Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)


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GoodKingJayIII said:
Oh man. That's funny. Did they even get to attempt a Will save on that Mass Charm?

It wasn't Mass Charm, it was something a lot nastier than that. It may or may not be clear from the next update, so I won't say just yet, but the Title for the story hour is a clue of sorts to exactly what was done.
 

Rackhir said:
A) "Don't make me dead. You wouldn't like me when I'm dead..."

Tell me about it. Other people just die. You go hang out with Great Old Ones, get a quick experience of omnipresence, and come back with a planar nuke.

B) Well we did discuss this (Gareth was particularly enthusiastic for this idea, though for some reason he thought a GOOD plane would be the best place for this). Problem is that Xoriat is sundered from ALL of the planes. So if the gate opens on ANY of the planes, then it could open Eberron to invasion as well.

Actually, I should add a little more to that, since I've been doing some double-checking on how planar links in Eberron work. The Eberron cosmology is very different from the core Great Wheel version, with one of the big differences being that none of the planes besides the Material Plane (Eberron) has a connection with any other, but all of them are linked to the Material. So Xoriat too, when it was linked to Eberron, wasn't linked to the other planes. So the opening of the Gate in Nameless on another plane would be a serious (pun unintended) aberration, with one of two consequences. It would either (a) actually link Xoriat to that plane, allowing Xoriat to eventually take over that plane and then move to Eberron, or (b) Bypass that plane totally and just make the step across to Eberron, since that would be the 'natural' location for a link to Xoriat.

Plane Shifting out of Eberron is my back up plan none the less, simply because it should at least minimize the damage.

As you say, though if (b) above happens then it wouldn't make a difference.

GoodKingJayIII said:
Oh man. That's funny. Did they even get to attempt a Will save on that Mass Charm?

Rackhir said:
It wasn't Mass Charm, it was something a lot nastier than that. It may or may not be clear from the next update, so I won't say just yet, but the Title for the story hour is a clue of sorts to exactly what was done.

As Rackhir said, it was much, much nastier. We were actually close to the end of the session when Mordain asked for samples from them and the PCs turned him down, and I said, "Look, guys - we're too late today to play this out, and I don't want to bother doing so next week since he will take you down. There's no chance of it not happening. Can we just skip the fight and start with the aftermath?" So the players agreed.

During the week in between, Six's player and Gareth's suggested that I let them know what happened during the fight so that they have some information about the guy for when they eventually come up against him again (Luna's player was adamant that she was going to make his life miserable as payback). I said, "Sure," but after I worked out what he was going to use on them, I realized that I didn't need to provide any details, since they would have no idea what happened. You'll see it with the next writeup, which should be up sometime next week, and I'll provide some of the 'behind the scenes' details then.
 

Is Eberron a normal planet?

You could stick Nameless in some sort of temporal stasis- and launch him into space with some permanent flame on him to keep him being propelled away from Eberron.

Sure, eventually he'll hit something and die- but that'll just open up a portal to Xoriat in the dark realms of space, by the time the creatures make it to Eberron, you and all your kids will be dead! (Maybe not Six).

Vorp
 

How about plane shifting to xoriat and killing Nameless there. A portal from xoriat to xoriat is worthless. Then raise him and plane shift back?

I like the stasis field. I am surprised Mordain didn't do something like imprisonment.
 

Vorput said:
Is Eberron a normal planet?

Are you nuts? It has GNOMES:confused:! More seriously, if you mean normal as far as space and physics are concerned, not really. Physics in D&D, to quote myself, is a house rule.

You could stick Nameless in some sort of temporal stasis- and launch him into space with some permanent flame on him to keep him being propelled away from Eberron.

Sure, eventually he'll hit something and die- but that'll just open up a portal to Xoriat in the dark realms of space, by the time the creatures make it to Eberron, you and all your kids will be dead! (Maybe not Six).

Nice idea, but even if it were possible there's that significant possibility that it won't be one portal opening. The gate in Nameless opening will relink Xoriat and Eberron, in which case portals can (and presumably will) open everywhere.

AviLazar said:
How about plane shifting to xoriat and killing Nameless there. A portal from xoriat to xoriat is worthless. Then raise him and plane shift back?

You can't plane shift to Xoriat. It's sundered from Eberron. But if the gate inside Nameless activates and links the two, you should be able to plane shift there. Of course, a whole lot of things will be able to plane shift the other way too :]

I like the stasis field. I am surprised Mordain didn't do something like imprisonment.

You're forgetting the bit with the gate linking to the place it's in after enough time. Imprisonment would not have prevented that. That's the only reason you guys aren't all still his guests.
 

shilsen said:
You can't plane shift to Xoriat. It's sundered from Eberron. But if the gate inside Nameless activates and links the two, you should be able to plane shift there. Of course, a whole lot of things will be able to plane shift the other way too :]

You don't allow the DC 30+ spellcraft check? Do you treat Xoriat's "altered orbit" as being something more akin to Dal Quor's isolation than plain vanilla remoteness?
 

fafhrd said:
You don't allow the DC 30+ spellcraft check? Do you treat Xoriat's "altered orbit" as being something more akin to Dal Quor's isolation than plain vanilla remoteness?

If it were as simple as making a spell craft roll, they'd be here already. Nameless can make a dc30 spellcraft check on a roll of a 1.
 

fafhrd said:
You don't allow the DC 30+ spellcraft check? Do you treat Xoriat's "altered orbit" as being something more akin to Dal Quor's isolation than plain vanilla remoteness?

No and Yes. Both in flavor and mechanically, having Xoriat be that accessible doesn't sit well with me.

Rackhir said:
If it were as simple as making a spell craft roll, they'd be here already. Nameless can make a dc30 spellcraft check on a roll of a 1.

Showoff :)
 

Rackhir said:
If it were as simple as making a spell craft roll, they'd be here already. Nameless can make a dc30 spellcraft check on a roll of a 1.

To be fair, the DC is 30 plus the level of the spell. Does Shilsen make you make the spellcraft check to do your summons? If so, Alienist must have been a painful choice prior to your current vaunted level of power. Pardon my ignorance, but I only recently got roped into the storyhour (courtesy of Shilsen's plundering of enworld's collective deprativty). :D
 

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