 Int should be able to work out!

Solarious said:
It seems that we were so successful at helping you guys become monsters, Shilsen is now asking for more adv... suggestions in which to make this game the best one possible.

Now, Nameless, Gareth, Luna, Korm, and Six, I want you all to remember this. I'm not trying to hurt you. I'm just going to make your gaming experience a more fulfilling one. I'm helping you, see?

:)

As Solarious mentioned, I've started another thread here to throw around some ideas for what the Angels are getting involved with next.

And that being said, on to the next update. I'll try for another on the weekend.


* * * * * * * * * *

The next morning, the blind hag Sora Teraza meets the Angels before they leave. “There is little more I can do now,” she says, “But here are some things that should help you.” She opens a crude map and indicates their position and the route they should take. “Once you leave the city, head west until you reach the end of the hills, and then swing around them, passing through the edge of the Watching Woods, and head northwest until you reach these low hills around Mordain’s Hall.” Teraza hands over the map and also gives Nameless a ring with the seal of the Daughters of Sora Kell. “This will ensure you safe passage through the lands close to the city. Once you are further away,” she shrugs, “You will have to fend for yourselves. This is a land of clans and warlords, and while they owe us fealty, we control little of what they do in their lands.”

“I wouldn’t worry about it,” says Nameless. “For anyone to interrupt our travel, they’ll have to be very fast. And a little suicidal.”

Sora Teraza smiles. “I’m sure you’re correct. Nevertheless, be careful. These guards,” she indicates a small group of very well armed and armored ogres, “Will escort you through the city. And lastly, before you go, I shall send Mordain a message so he expects you. Nobody visits him, and he doesn’t care to be disturbed, I believe, so a little information is in order.” She casts a sending and says, “Sending you travelers with news of great import. Includes expert on daelkyr. Might be helpful to your work and they need information. Apologies for disturbance.” She remains silent for a few moments, and then finally says, “He replied. All he said was ‘all right.’ That will have to do.”

Luna snorts. “Expert on the daelkyr? When Nameless came back from Xoriat he said it was purple! And that you need to be there. Expert, my ass!”

The other Angels chuckle and Sora Teraza smiles again. “I thought I should mention it so that Mordain might be somewhat interested in you. Hopefully it will help.” Then she takes a step back and makes a short bow to the Angels. “It was a pleasure meeting you. Please stop here on your return from Mordain and let me know what he tells you and if I can help in some manner with this situation.” The Angels thank her in turn, and then leave, with the ogres taking up positions before and behind them.

The group proceeds down from the court of the Daughters, which – as they had already surmised – is built out of the remnants of an ancient Dhakaani palace that was carved into the mountain, and descend into the city beneath. As they walk through it, they see that its inhabitants are the various types of creatures they saw in the hags’ court and a few others. There are a number of orcs and half-orcs here, especially around a large building they pass which flies the colors of House Tharashk. More giants are in evidence here too, though they are still relatively rare. At one point, the group finds themselves watched by a hooded figure, the soft hissing and writhing movement beneath whose cowl identifies the medusa. In a couple of places, they pass trolls armored and accoutered like the ones that accompanied Sora Maenya, which seem to enforce what order the city has, assisted by gnoll enforcers.

Once they emerge into the outskirts of the city, the druids summon two phantom stags each and the Angels mount and gallop off, riding one each with Luna perched on Korm’s shoulder in the form of an eagle. With their enhanced powers, the stags travel four times as fast as the lightest of horses, and swiftly leave the city behind.

As they travel for the next day and a half, the Angels find that Droaam consists almost purely of wilderness, interspersed with small camps and settlements, few of which are any larger than a hamlet. Each of them, whether it is a small village or a few tents pitched beside a hill, has fortifications of some kind around it. A few creatures do try to intercept the travelers, but with their speed, and the magical stags being unaffected by low undergrowth and able to air walk for a few seconds at a time, the Angels are able to avoid them easily. Despite traveling through the dreaded ‘nation of monsters,’ the journey is remarkably boring by the Angels’ standards. But only to them…

* * * * *
The aged gnoll shifted uncomfortably and eyed some of the playing pups grumpily. He had resigned himself to being too old to be a warrior, but being relegated to watching the children was truly an insult. Not only that, these brats were loud and irritating and cared nothing for the exploits of one whose deeds the bards had howled once upon a …

“…tell us, grandfather!”

The gnoll growled, but his eyes softened slightly. Well, some of them cared. “But you’ve heard the story of the Flying Riders of Doom so many times, Hrortak,” he said, looking at the tallest of the three pups curled up near his paws.

“Yes, but I wanna hear it again. And they haven’t!” The two younger pups nodded vigorously.

The old gnoll sighed. At least it would while away the time. “Very well,” he said, before mock-growling, “And no interruptions.” He looked up at the moons slowly emerging in the early evening sky, and began.

“It was an evening like this one, years ago. The pack was much bigger then, with over a hundred hunters. Many feared the Red Slayers. I was leading a large warband back from a raid when our scouts said they saw four riders, who came on steeds that ran faster than the eagles fly. I scoffed, but then they showed me. From across the plains they came, rushing across them like the wrath of the Shadow, faster than a horse can run or the falcon fly.”

“Still, we were the Red Slayers, and they were few. I could see they would have to pass through the woods nearby, so I set an ambush. I, and the fiercest warriors, hid ourselves among the bushes and trees, weapons in hand. Behind us, I had others wait, with ropes stretched across the path, ready to pull them up and knock the riders down. And we waited.”

“In minutes they neared us, and then I saw they rode not horses, but giant stags, larger than ones we had ever seen even in the Dark Wood, with eyes of flame and hooves of fire, that scorched the earth below them. Still, I did not fear. Nearer and nearer they came, and I gripped my axe, ready to leap up and slay them.”

“And then they saw us. I don’t know how, since we were hidden well, where nothing natural – especially at that speed – would know we were there. The rider in the lead was a huge orc, large almost as an ogre, with horns growing from his head, and he bore a demon-bird on his shoulder, with black scales and a lizard’s tail. It was the demon that screamed its warning first, I think. Still, I was ready, and I shouted our warcry and leapt up. So did the warriors with me. Those behind pulled the ropes taut.”

“And then the stags leapt, and the Riders of Doom simply rose into the air, above our axes and over our ropes. Flames flew from their hooves and burned the air as they rose through it like it was solid ground. I could do nothing but stand and watch. And as we did, I saw each of the Riders. I shall never forget them.”

“First came the horned orc and his demon. Behind him was a human, or what I thought was one. But as he rode above us he raised a hand in mockery, and it was not a hand! It was a tentacle, green and yellow, dripping slime that withered the plants where it fell. And when he turned his face, there was none, only a dark hole where his face should be. Third was a metal man, one of those the humans call warforged, but he was not like they normally are. He had no arms either, instead having streams of metal chains, that clanked and clattered as he rode, and whose spikes cut the sides of the stag he rode, but he cared not. And last of all rode an armored creature, who was human below the neck, but who was wolf above, like those of the Dark Pack, but larger and more fierce, with silver fur, and silver fire spewing from his mouth.”

“But, grandfather,” interrupted Hrortak, “You never told me of the wolf-headed man before and …”

“Silence!” growled the old gnoll. “Let me tell the story! And the Riders rose into the air, and the demon-bird screamed at us and flapped its wings, and when it did, the forest rose around us, bushes wrapping around us, and trees rising forth to attack us. And the stags and their riders rose into the sky and disappeared. That was the day we saw the Riders of Doom and knew that the moons had turned against the Red Slayers.”

* * * * *
“Stop!” says Nameless urgently, causing the others to command their stags, which stop instantly. The alienist points at the barren land that lies before them and the single, squat and wide dark building that crouches ominously three miles away. “There’s a magical wall a hundred feet away. With lots of auras.” He rides closer slowly and his glowing blue eyes scan the invisible barrier for a few seconds. “It goes up eighty feet and then runs horizontally, so it’s like a roof too. Mostly moderate dweomers – abjuration, divination, conjuration, evocation, transmutation, and multiple ones of some – and one strong evocation.”

“Is it physical?” asks Six.

“I don’t think so.” Nameless dismounts, picks up a small stone, and tosses it through. The others simply see it arc through the air and hit the ground. “Hmm – there was a flare of multiple auras when it went through. Maybe I just knocked on his door.” The Angels wait for a few seconds, but there are no signs of them being noticed.

Luna, having shifted back to her normal form, says, “Maybe I should fly over to the house and drop a message. Or to one of those. They’re probably guards.” She indicates two creatures that the Angels have noticed, each about a quarter of a mile away. Though they are too far away to decipher details, one is seemingly humanoid in shape, as tall as and probably wider than an ogre. The other is shorter and much longer, giving the impression of multiple limbs and an undulating body. Both of them are depicting an elliptical path that stretches a few hundred feet, traveling it over and over again, slowly and patiently but without pause. Nameless agrees and writes a short note, that Luna (having turned into an eagle) picks up in her talons and flies away with.

As she leaves, Gareth says, “Maybe we should test the barrier as well, in case we have to travel through it.” Nameless nods, and then smiles. “Good idea. Go ahead. You’re always telling us about how the favor of the Flame protects you.” Gareth gives him a dirty look and then dismounts, explaining, “Just in case it dispels the stag.” He then leads the magical mount behind him and walks up to the barrier. Muttering a prayer, he steps through. Nameless sees another of the flares of magic, and the stag disappears as it tries to enter. Gareth is unaffected, and after offering silent thanks to the Flame, he continues inwards.

Luna, meanwhile, has been soaring towards the humanoid creature. Nearing it, she realizes that it resembles a ten foot tall giant, with disproportionately massive arms. All four of them, that is, since two emerge from its sides. It is clearly constructed, with different parts of its form being of different colors and shapes, and clear seams and joins where they were put together into the composite whole. It is naked, but lacks any sexual characteristics to differentiate its gender. The four arms end in massive iron fists, more like mallets than actual hands. Luna, flying overhead, wonders whether it’s even capable of picking up the little note, but she swoops down nevertheless. Passing through the roof of the magical barrier has no effect that she can make out, and she drops the note from twenty feet above the creature’s head. The note bounces off its head, but the only response is for it to glare up with what Luna now sees are three large opaque eyes that make up the only real feature in a blank and featureless head, and then smash the four metal fists together overhead with a clang.

Idiot! Even as she considers swooping down to pick up the note, Luna is distracted by frenzied motion back where she left her friends. Gareth has proceeded about three hundred feet or so from the edge of the barrier, when there is a momentary rumbling and the ground explodes beside him. Bursting through is a huge armor-plated creature with a roughly conical head ending in a gaping maw. Gareth recognizes it instantly as a bulette, but what really surprises him is the sight of its four thick, powerful legs. Each is evidently constructed of solid iron, with articulated joints, large metal claws, and what seem to be giant metal nails that attach them to the beast’s flesh. Arcane symbols are carved into each of the legs.

Not that Gareth has time to wonder at or appreciate the craftsmanship of the creature looming above him, as its jaws snap shut on his shoulder and left arm, almost crushing the magical armor and flesh beneath. He screams in pain and hacks at it, and then finds to his further surprise that the Endless Blade only does limited damage to its thick hide. Even as he is striking at it, a flaming bead from Nameless, who has reacted as soon as the bulette appeared, streaks by and explodes into a fireball placed with pinpoint accuracy, blasting the creature with flame without threatening Gareth. In theory, that is. As the flames envelop the bulette, they cause no visible damage. Instead, the shallow wound inflicted by the sword closes and heals.

“Get me out of here!” Gareth commands the Endless Blade, which responds promptly, flying Gareth swiftly back towards his companions, skimming the ground in an attempt to cover as much ground as possible. As they rush back, the Endless Blade grumbles, “What the hell are you running away for, you wuss? You’re just scratched!” Gareth ignores the sword and shouts, “Nameless! Your spell healed it! What kind of bulette is it?” Hearing a roar, Gareth looks back as the creature rushes after him with incredible speed. Reaching him, the bulette displays another strange ability, belching forth a cloud of green gas, which envelops Gareth and part of itself. Despite his divinely-aided fortitude, Gareth cannot fully resist the poisonous vapors, and coughs painfully as they further weaken his already weakened form.

Outside the barrier, Nameless’ frowning brow clears as he sees the noxious cloud. “I’ve got it! It’s just like an iron golem – healed by fire and able to breath forth poison like a cloudkill. It’s a bulette melded with an iron golem. Fascinating!” Korm, standing close to the barrier, looks back and says, “Yeah, yeah – how do we affect it?”

“Use lightning-type magic. And your sword and Six’s chain should work fine.”

“Good to know,” says Six. “Let’s see if I can get Gareth out.” He commands his stag to gallop forward, but as it hits the barrier, it disappears. Six tumbles forward, lands on his feet, and runs forward.

Even as he does so, Gareth emerges from the cloud of vapor, again being propelled by the sword. Poisoned and wounded, he looks on the verge of collapse, something which even the Blade notices. “Okay, I take it back,” it says, hardly sounding apologetic to be doing so, “That thing f*cked you up!” Six skids to a stop, chuckling at the comment despite the situation, as Gareth and the sword shoot by him. As he turns to follow them, Gareth reaches the barrier. And smashes headlong into a wall of stone that pops into existence, between him and the barrier. As he tumbles to the ground and Six stops hurriedly, there is another roar behind them, as the bulette emerges from the cloud it created.

Before it can reach them, the center of the wall glows green for a moment and then disappears, Nameless having disintegrated it. Six and Gareth rush through, only seconds before the bulette smashes into what remains, shattering it in its fury before rushing through the magical barrier after them. That is just enough time for Nameless again, and he quickly envelops it in an acid fog.

By the time it emerges, Korm and Six are waiting for it. Gareth also emerges seconds later from the cocoon Korm has placed him in, and the three of them quickly cut the creature down, but not before all have been wounded, especially the unfortunate Gareth*. Luna, grumbling at the fact that the others slew the bulette before she had a chance to get involved, heals him again. “You really need to stop getting chewed up,” she says when he emerges from the next cocoon, causing the Blade to chortle, “Well, he did run away as quick as he could – or as quick as I could get his ass out of there. But, man oh man, his ass really got chewed!”

Gareth scowls at the sword and says, “I did tell you I have an extradimensional space to put you in, didn’t I?”

“Everyone back up!” interrupts Nameless suddenly, having been warned by the spell that he casts daily to anticipate teleportation, and indicates a nearby spot. “Something is teleporting in there. One creature. Small size.”

The arriving creature is a three foot tall figure, resembling a miniature devil wreathed in flame, with a gleeful expression and its two hands clasped in front of its chest. The expression changes quickly to surprise, as it sees the five figures standing in a rough semi-circle waiting for it, and then fear. It quickly opens its hands, revealing a flaming bead. “Delayed blast fireball!” shouts Nameless, hurling a volley of magic missiles. His companions follow suit, blasting the mephit out of existence before it can scream. As it falls, the bead rolls out on the ground. Already having spread out, the Angels backpedal hurriedly, making it out of the blast radius before the bead explodes into a huge magical blast.

“And an empowered delayed blast fireball at that!” confirms Nameless. The alienist then turns to face towards the distant building and shouts, hoping that there might be something which lets Mordain hear them. “Mordain! Sora Teraza sent us. We are not here to waste your time.”

“What the hell?” ejaculates an irritated Luna, “Wasn’t this Mordain idiot told we were coming? What’s the problem?”

“Who knows?” says Korm. “This guy is supposedly…”

Nameless interrupts again. “Someone else is on the way. One creature again, but this time about our size.” “This is getting really old!” grumbles Luna, as the Angels again assume ready positions.

The figure that appears is much more singular than his predecessor. He appears to be an ancient elf, completely hairless, with none on his head, not even eyebrows or eyelashes. The skin is pulled incredibly tight over his head and face, giving it a skull-like appearance, albeit one very different from the cosmetic and necromantic treatments of the Aereni elves. He wears a drab multi-pocketed sleeveless jacket over an equally drab short-sleeved shirt, and below it, incongruously, knee-length shorts of the same unprepossessing color and comfortable open-toed sandals. What especially attract the Angels’ attention are his two arms. The right arm is thin and bony, as befits his species and age, but multiple small, purple tentacles, each about a foot in length, extending from below the wrist in a fringe. His left arm is significantly and disproportionately thicker, rather befitting someone of Korm’s size, and the flesh on it is a combination of intermingled silver scales and green muscular skin.

The figure’s eyes glow with the same blue light as Nameless’, and he glances around the group, with no indication of alarm at the raised weapons and hands raises in preparation for spellcasting.

The alienist, noting the multiple auras, which wreathe the elf and his clothing in an arcane tapestry that dwarfs what the Angels bear or what Nameless had found on the hags, speaks quickly. “Mordain, I presume?”

The skull-visage turns to gaze at him and then, slowly, the lips move. The flesh on the elf’s face doesn’t shift at all, giving it the impression of being a carved, mobile statue, with only the area around the lips moving. The voice that emerges is harsh and raspy, giving the impression of not just extreme age but that it is one which sees little use.

“Yes. I am Mordain.”
 
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shilsen said:
That's a little simplistic. You're simply comparing the benefits against situations when the PCs are totally buffed and not considering all the different contexts in which the above will kick in. The biggest advantage is that the PCs are pre-buffed all the time. Get jumped while buying a newspaper in Sharn? Get attacked while traveling? Have someone you trust try to betray you? Get jumped in the middle of the night or when breaking camp? You're pre-buffed. Situations like Nameless and Six getting mugged, being attacked by River Snake barbarians in the Shadow Marches, running into Fang Dragons in the Labyrinth, what happened to Gareth in the writeup below, etc. would all have gone very differently with even half the benefits I handed out.

And while the boosts to AC would matter hugely in such situations, they still matter when PCs are buffed up. The PCs rarely use deflection bonuses and never as high as what you got. And while they get hit all the time, a lot of those are hits that succeed by a point or two, esp. on iterative attacks, and the boosts would be the difference between a hit and a miss and esp. between a confirmed critical and a non-confirmed one.

Dammit, man - these are the kinds of things a 25 Int should be able to work out!

I've never claimed to have a 25 int.

In any case as you said above

shilsen said:
As I've always told you guys, I'll adapt to the PCs to keep the combats challenging. If the PCs were at closer to core levels, I'd be running NPCs who were much less deadly.

So how these bonuses would have affected past situations is irrelevant, since you're going to account for them in the NPC you'll have facing us in the future. Oh, I'm sure you'll toss the occasional "Three 2nd lvl Muggers attack you. And are almost instantaniously vaporized." for the sake of verisimilitude, but I doubt there's going to be any change in the rate we're handing in swashbuckling cards to stave off a death, just because we have a few bonuses we didn't have all the time before. Especially given that we all have the exact same bonuses.
 
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Seekerofskill said:
But to be effective at diplomacy, Gareth needs to have a perspective greater than me, myself and I.

That's irrelevant, and actually quite untrue. Gareth does care, and shows this, about others. The reason it is also irrelevant is because of the game mechanics. Gareth can turn hostile to neutral (indifferent i believe) in the middle of combat by taking 10.

So I am not sure where you are starting that gareth only cares about himself, not to forget it has nothing to do with my original statement.
 

AviLazar said:
That's irrelevant, and actually quite untrue. Gareth does care, and shows this, about others. The reason it is also irrelevant is because of the game mechanics. Gareth can turn hostile to neutral (indifferent i believe) in the middle of combat by taking 10.

So I am not sure where you are starting that gareth only cares about himself, not to forget it has nothing to do with my original statement.

I'm guessing Seekerofskill's point (correct me if I'm wrong, Seeker) was that Gareth often comes across as fixated on his personal needs and beliefs, as well as being somewhat intolerant, and one needs at least some empathy and understanding of others' perspectives to be really diplomatic. So he was speaking directly to your comment about Gareth being all about diplomacy. No need to get the chainmail knickers in a bunch :p

And it isn't irrelevant because you know I use circumstance bonuses to Diplomacy checks (and a lot of other things). Gareth's self-presentation would matter when making a Diplomacy check, since it could make the result more or less effective. Speaking of which, it would really be interesting to see Gareth try a Diplomacy check in a fight some time. Of course, even a great roll would be of limited utility since it's (a) going to change the recipient's reaction towards Gareth and not necessarily the entire group of PCs, and (b) lots of enemies who're in the middle of a fight and turned neutral or even friendly towards Gareth would say, "Listen, kid! I like you. Take me advice and get the hell out of here before you have to get hurt," and turn around and start kicking other PC ass. Diplomacy does not mind-affecting magic make.

Speaking of mind-affecting magic...

I got the next section done early, so here it is:

* * * * * * * * * *

The Fleshweaver glances around the area, eyes flickering over the corpse of the strangely constructed bulette and the scorched area that marks where the delayed blast fireball carried by the unfortunate mephit had detonated.

“Sora Teraza sent you a message on our behalf,” says Gareth, watching him warily. “We are here on a mission of some urgency.”

“Yes,” rasps Mordain, the tone dispassionate beneath its harshness, “I recall a message. I see you have slain one of my creatures.” The fingers of his right hand twitch and the fringe of slim tentacles encircling it waves. Unsure whether he is about to cast a spell, Nameless quickly says, “I have recently returned from Xoriat.”

Mordain’s hand and tentacles stop dead for a moment, and he looks quickly at Nameless. “Nobody … returns from – or goes to – Xoriat.” The alienist nods, but keeps the smirk that was about to appear off his face, “Nevertheless, that is what happened. I have studied Xoriat for long. I died recently, went to Xoriat instead of Dolurrh, and returned when my companions reincarnated me. With some intriguing changes, such as this tentacle, and one potentially problematic one. Sora Teraza told us that you might be interested in hearing about it, and could possibly help shed some light on what happened.” Mordain looks at the tentacle and then asks, “Is that a graft?” Nameless shakes his head, while rolling up his sleeve to show how the tentacle grows out of his arm. “It is part of me.” The Fleshweaver says nothing, but simply steps closer to Nameless and looks him up and down.

While he is doing so, Luna says quietly to the others, “Are you guys sure this is a good idea? Look at him – he’s seriously messed up. And look at these things he creates! That creature I flew over was some golem-thing with iron hands, and there’s this bulette with iron legs. Everything with metal hanging off it is wrong!” She pauses, looking puzzled for a moment as Korm emits a muffled snort, before noticing the person standing next to him. “Oh! Sorry, Six!”

“No problem,” says Six, as Mordain turns to the rest of the group. “I shall speak to you all,” the Fleshweaver says, “In my home.” He then turns to the dead bulette again and seems to concentrate for a few moments. Then he clicks his fingers. Almost instantly, there is a low rumbling and the corpse begins to shake. Dust rises around it, and the cadaver slowly begins to settle into the ground, which falls away below it. The source of the subsidence is quickly evident, as a number of creatures become visible around it. Though precise details are unclear, due to the dust and their position partly under the surface, the Angels see that they look like goblins that have undergone some modification. Their heads, whose eyes are large and an unvariegated gray, are squeezed down into their chests (similar to dolgrims, but further down, and consisting of only one head). Their arms have been replaced with thick, bonelike cutting blades, which are at least as long as they are tall. Two clamber over the bulette, revealing legs that are shorter and thicker than on a normal goblin, ending in large suckers. Within seconds, the creatures transport the corpse underground, leaving only a jagged hole.

“I will reuse the materials,” says Mordain, before turning to face the Angels. “You have some skill to have slain it.” Suddenly, he turns to Nameless. “What power of magic do you command?”

“Up to the sixth valence, though I have no facility with necromancy and illusion.”

“Interesting.” Mordain looks around the group again, and the Angels notice that within the glowing blue circles of the arcane sight around his eyes, they are cold and gray, lizard-like in both their lack of feeling and in their unblinking nature. As his gaze passes over them, they feel as if they were being instantly appraised and weighed, like meat hanging before a particularly skilled butcher.

“Interesting.”

* * *

A few seconds later, the Angels appear with the Fleshweaver inside a bare stone room. Nameless notes that while it seems outwardly empty, it is interlaced with multiple dweomers, which never touch the floor but run along the walls and ceiling, especially clustering around the door in a tight network. As Mordain walks up to the door, the auras part like a wind-blown web and the door opens. “Come,” he says.

The Angels follow him along a long corridor with multiple doors. Considering that this is the home of the Fleshweaver, certainly one of the strangest of spellcasters on Khorvaire and perhaps the most powerful arcanist, what they pass is strangely free of anything remarkable. There is some furniture, most of it clearly having seen much better days, but no slobbering monstrosities or malformed creatures stitched together by a madman are in existence. Only Nameless sees the various magical auras that surround them, but that hardly seems noteworthy considering the location.

The lack of interesting sights ends at the large hall that they emerge into, where a combination of large chains and a complicated pulley system hold a carcass suspended a dozen feet above the ground. Still snarling defiance in death, fanged mouth open as if to deliver a last freezing breath, it is that of a silver dragon. The huge corpse stretches over sixty feet from nose to tail tip, seeming larger than the insane silver dragon Tyrass that the Angels had dispatched on the island near Xen’drik months ago. It is also in a state of incredibly good preservation, with only the glassy eyes and a large patch of missing skin on its left flank indicating that it is a corpse. The Angels’ eyes move from the latter section to the silver scales that are interwoven with the green skin on Mordain’s disproportionate left arm.

The Fleshweaver strides past the dragon without sparing it a glance, leading the group through a short corridor to a door, which again opens of its own accord. Inside is a large sitting room, with multiple seats and couches scattered around, each with a thick coating of dust and cobwebs. “Sit,” says Mordain, indicating the seats. As his guests move towards them, the individual seats they pick promptly clean themselves, taking on an immaculate condition in seconds. Damn! thinks Luna. That would go so well with our self-cleaning rugs!

Mordain himself heads towards a wall, where he turns and lowers himself as if sinking into a comfortable seat, though there is nothing beneath him. As he leans back, Nameless sees the omnipresent auras wrap comfortably around the Fleshweaver, supporting him as he folds one leg over the other. Mordain looks at him expectantly. “Begin!”

Nameless begins to explain what happened, trying to provide context as needed, especially when Mordain begins to ask questions. The others also help as needed, but within a couple of minutes, Mordain says, “Stop! This should make things easier. Do not resist.” He casts a spell, and Angels feel a telepathic bond link their minds to each other and to him. “Now,” he says and transmits over the link, “You may continue.”

With the aid of telepathy, the narration takes only a little over a quarter hour, even with the others’ interjections and Mordain’s few questions. When Nameless is done, Mordain looks at him silently – and expressionlessly – for a few seconds and then asks, “So you have no proof of this danger but what the Hag says, but do not want to risk the possibility that she is right, and think I might use my expertise to check and confirm.”

Since it is more statement than question, Nameless simply responds with a nod. “All right,” says Mordain. “I shall perform some tests on you. It will take two or three years to be certain.” He glances at the others and begins, “You four…,” when Nameless interrupts, “Three years? That is too long. I cannot remain here.” Mordain’s gaze flashes back to him and the tentacles momentarily writhe around his right wrist. Gareth quickly adds, in a soothing tone, “Sora Teraza said the danger might be very imminent, so time matters to us. And to you two, I presume, since she said the danger is to all of Khorvaire, and would disrupt your work too.”

Mordain says nothing for a few moments, and then rises quickly. “Very well – I will see what I can find now. I will also take a sample of your tentacle for further study.” He pauses expectantly, and it takes a few seconds for Nameless to realize that he was attempting to make a request. Evidently Mordain is somewhat lacking in the ability to ask permission, perhaps due to sheer lack of practice. “Certainly,” replies the alienist.

Mordain remains silent for a few more seconds, and then says, “Thank you?” The tone says he is hazarding a guess that it is the appropriate response. The next statement is made with much more certainty. “Come with me.” He gathers the Angels and dimension doors them away.

The Angels and he reappear in the middle of a room that strikes them with an uncomfortable sense of déjà vu. It is lit by two large crystals embedded in the ceiling and one in either wall, which cast a diffuse, slightly yellow light over the room. The center of the room is empty, but its sides are lined with various kinds of apparatus, all of which seem to protrude from the walls. Some are cases or chests of drawers, one is evidently a large sliding table (with a bulky object covered with what is either a very wet cloth or a strange membrane), and a couple are difficult to identify, but all of them bear the same pink tint as the walls. The walls also bear some closed sphincters in places. It all seems very reminiscent of the laboratories of the aberrations of Yarkuun Draal.

Mordain walks up to the largest of the sphincters and taps it, causing it to slide out an especially thick table, also of the same tint as the wall. This one is about six inches thick and bears a hollow in the rough shape of a humanoid form, about the size of an ogre. “Remove your clothes and lie there,” he tells Nameless, before gesturing to the others, “Stand away and be quiet.”

As Nameless complies, his companions look away and make quiet comments about how watching him naked is much scarier a prospect than they signed up for, but the circumstances rob the jokes of some humor. Mordain, meanwhile, slides open a set of drawers to reveal various strange instruments, almost none of which the Angels can identify, and then taps another sphincter, to produce a tray of similar tools. These ones, however, are clearly all designed for slicing flesh. He selects one, while the tentacles around his wrist pick up many more. Mordain walks back and looks down at Nameless. “This will hurt.” As he speaks, the sides of the hollowed area that the alienist lies in suddenly contract, gripping him tightly in their embrace so that there is no possibility of reflexive movement.

“Excuse me,” says Luna, watching with trepidation, “Since it’s going to hurt, can’t you do something about that?”

Mordain nods. “That is … a good point.” His lips twitch in what might be an attempt at a friendly smile, and he steps swiftly to another set of drawers. He produces a small jar, filled with some glutinous gray liquid, and removes the lid. Then he picks up a small rod with what looks like an artificial tongue attached to it, or presumably artificial, since it swirls itself in circles when he dips it in the liquid. Mordain walks back and runs the tongue over Nameless’ mouth, coating his lips liberally with the liquid. “Do not open your mouth,” he orders. Seconds later, the liquid swells and expands into what seems to be a thick coating of flesh, which now covers Nameless’ mouth completely. “Good,” says Mordain. “He will not be able to scream.”

Luna’s eyes bulge even more than Nameless’ surprised ones. “Ummm – I was thinking of something that’ll prevent the pain, actually.” Mordain stares at her uncomprehendingly for a few seconds, and then sighs, “Very well.” With a command of, “Do not resist,” he reaches out to touch Nameless’ head and cast a spell. The alienist promptly passes out.

Mordain then proceeds to perform multiple small operations, including taking a couple of thin slices off the tentacle, after which he applies another liquid which regrows the removed flesh at a considerable speed. He also casts a couple of spells while doing so. Finally, he turns and gestures at Luna. “You – come here!” As the druid walks forward, he turns back to the unconscious Nameless and slices him open from the base of his neck to his navel. As a tentacle dexterously takes the scalpel he used, Mordain slides his fingers under the flesh on either side, and then pulls them apart, revealing Nameless’ skeletal structure and internal organs. “Hold this!” he says to a shocked Luna. As she complies, he lets go. “Do not worry,” he continues, with an evident effort at being soothing. “He will not die for three minutes.”

Luna stares at him, trying to ignore the feeling of the slippery and blood-stained skin under her fingers and the soft pulse of various organs, and growls, “So can you hurry this up?” That’s NOT reassuring!

Mordain ignores the comment. He reaches up with his left hand to pull down the collar of his shirt, revealing pallid skin beneath. Then he raises his right hand to his chest and pushes the fingers into his flesh. The skin parts, as if there were a hidden pocket of some sort, and he reaches in, feels around for a second, and pulls out a short stick or ornate wand made of six inches of bone, carved into an intertwining set of curves topped with a small purple gem. Oh, that’s wrong! thinks Luna, watching the removal of the wand. Mordain leans forward and slowly moves it over Nameless’ form, from head to toe and then back up again, finally placing the stick gently in the middle of his open chest.

After a couple of seconds, a bright flash of light erupts from the gem. To Korm, Six and Gareth, watching from more of a distance, it seems as if the light shines through Nameless’ skin, momentarily letting them see everything that is held within. Mordain picks up the wand and studies it. Then he places it to his head and closes his eyes for a few seconds. Finally, he replaces it into the receptacle in his chest.

Having done so, he looks at Luna. “You are a healer.” She nods. “Then you should heal him now. He will be dead in forty-five … no, forty-one seconds.” Luna swears vehemently and quickly casts one of her cocoons. Once it dissipates, Nameless is perfectly whole, but still unconscious.

“One more thing,” says Mordain, producing some magical components from another drawer. He sets up the small cones of incense around an ivory rectangle and then begins to cast the spell, which those besides Six identify as a legend lore. Over the course of the next ten minutes, the incense catches fire of its own accord and burns away. As the last bit falls to pieces and disappears, the Fleshweaver’s eyes darken and his lips twitch slightly. “All right,” he says with finality, stepping up to revive Nameless.

When the alienist opens his eyes, Mordain says, “I have some things to tell you. Get dressed.” Nameless gestures at his mouth, causing the Fleshweaver to look at him curiously, till Luna sighs and translates, “I think he’s saying that he’d like to have his mouth back.”

* * *
A few minutes later, the Angels are back in the sitting room with Mordain. The Fleshweaver looks at Nameless and says, “That was very interesting. And I have discovered what you needed to know. You have a dormant Gate to Xoriat inside you?”

“That’s what I was afraid of,” says Nameless, before Korm says, “But Xoriat is sundered from our plane forever, isn’t it?”

“It is. But if the Gate in his chest activates, then it will not be. Whether that will mean denizens of Xoriat can only enter our world through that one Gate, or if it will create enough of an opening to link the planes again, is difficult to predict, but I believe it would be the latter.”

“That’s not good. Any of that. Can the Gate be removed or nullified?”

“Not that I have discovered. I have found two ways to activate it. One would be your death, Nameless.”

“So Sora Teraza told me.”

“She was correct.”

“What if he died but was brought back?” asks Luna. “Could that prevent it?” Six adds, “And what if his body could be kept alive but his consciousness was transferred to another, if that was possible.”

Mordain remains silent for a moment and then says, “The moment of his death would activate it, whether he was brought back to life later or not. And I believe it is tied to both his body and soul.” He looks at Nameless. “Your time in Xoriat and the contact with the mind of one of the Great Old Ones was probably the opportunity something – or someone – there used.”

“All right,” says Gareth, trying to avoid scowling. “You said there are two ways to activate it?”

“Yes. The second is to let it grow roots. The Gate is like a seed, and if he is in one place too long, it will sink roots into the location and activate.” Mordain pauses and then adds, “Those are metaphors,” in a tone which indicates he is trying to keep things simple for the benefit of the Angels.

“Too long? How long is too long?”

“It is difficult to say, but a month would definitely be far too much. Up to two weeks would certainly be safe, but I would not exceed that.”

“Two weeks?” Damn!

“Yes. Also, if leaving a place you have been in for some days, make sure not to return to it for at least half the time you have spent there, since you will need that time away to prevent the link from being re-established by the Gate. You come from Sharn, correct? If you are in Sharn for eight days and then leave, if you return in less than four days the link will be remade and it will continue including those eight days, which will speed up the activation.”

The Angels exchange looks, the various expressions all agreeing that the news gets worse and worse. “How large an area are you referring to?” asks Six. “If it is a country or something like that, we will have to do some very creative traveling.”

“Not that large. I would estimate about a five mile diameter. Give or take a couple of miles.”

“What about if we were on a vehicle that traveled from place to place?” continues Six. “Like a ship. Or an airship.” “Damn!” interrupts Luna excitedly, “I would love to live on an airship. Come on, guys – let’s sell our place and buy an airship!” Korm rolls his eyes. “Focus, Luna?”

Mordain waits for silence and then says, “An airship or any other vehicle would be fine as long as the geographical location was changed as I indicated.”

“What do you think would happen if we visited one of the manifest zones to Xoriat?” asks Six. “Or an area where magic is suppressed?”

“For the former, since those zones are all suppressed, it would presumably have no effect on the Gate. But I would not experiment. A permanent area of antimagic would presumably keep it dormant, but I know of no such place.”

Great! “I am not going anywhere near a manifest zone to Xoriat with this, Six,” says Nameless, before turning to Mordain. “Thank you for all the information. Is there anything else you can tell us?”

“Not at present.” Mordain looks around at the group and says, “I wish to make … a request of you.”

This can’t be good, thinks Luna. “You’re not about to offer us a job, are you?”

“No. I would like to take samples from all of you.”

“What?!”

“Samples. I shall remove part of you and heal you. You will not miss it.”

“Why?”

“I have a theory about body parts taken from humanoids with unusual abilities. I have not met people with your skills in a while, and especially not all together. It would be a very good way to test some of my theories.” He pauses and then adds, probably trying to be helpful, “You realize that I do not need to ask you this, do you not? I could simply take the samples. But I am being … hospitable.”

The Angels again exchange glances, tensing for a fight. Finally, Gareth says, “We understand that and appreciate the courtesy. If you do not mind, I need to test something before I answer.”

Mordain looks at him curiously. “What?” Nameless sighs and quickly answers first, “He has certain issu…,” but Gareth speaks over him. “I need to know if you are evil.”

“You are a worshipper of the Flame, so by your standards, I am. Why does that matter?”

Gareth shakes his head. “I am sorry, but I cannot give a ‘sample’ of myself to you. Your purposes may be evil, and I cannot aid in them or risk that what you take from us will be used to such ends.”

This time, it is Mordain who sighs, and his hand and tentacles twitch slightly. Then, he proceeds to explain at length why it would make perfect sense for the Angels to allow him to do what he wants, especially since he will provide significant augmentations to them which will aid in their future work, and help in protecting Nameless from harm. By the time he completes the explanation, there is little that they can use for an argument, having been completely swayed by his arguments. The Angels accompany him to his laboratories, a separate one for each of them, where he renders them unconscious for the duration of his work. Mordain does revive each of them on multiple occasions and they have some enjoyable discussions about what he is doing to them and what he is going to do. As they spend more and more time chatting with Mordain, the Angels find him quite pleasant, friendly and interesting to talk to. By the time he is done, each of them considers the Fleshweaver a fairly good friend.
 

Psh, the solution to this predicament is simple.

either

A) Nameless goes stand in the middle of Sharn for a month... cause Xoriat opening up in the middle of Sharn would be funny.
OR
B) The Angels planeshift Nameless to some other plane, like the hell dimension the thing that sired those Hags come from- and kill him there. Xoriat takes over, and Hell and the Far Realms duke it out. Problem = Solved.

Vorp
 

Vorput said:
Psh, the solution to this predicament is simple.

either

A) Nameless goes stand in the middle of Sharn for a month... cause Xoriat opening up in the middle of Sharn would be funny.
OR
B) The Angels planeshift Nameless to some other plane, like the hell dimension the thing that sired those Hags come from- and kill him there. Xoriat takes over, and Hell and the Far Realms duke it out. Problem = Solved.

Vorp

A) "Don't make me dead. You wouldn't like me when I'm dead..."

B) Well we did discuss this (Gareth was particularly enthusiastic for this idea, though for some reason he thought a GOOD plane would be the best place for this). Problem is that Xoriat is sundered from ALL of the planes. So if the gate opens on ANY of the planes, then it could open Eberron to invasion as well.

Plane Shifting out of Eberron is my back up plan none the less, simply because it should at least minimize the damage.
 

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