Vorput said:
Can't wait to see what you do with the Mourland. I still have nightmares about that mournland children post in the Horror Thread ::shudders::
Oh, come on! They were sweet!
"Play with me."
Awww!
Anyway, here's the next bit. Two segments again.
* * * * * * * * * *
“All right,” says Korm, “Let’s see what I can find out.” The Gatekeeper completes the
commune with nature. “So I’m checking the terrain, the presence of humanoids, and the presence of powerful aberrations – right, Nameless?”
“Yes.”
Korm feels his consciousness expand into the surrounding area and soon realizes that Saala was correct in that there is just the one tunnel leading under the rocky hill, which soon splits into a maze of tunnels and small caverns. These stretch for nearly a quarter of a mile, descending about half that distance, before opening into a gigantic cavern. The cavern must contain buildings or constructed areas of some kind, since there are multiple blind spots that his spell cannot penetrate. There are also multiple blind spots inside the tunnels and caverns, but strangely each of them is only a few inches thick. Korm assumes they are constructed walls or barriers to block passage. He does not detect any humanoids, but he does detect a number of powerful aberrations. There are twelve of them among the tunnels and smaller caverns, two more in the huge caverns (though, of course, there may be more among the buildings), and another three right at the edge of his spell range. He also picks up a large channel passing through the cavern which is probably the underground river Saala mentioned. Certain parts of the channel show up as blind spots to his magical senses, so it has clearly been worked on, and there is a network of these blind spots heading off towards the far end of the caverns, to and past the trio of powerful aberrations in the distance.
The spell ends and Korm describes everything that he picked up. “Now I’ll go and check it out a little up-close and personal.” He turns and mounts the
phantom stag that he had summoned before casting the spell. “Come on, H’ru’dolph – let’s go do some scouting.”
“You named it?” asks Gareth. “How do you tell the difference?”
“Easy,” says Korm, “He’s the one with red nose. Okay, H’ru’dolph – up, up and away!” The stag breaks into a run and, on its third step, fades from sight, turning
ethereal along with its rider.
The rest of the Angels settle down to wait, but it’s less than a minute later that Korm and the stag reappear. Both look a little the worse for wear, especially Korm, who has a couple of deep scratches on his right arm and a pallor that lightens his gray skin.
“What happened?”
Korm shakes his head. “Something’s screwy here. When I went ethereal, I got this strange queasiness that usually doesn’t happen. The ethereal fog was much thicker than it tends to be, and though I could see the material plane and you guys, it was only up to about thirty feet from me, around half the normal distance. And the fog had these disgusting streaks of purple, green, brown, yellow and other colors I can’t even name. And the ethereal plane normally doesn’t do colors either.”
“Okay, if there’s purple and green it’s some of your Xoriat crap, Nameless,” growls Luna.
“Yes, likely my Xoriat ‘crap,’ as you so eloquently put it,” says Nameless dryly. “What scratched you, Korm?”
“I was getting to that. I wouldn’t have minded all the color and all, if it wasn’t for the fact that when I arrived there, it was without H’ru’dolph. And flat on my back. And with some … what’s the technical term … oh yeah … ugly-ass critter standing right on top of me.”
“Interesting. What did it look like?”
“About 9 feet tall, mostly skeletal, with very little skin and muscle. And in the middle of its chest was this weird little manikin thing, which kept flailing around and looking like it was screaming.”
“Ah! A devourer,” says Nameless. “Extraplanar undead, which inhabit the ethereal and astral planes. They can trap a creature’s essence inside themselves and use it to gain special powers. That’s what the thing in its chest was.”
“So that’s what it was. There was one point when it hit me and I felt this sucking sensation. Then I cut its head off. But not before it scratched and drained me. Then I found H’ru’dolph – he was about a hundred feet away – and came back. Gareth, do you have a
restoration?”
The paladin shakes his head. “Sorry. I didn’t prepare one today.”
Six shakes his head and swings his magical haversack off his back. Reaching in, he produces a large wooden case, which is full of pigeonholes, a roll of parchment protruding from each. He runs a large metal finger over the markings that run along the sides of the pigeonholes, muttering to himself.
“What’s that?” asks Luna.
“My personal organizer. I know I can’t trust you guys to deal with every eventuality, so I took some precautions and brought a lot of scrolls. Now let’s see … cleric spell … fourth level … ah, here we are.” He pulls one out and tosses it to Gareth. “Use this on him. And Korm, you buy me one next time we’re in town.”
“Gladly.” Once the
restoration has been used on him, Korm says, “Okay – I’ll try that again.”
“Are you sure?” asks Nameless.
“Why not? What else could go wrong? Actually, don’t answer that.” Korm and his stag disappear again.
This time, he reappears nearly half an hour later. “I’m back. No problems like last time, but there’s definitely weird stuff going on. Seems like every time you go ethereal you’re pushed in a random direction, since we ended up separated again. But I found him and we headed into the tunnels. They’re fairly large, anywhere from ten feet in height and width to twice that, so Luna should be able to fit through fairly easily. Some look a lot older than others, and there are strange flows in the stone, as if the tunnels were dissolved out of the rock. Lots of caverns in there too. We’ll take a little more time getting through them because there are stone walls blocking off the tunnels at spots, starting from about two hundred feet past that cave entrance.”
“Artificial walls?”
“Yes. And I found the sources too. In one of the caverns I rode through I saw four stonesingers.”
“Stonesingers? What’s that?” asks Gareth.
“A rare form of aberration,” explains Korm, “Looks like a giant scorpion with its body made of flexible stone.” Nameless nods and adds, “They have the ability to affect stone in many ways, including throwing up
walls
of stone.”
“So what’s the singing angle?” Luna inquires.
“They supposedly enjoy music, though not of a human kind. They’ve also got the ability to manipulate sound and blast enemies with it, knocking them out.”
“Yup,” says Korm. “And they can bite with a mouth which is actually in what looks like the scorpion’s tail, and it has a poison that can slowly petrify you. Anyway, as I was saying, I saw four of them in one of the caverns. I kept going and didn’t see any other creatures in the tunnels, but we know there are other powerful aberrations – maybe more stonesingers – in there too. I eventually got to the giant cavern, and just as I’d figured, there’s a city in there, full of stone buildings. Weird-looking as hell, but you already know that. It’s got all sorts of strange fungus growing over it. You’ll see. The middle of the cavern has three giant pillars all the way up to the ceiling fifty feet up. They’re not big enough to be holding it up, and they glow with a purple light, so I’m guessing they’ve got some other reason for being there. The city’s full of dolgrims, probably a couple hundred, and I saw half a dozen dolgaunts in there. A thick stream does run through the cavern, just like I thought, with a couple of stone bridges over it, and there are channels on the far side through which the river runs to the place I think we’re looking for. There’s a giant black building there. About two hundred feet wide and a hundred high. It looks like four giant steps on top of each other, each one set in from the one below.”
“A ziggurat,” says Nameless.
“Whatever. Anyway, the channels run to it and a couple run into it under the only thing that looked like an entrance, a big stone door. But it was shut when I got there.”
“So what was inside? Walls wouldn’t be a problem for you on the ethereal plane.”
Korm shakes his head. “Normally not. But I tried riding through these ones and almost smashed poor R’hu’dolph’s face in. It’s just as much a barrier on the ethereal plane.”
“Interesting.”
“Yeah. And it’s got to be the source of the weird effects on the ethereal. The visibility and sound and color problems were all much worse in the cavern and by the time I got to the, um, ziggurat I could see only about fifteen feet from me. Anyway, I figured I’d seen enough by then and came back.”
“Good choice,” agrees Nameless. “All right, let’s head in there.”
“Yeah,” growls Luna, “I’m bored. I need to kill something today.”
“Yes, Luna – I’m sure you do,” says Nameless. “But let’s be careful in there. We don’t know what other effects the manifest zone has had in the area.”
Korm laughs. “Hey, I just went to the Ethereal plane, lost my ride and had a giant undead with a soul in its chest try to mug me. How much worse could this be?”
* * *
Twenty minutes later…
“Hold on!” hisses Nameless, looking into the cavern ahead of them. “There’s something in there.”
“What?” says Luna, looking around. “I don’t see anything.”
“I’m picking up magical auras from six spots. Four on the ground, two on the walls.” Nameless points at various spots, while continuing, “Two auras in each spot. Faint transmutation and moderate enchantment. And fairly large, about ten feet long each.”
“In that case,” says Korm, “Let’s go in carefully and see what happens.” As he takes a step into the cavern, the floor and walls bulge in the areas Nameless mentioned, rippling and flowing away like water from a surfacing whale. Six large creatures emerge, their large scorpion-like forms identifying them as stonesingers. Each has a dozen legs, ending in claws that seem to be made of crystal, and the front of each is a nest of six long claws mounted on thick, segmented arms like giant worms. Each creature’s “tail” seems to be a long stalk ending in a large lamprey-like mouth surrounded by hooked arms.
The basis for their name is evident in the haunting, booming song each breaks into as it emerges, but these are quickly replaced by pained shrieks as the Angels attack. Luna’s
flame strike and Nameless’
fireball explode around a number of the creatures, burning away large swathes of their stony scales, and then Six and Korm rush in, chain and sword swinging. Gareth flies forward past them, propelled by the Endless Blade, and hacks into another.
One of the stonesingers pauses momentarily in its song, its crystal claws clicking off the stone as it skitters up the side of the cavern, and a wall of smooth stone springs up to block off the lower half of the tunnel that the Angels entered the cavern through, separating Luna and Nameless from the others. The other five stonesingers also abandon their songs, replacing them with ear-shattering shrieks. Korm, Gareth and Six feel the effects of the attacks, waves of sonic energy battering their bodies and minds, intended to stun and incapacitate them. Gareth resists two attacks, and Six (whose modified harness makes him immune to attempts to knock him unconscious) and Korm stoically absorb one each, but the last one is too much for the Gatekeeper. Korm’s sword clatters to the floor and he slumps over after it.
The small victory brings little joy for the creatures. Luna’s snarling visage appears above the
wall of stone as she rears up to rest her forepaws on it, and an
arc of lightning flashes across the cavern. The empowered electrical blast drops two of the wounded creatures, and Nameless unleashes another
fireball to wound a couple of the survivors, this spell emerging from a jet-black staff in his tentacle, etched with arcane runes and topped with a glistening gem.
Definitely worth it, thinks the alienist, letting arcane energy flow from his prepared spells into the
runestaff of power that he spent a small fortune purchasing from the premier magical shop in Sharn.
Six and Gareth’s continuing attacks quickly drop a third stonesinger, and the other three turn to flee. One grabs the helpless Korm as it goes, and they conjure more
walls
of stone and one more shattering shriek to cover their retreat. But their enemies have simply too many resources. Magical flight, adamantine weapons, and 15,000 pounds of bear render their barriers useless, and a few seconds later, all six of the stonesingers lie dead. Including one buried halfway in a cavern wall which was not strong enough to resist the Endless Blade.
Korm, quickly shaking off the effects of the sonic blasts, begins to carve off a large chunk of one of the stonesingers. “What are you doing?” asks Luna.
“I’m going to eat it. Let’s see whether that creates any new powers for me to access.” Korm pauses, thoughtfully. “It’s weird. I know Mordain did this and I should probably feel strange about the idea of eating it, but it just feels right. Plus it might come in handy someday.”
“Forget Mordain!” growls Luna at the reference, “But skin the entire thing. I want those scales.”
“Huh?” asks Gareth. “For what?”
Luna runs a large claw across the corpse, causing the scales to ring rhythmically against each other. “I want some wind chimes!”
* * *
Another fifteen minutes later…
“Yeah, but Luna,” says Gareth, “You really can’t complain about us teasing you when you make a stone tunnel shake by walking along it.”
Luna stops dead in her tracks and says sweetly, “Does that mean you can’t complain when I roast you inside that armor?”
“That’s not the best argument…”
“Guys?” says Six. “I think the tunnel’s still shak…”
Before the warforged can complete the sentence, a huge creature explodes out of the tunnel beneath the Angels, shoving Luna out of the way and flinging Korm and Gareth away. The upper ten feet of a teardrop shaped body rears up, glistening with slime and ending in two large flat appendages, each armed with a set of thick, blunt claws. The head lacks a mouth and is tipped with one gigantic eye, which glares around wildly. Large purple veins as thick as ropes stand out all over its form.
Nameless’ cry of “Delver!” is almost drowned out beneath the creature’s roar. There are words within the shout, like the sound of rock grating against rock, which only Luna can decipher. It is Terran, the language of the creatures of stone in which she communicates with her earth elementals. The delver roars, “Metal! Give me metal!”
Luna shouts back, “If we give you metal, will you let us pass?” but by then her allies are rushing in to attack.
Nameless is the quickest, backpedaling away from the delver quickly (even as he notes that it too has an enchantment aura), and summoning a pair of giant earth elementals, since they can partly sink into the stone walls and still attack. Giant rocklike fists slam into the delver’s body – and immediately begin to dissolve at the touch of the slime on its body, melting like mud in a rainstorm. “Watch out for the slime!” Nameless yells. “It dissolves anything it touches – metal, stone and flesh!”
Six, luckily, was bringing up the rear and is some distance away, but Gareth and Korm are too close. Ignoring the earth elementals, the delver unleashes a smashing blow at Korm. The Gatekeeper reflexively parries with his sword and then realizes, too late, the error. The creature’s giant appendage lands on the meteoric blade, coating it with slime. A lesser metal would have melted instantly into sludge. Even the unique metal of Korm’s sword can resist only partially, instantly going soft, the blade flopping limply from the hilt. “NOOOOOOO!!!”
Gareth’s eyes go wide at the sight and he hurriedly speaks a command word to cause his armor to disappear.
I’m so glad I got that enhancement! A shout breaks in on his thought, emanating from the end of his metal hand. “Gareth! Stop f*cking around and get me the f*ck out of here!” the Endless Blade yells. Gareth complies, causing it to disappear into his metal hand.
Gareth turns to run and a heavy blow slams into his back, hurling him down the cavern. The paladin somehow keeps his feet and continues running, Korm only a step or two behind him, the damaged blade dangling from the Gatekeeper’s fist. Gareth feels the slime left behind by the blow eating into his flesh, but right now he has no intention of pausing to deal with it.
Behind them, the elementals continue to hammer at the delver, now using the stubs that remain of their original arms, driven by the spells that summoned them to fight on even as they dissolve. Luna brings down a
flame strike on the creature and swears as it has no effect.
“Resistance to spells!
Not the norm for delvers!” snaps Nameless, seeing his own
magic missiles wink out useless, before having more luck with a
lightning bolt fired at almost point-blank range from his staff. The delver roars in anger and pain, before turning to pulverize what remains of the elementals.
That gives Luna and Nameless time to retreat, in the direction of Six, who has also hurriedly backed away from the creature whose touch would likely dissolve most of him. The delver turns, glares at them and then sinks back into the hole it emerged from.
“Is it gone?” asks Nameless, looking around.
“No!” shouts Luna, “It’s beneath us! More elementals – quick!” She hurriedly begins to cast, as does the alienist. As they are completing their spells, the delver roars out of the tunnel floor, looming over Six, who attempts vainly to dodge aside.
A giant appendage slams down on him – and strikes a huge flaming form that appears between it and the warforged. Four fire elementals ring the creature and pound into it, each of their blows leaving small flames behind which continue to scorch the mottled hide. Though the elementals damage themselves with each blow, unlike their earthen counterparts they do not dissolve easily, and the numbers are too many for the delver. It roars in rage, striking mighty blows, but by the time it has destroyed one assailant its movements are weak and sluggish. The creature tries to sink back underground, but it has left things too late. Three more fiery fists slam down, and it collapses.
“Phew!” says Luna. “You guys clean up here. I’ll check on our heroic swordsmen.” The giant bear lumbers down the tunnel in the direction Korm and Gareth fled. After a few seconds, Nameless and Six hear her scream. With laughter.
Luna staggers back into sight, giggling hysterically. “What’s so funny?” asks Six.
“I found them,” Luna gasps, “Sitting out there. Korm was stroking his sword and … and … trying to make it hard, and Gareth … Gareth was making himself wet at the sight!” The bear places both paws over her muzzle and begins to laugh again.
Gareth strides out of the darkness behind her. “Hey! I just used
create water to get rid of the slime, okay?” Korm emerges behind him too, not saying anything, looking as if he might actually cry. “Nameless,” says the Gatekeeper, ignoring Luna, “Is there any way you can fix this?”
Nameless studies the sword minutely and then finally shakes his head. “You realize this metal is unique, right? I’ve never seen this kind of effect. My best suggestion right now is a
make whole spell. Which is a clerical spell, so I can’t help. Sorry.”
A metallic voice behind them says, “Figures. Sit down.” Six produces his scroll storage case and begins to dig around it. After a few seconds, he produces a scroll. “Gareth – use this.”
The paladin does so, first making Korm lay out the sword blade completely flat on the ground first. Korm studies the sword breathlessly, watching without a word as the soft metal slowly hardens and returns to its adamantine consistency. “Yesss!! Six – I could kiss you!”
“Makes sense,” says Luna with an ursine shrug. “Now that your sword is hard again…,” and dissolves into hysterics again.