ajanders said:
And we all know Six's symbiont harness is vulnerable to sonic attacks, right?
Hmm - I sense something devious. Care to share why? Besides the very worthy reason of it obviously leading to more suffering, of course.
And to answer the question - sure, why not?
AviLazar said:
While I am not doubting your math, or your assumptions you are neglecting something - XP is also given for doing things out of combat. So if session 52 you gave us 1080 xp for mobs, there is xp you need to give us for other things (i.e. making fun of the BBEG and walking out of his house unscathed because of hospitality tradition)
Well, that's part of my point, actually. The XP by CR is the only truly codified aspect of XP in the core rules, with the rest being suggestions for things the DM can do. So it's significantly arbitrary, just as the whole idea of XP for killing things is. There are lots of RPGs out there which involve character improvement, and there are a huge number of ways in which it's handled. There's no real reason there should be necessary correlation between character advancement in D&D and the killing of creatures. So since it's significantly arbitrary, it's just much easier for me to embrace the reality and not use any partiuclar formula and pretend it makes more sense than another.
One of the interesting things I've noted over time on ENWorld is how many DMs seem to have dropped or are in the process of dropping XP based on CR, and quite often the entire concept of XP. For me as a DM, it just makes running my game so much easier without the former that I seriously can't conceive of 4e coming out with an XP system that would make me use formulae again. In fact, next time I DM, I'll drop XP totally. It's just not a necessary method to achieving what it is designed to.
Now given that, I don't really care much for XP. I just want to level. Now get me those extra two levels of Exorcist of the Silver Flame (it's gotta be monumental, since you know I get to flame on like the Human Torch, and well it's the last time I will b etaking that class level, at 10).
Like I said - only another year or so
Survival = winning. We could have died in that encounter - very easily (i.e. by not stopping when they told us to, or making a silly move vs the werewolves.)
You know, that fight vs. the werewolves was some of the best teamwork I've seen from the PCs. You guys not only did just what was needed to keep the enemy off balance and weakened, but constantly set up allies to take advantage of what you did. I think they landed all of two hits between the four of them before you guys ripped them apart.
Also, shil's mobs would give more XP because they are above average (hit points ,elite array stats, and well they are shils).
Only creatures I create with PC classes get elite array stats, as I've mentioned before, which is what the MM says they should do. And, as I've also mentioned before, you guys are well above average too. It evens out.
Admittedly, the Shil-born template is a mean one, but that's another story
Anyhow, I am not arguing against Shils XP method, just saying some things that pop into my head. The only thing we really worry about XP for is crafting items (or XP spells) and maybe if someone dies.
True. That's why I think I could work things just fine without an XP total. Still, it's not something I'll switch to right now.
Yea they say that now, but they don't have real perspective (ours). Let them sit through one of your sessions and they won't say Monty Haul...most likely they will say "but, but, we're level 20, and that level 2 orc barbarian with a rusty dagger just killed us." and then curl up into the fetal position and cry.
Now you're exaggerating. I can't murder you guys with 2nd lvl orc barbarians any more. I need at least CR 4 critters, and probably CR 5.