Shilsen's Eberron SH (Finished - The Last Word : 9/20/15)

This is a very interesting day for Shalash and Ofarrn. The twin brothers are doing what they do on most afternoons, lazily riding the thermals high above the Vast. It is Shalash who first spots the intruders flashing over the edge of the precipice more than a dozen miles away, which descends to Totem Beach. Making a slow roll, he cranes his serpentine neck to look in their direction, before signaling to Ofarrn. “Humans – I think! And from beyond the Great Barrier. Let’s have some fun.”

“What are they riding?” says Ofarrn, frowning at the sight. “They’re almost as fast as us.”

“Almost,” scoffs Shalash. “We can catch them easily enough.” As he speaks, he sees the intruders descending to the ground, and grins a draconic smile. “Even better! Now come on. You know the law about intruders. Time for them to learn this is Argonnessen.”

“I assume they already know,” says Ofarrn, rolling his eye, but he adds, “Very well. But let us do this intelligently. Put up a few protections. And go invisible.” Knowing his twin, he quickly adds, “It’ll be an even bigger surprise for them.”

“All right,” says Shalash and speaks a string of words. The sun flashes one last time on the red scales of his flank and then he disappears from view. Ofarrn, naturally, can still sense exactly where he is, and he follows suit, flying parallel to and fifty feet from his brother.

“Let’s do this.” Both dragons raise and bring down their wings simultaneously, with a sense of urgency which is far from their lazy efforts of the preceding moments. As they shoot forward and downwards, their angle of descent increases their speed to tremendous levels, and in seconds they are traveling at nearly a hundred miles an hour. Even when they switch to horizontal flight, only fifty feet above the ground of the Vast, they are covering a hundred feet a second. Their targets, riding unwarily on the strange mounts, have absolutely no idea what is coming their way until it is too late.

Having studied the riders carefully, Ofarrn picks the muscular orc riding slightly to the right of the group, considering that his lack of armor makes him a preferable target. The more reckless Shalash goes after a figure on the opposite side which is apparently a construct of some kind, its body constructed of metal and wood and stone, curious to discover what it is, even if it be by the expedient of rending it apart.

Completely aware of each other’s unseen presence, the brothers soar down together, only appearing as they snap up their prey. Shocked and surprised cries ring out behind the dragons and the creatures in their mouths struggle vainly, blood – and some strange fluid from the construct – running out of their bodies as the huge teeth clamp down. And then things get much more interesting than the brothers had planned on.

While the huge dragons are built for incredible speed, maneuverability is not their forte. As Ofarrn concentrates on slowly angling upwards, almost absent-mindedly holding the orc in his jaws, he is surprised to feel the orc shout something in an unknown language and then hurl itself sideways with unexpected strength. Though the dragon is substantially stronger than the smaller creature, he is not expecting this powerful a response, and before he can clamp his jaws shut, the orc has wriggled free*. Shock replaces surprise as the orc grabs onto one of the horns on the side of Ofarrn’s head, and then amazement, as it then proceeds to kick him – albeit with little effect – in the side of the jaw.

Shalash too feels the construct attempt to break free, but he quickly clamps down. The teeth scrape against the creature’s metal body for a moment and then suddenly there is no resistance. Almost biting his own tongue in reaction and surprise, Shalash cranes his neck around. Fifty feet behind him, a swirl of shadows resolves itself into the construct, which rapidly retreats behind its allies. Io’s teeth! With an angry growl, Shalash bends his back in mid-flight, raises both wings and beats them like giant vertical sails, attempting to stop his forward motion.

Ofarrn doesn’t have to make the same decision. One of the men behind him casts a spell, and even though the accents are strange and some of the words used are a bastardized form of draconic, it is clear to the dragon what the spell is. And if it were not, the invisible barrier which he detects springing up before him would make it clear. Wall of …. Before he can complete the thought, Ofarrn smashes head-first into the wall of force, the impact causing the huge dragon to flatten painfully against it, before toppling over backwards. The grunt of pain from the orc at the impact doesn’t ameliorate Ofarrn’s mood at the indignity and he rises, spitting out a broken tooth and snarling with rising fury.

And these strangely resilient intruders are not done yet. The same spellcaster casts another swift spell, stripping away many of Ofarrn’s protections, while the woman riding near him does the same to Shalash. The latter snarls angrily and calls to his brother, “No more games!” Shalash turns in mid-air, the flapping of his giant wings not only keeping him hovering but raising a cloud of dust which hides him from the view of the enemies. And though it hides them from him too, it provides no protection from the blast of ravening flame that shoots out of the cloud.

Ofarrn, well outside the cloud himself, sees the woman and an armored man – whose only action thus far has been to shout something in a strange language and then to start glowing brightly – scorched by the flames, but both remain on their feet. The construct simply dodges the blast, while the male arcanist is untouched, some magical protection rendering him immune. A small frisson of worry begins appears in Ofarrn’s mind, but it is submerged under anger at the indignity of his encounter with the wall. Unlike his brother, he has a target close at hand, and rather than breathing flame, he leaps upon the orc before the smaller creature can recover from the fall.

A whirlwind of fangs, claws, and wings envelops the orc, ripping flesh to the bone, sending blood spraying across the ground. But to the attacker’s surprise, the creature somehow remains upright. With a frustrated snarl, Ofarrn pivots and brings his tail down like a giant sledgehammer, hammering the orc to the ground with the crunch of breaking bones. But again, there is a surprise for the dragons. Even as the apparent corpse drops, a yellow-green bubble of force appears to envelop it.

Shalash stares, recognizing the effect. A child of Eberron? But before he can say or do anything, more magical effects appear, these ones summoned by the arcanist and much more offensive than the cocoon. A huge earth elemental appears on either side of the dragon, each almost as large as him, giant fists swinging in with painful effect.

Another giant elemental, summoned by the woman, appears beside Ofarrn. As it does so, the glowing human flies forward into the cloud of dust raised by the hovering dragon’s wings, seemingly propelled by the falchion in his hands. As he reaches Ofarrn, the elemental lands a crunching blow to the dragon’s jaw. Taking advantage of the distraction, the human cries something and strikes. Flames of silvery light flash along the blade and it bites deep into Ofarrn’s shoulder.

The dragon roars and turns to his smaller antagonist. As the human lands, Ofarrn’s tremendous weight bears him to the ground. A mighty forelimb pins him down, and another lands on his outstretched right arm, huge claws piercing through the flesh and into the ground beneath. As he screams, held helpless by the dragon, Ofarrn’s neck snakes down and his fangs slash deep. The man screams again and then goes limp. For a second, Ofarrn thinks he is a corpse, but to his surprise, the body twitches faintly.**

Across the battlefield, Shalash shouts, “Ofarrn! We’re in trouble!” His brother quickly glances his way, seeing the blood on his lips and the broken and bloodied scales marring his sleek sides. Ofarrn snarls angrily, but he feels the sting of his own wounds too, especially as more spells strike him and his brother, even as the giant elementals continue to attack. He realizes this is a battle they cannot win. With a frustrated growl, he places a claw at the throat of the unconscious human beneath him and shouts to the other intruders, “Call off your creatures or this one dies!”

There is a second of anticipation, and then the arcanist commands the elementals to stop, while the woman does the same. Then the former says, in passable draconic, “We never wanted to fight you in the first place! Why did you attack us?”

Shalash carefully backs away from the elemental and towards his brother. “You are in Argonnessen. Intruders are forbidden.”

“We know, but we’re here for a good reason,” says the woman. “Do you know anything about seals?”

“Seals?”

“Yeah, dimensional seals. You guys know about that, right?”

“What?”

“Luna, stop confusing the dragons!” says the orc, having emerged completely healed from the cocoon and now going over to the unconscious human.

* * *

Gareth opens his eyes, feeling the after-glow of Korm’s heal as it knits his ravaged body back together. “Did we win?”

“Kinda. They used you to talk us out of killing them.” Korm helps Gareth to his feet. “And now Luna’s trying to …”

A short distance behind him, Luna is healing one of their recent foes and saying, “You’re a handsome red dragon!”

“….actually, I don’t want to know what she’s doing.”

“We have company,” warns Six, as a large blue dragon, smaller than the two reds, flies down. Spread out over the space of a mile behind it are half a dozen more dragons of various colors and sizes. As they arrive and land one by one, greeting each other, the Angels see there seems to be a complicated set of hierarchies and rank among them.

“What is going on here?” asks a huge green dragon. “Who are these intruders?”

“We come in peace,” says Nameless, and Korm cheerfully adds, “Yeah, don’t worry. We’re not here to kill you.” Six who has just used a scroll so that he can understand draconic, since none of the dragons speak the common tongue, says quietly, “Please stop trying to be helpful, Korm.”

Ignoring the Angels, some of the dragons begin to argue amongst each other about what to do with them. Another huge dragon, this one a bronze, suggests, “Why don’t we just eat them and be done with it?” The green looks at him with distaste. “Lendys’ Curse! You’ll eat anything!”

“No,” says the dragon who introduced himself as Shalash, “Nobody touches them. We said we’d spare them. Bruntutalephion will decide.”

“Actually, it wasn’t you sparing u…,” begins Korm, before Six slaps a hand over his mouth.

“Who’s Bruntu… Brunta …,” Luna asks.

“Bruntutalephion, the lord of our dominion,” says Ofarrn. “Him!”

The druid turns and looks up as the largest creature that she has ever seen drops out of the sky. The bronze dragon is absolutely gargantuan, over seventy-five feet from nose to tail-tip, with as large a wingspan. As it lands nearby, the ground actually shakes. The other dragons step back and all incline and lower their heads.

“Explain,” says the giant dragon.

Shalash and Ofarrn quickly explain what happened. The bronze listens silently and then looks at the Angels. “Why are you here?”

“We just need you to tell us how to make these Seals,” says Nameless.

The dragon looks at him for a couple of seconds and then says, “This needs more examination. Follow us.” He spreads his giant wings and takes to the air, the other dragons following one by one. The Angels quickly mount up and follow.

The strange cavalcade heads towards the towers in the distance. The gargantuan bronze named Bruntutalephion takes the lead, with the other dragons forming a rough V-shape with him at the apex, and the Angels on their phantom stags and steed in the center. It's evident that the dragons can actually surpass the magical mounts in speed, though not in maneuverability, and they have no problem keeping up.

As the miles roll away beneath them, the Angels now see more and more dragons. Besides the collection of giant towers they saw in the distance, there are many smaller ones dotted around the area, and dragons sit, walk and fly around them. Others soar lazily through the air, some so high that they are only glimpsed as they appear and disappear among the clouds. The newcomers and their escort draw the attention of many, who fly in their direction, though they keep a healthy distance and do not get in the way. Bruntutalephion ignores the onlookers and flies on, and many of the smaller dragons fall away after a while. Some of the larger ones remain, and others rise to watch ahead of them, so by the time the group nears the line of towers, there are nearly thirty dragons in their vicinity.

Six glances at Gareth, who is smiling from ear to ear. “Why so happy?”

“I’m not really sure,” says Gareth, “But I just love this! Who do we know who has flown with an escort of dragons?” He stares at the giant bodies moving through the air around them with an expression which combines both greed and lust. “They’re so attractive! I’ve heard of dragonscale armor being incredibly beautiful, and now I can see why that would be. I wonder if I could obtain some here.”

Korm, riding right behind him, says, “Just do me a favor and let me know when you’re about to ask a dragon if you can skin his cousin for a suit. Oh, and remind me to tell Lalia about your giant flying lizard fetish.”

The dragons, none of which seem to understand the common tongue the Angels speak, ignore their discussion. When they are just under a mile away, Bruntutalephion suddenly accelerates incredibly, both wings cracking down with the sound of a small thunderclap. The giant body arrows forward, leaving the Angels and their escorts behind, and in barely twenty seconds he is at the central and tallest of the towers. He hovers clumsily and then lands on the roof. Having done so, he places a clawed hand on a large orb embedded in the stone and then speaks. His voice, magically enhanced, booms across the area, easily heard more than a mile away. “All of you – return to your homes or your work! We have intruders that I need to speak to! You shall be informed afterwards!”

The dragons escorting the adventurers promptly veer away, as do the others who had been following. Bruntutalephion raises a claw in the direction of the Angels and booms, “You - follow me!” He casts a fly spell and uses it to drop adroitly off the roof, floating downwards until he reaches the third window from the top. He flies through it and into the chamber beyond.

When the Angels follow, they find themselves in a huge chamber, over eighty feet high and stretching nearly two hundred feet across. It is mostly bare, except for a strange series of stone structures which form most of a circle around the room. Though they vary in length from twenty feet to over fifty, each of them has a large flat area with four flowing grooves around the sides. One end of each structure rises up to a curved peak, also with a large groove in it, with each of the raised ends closer to the inside of the circle, making them look like a circle of extremely large stone seats with their backs to each other. The mostly featureless walls of the room have a few large dragonshards embedded in them, Nameless’ arcane sight revealing that most are heavily enchanted.

Bruntutalephion says, “Dismiss those creatures and seat yourselves,” as he strolls across to the largest of the stone structures. He steps over it so that he straddles it and then lowers himself into it. It instantly becomes clear how the seat works, allowing a dragon of the appropriate size to place its thick body in the flatter section, its legs resting in the grooves at the side, while the raised area neatly supports the base and lower part of its neck. Unfortunately, none of them are really well-suited to people of human size.

The gargantuan bronze wriggles into a comfortable position and then turns its flexible neck to study them minutely through giant green orbs, each twice as large as an adult human’s head. “Tell me now,” he rumbles, “Why are you here?”


* Yes, Korm beat an adult red dragon (one taking only a -10, due to the Multisnatch feat) in a grapple

** Somehow, whenever Gareth does something really bold, he always goes below -10.
 

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Luna says, “Well, we are working on keeping the daelkyr and other aberrations from Xoriat from coming through into our world since it is no longer severed from our plane of existance. Unfortunately, the knowledge of how to seal the portals has been lost and so we were hoping someone here might remember and be able to teach us so we could deal with this issue. We know how you’ll hate to be bothered with this kind of stuff, so rather than get directly involved we thought it might want to instruct us so we can handle it. After all, no one wants to deal with ‘The Xoriat Problem,’ but if we were better equipped to do so, perhaps you would be spared the inconvenience of having to administer direct disciplinary action. So that’s why we’re here. Can someone help us out?”

Bruntutalephion listens silently to Luna, eyes roving over the group to see their responses as she speaks. When she stops, he remains silent for a few seconds, and then says, “You presume much. How do you ‘know’ what we will hate to be bothered with? And why should we help you? When the hordes of Xoriat came to your land before, Argonnessen was untouched by them. Why should it be different now? Two of you,” the large orbs flicker over Nameless and Gareth, “Are touched by the Prophecy. Perhaps it is through Xoriat that the Prophecy shall now mark your world. Why should the dragons not watch, as we have done for the ages before your kind arose, and as we shall do when you are dust on the wind?”

Luna says, “Well, it seems as if you hate to be bothered as you make it very hard to get in touch with you and if you liked it, it seems like you would do it more often. So we put two and two together and concluded you prefer it that way. But I certainly could be wrong. Wouldn’t be the first time. We don’t mean any disrespect, but we are kinda in need of help that only you can provide. Perhaps the Xoriat thing won’t bother you or anything, and probably initially you won’t be the first on their list to attack – until they grow strong and establish a good foothold. Unlike you, we can’t opt out of this nightmare. If you don’t wish to help us by providing us with the information we need, well, certainly no one can make you. But we are here to put it before you. We do deem it important enough that we felt we needed to ask.”

She pauses and then continues, “By the way, what’s the prophecy? Am I in it?”

Gareth stares at Luna, his jaw almost dropping to the ground. Wow! She is making sense! Is the world coming to an end or does she have potential?

Waiting for her to finish speaking, he then says, “Bruntutalephion, we are greatly honored that you would even allow us this chance to speak. We know and understand that the dragons of Argonesson require their privacy and prefer neighbors that will not bother them. The neighbors you have now, for the most part, do not dare bother your realm, but it will be only a matter of time before the horrors of Xoriat destroy the nations Khorvaire. So the question is – do you think that Xoriat will decide to stop after they destroy the other nations or will they build up their forces and come to attack your realm when they believe they can win? If they are foolish, you will most assuredly win, but win or lose, your realm will suffer losses. Unfortunately for all of us, I do not think the forces of Xoriat are foolish.”

He pauses, and when the dragon does not yet reply, continues, “We would like to destroy the forces of Xoriat before they unleash their power upon Khorvaire and for that we need your help. We have met another of your kind before, and because of our dealings with him I believe you and your kind are willing to help, but you are worried that if you help us now we will come to you at each and every peril, no matter how inconsequential, and disrupt your privacy. I can assure you we would not be here if this was not the most dire of circumstances. It is quite literally the coming of the end of the world.”

When Gareth stops, the dragon simply looks at the others to see if they have anything to add. Taking the cue, Six asks, “Well, are you bothered? The last time the incursion happened, it was stopped. If the daelkyr lords succeeded, they would have incorporated the power of the rest of Eberron, and the assault on Argonessen would have come. After all, the daelkyr lords consider themselves artist of the biological and your august selves would be magnificent canvasses. Also, about the prophecies, some rakshasas in league with a rajah were able to alter prophetic vision with regard to us. Since such creatures have powers that rival your own, are you sure what you are perceiving is untampered with? I was also curious about the council – or whatever it’s called – I mean the group of dragons out in the world. What do they think about the invasion?”

Nameless says, “As you have observed, two of us are directly marked by your Prophecy. I'm quite certain we all figure into it somehow.” He adds wryly, “We seem to show up in everyone else’s.”

Korm chooses not to add anything and Gareth says nothing more, watching the dragon and trying to gauge its general attitude, but he might as well be staring at a rock. The giant reptilian countenance is unchanging, and the giant green orbs are expressionless. The gigantic dragon silently listens, gaze shifting unblinkingly from speaker to speaker, sometimes extending a large claw to indicate that someone should continue speaking. Finally, Bruntutalephion clears his throat with a sound like a small roll of thunder, perhaps because of the small flashes of lightning that are momentarily visible in his mouth.

Then he says, “I see you have some education and knowledge for those outside Argonnessen, but not much. The Prophecy, for one.” His tone shifts slightly, to what probably counts as reverent for a dragon. “The draconic Prophecy runs through the world and all life on it and the sky above. Some will tell you of various reasons for its source, but there is no denying its power. The Progenitor wyrms, Siberys and Eberron and Khyber, created the world, and the Prophecy is the manifestation of their will and their plan. Eventually it will run its course and then … well, until then, the dragon shall watch and record and ensure that it runs its course. The Prophecy is a living thing, growing and flowering as the world turns, and we are those who see it.”

Bruntutalephion’s gaze shifts to Luna, flickers to Gareth and Nameless and back to her, and his mouth twists in what is presumably a smile. “You ask if you are in it. All things are in the Prophecy, though how much you matter and whether the parts that speak of you are known by any is another matter. Think not that because some of you bear the marks of the Prophecy that it makes you more important than any other. The rocks and the trees and the clouds bear the Prophecy too for eyes that can see. But does that make the rock itself more important than any other rock? No! Some in Argonnessen would see each and every one of your kind eradicated for bearing those marks. I would not. But do not presume.”

“Nor should you.” The gaze shifts to Six and the smile disappears, and there is an edge to the voice, “You mistake yourself. If some rakshasa,” and now there’s no mistake about the scorn in the tone, “Fooled you and your kind, that means little to me. The Prophecy cannot be truly marred, only used as a weapon by the vile and used to befuddle those who are not skilled enough. The Lords of Dust wish to wield it, and the Chamber wishes to seize and use it against them. Both are fools, and no, I have heard nothing from the Chamber and I do not care to. They are children playing with what they should not.”

Bruntutalephion is almost growling his words by this point, and he evidently realizes it, since he raises his head and takes another deep breath. After a couple of seconds, he looks down, this time to Gareth. “You too are mistaken. It matters little whether the forces of Xoriat are foolish or not. If Argonnessen wished, we would wipe them from the world. You say you have met another of my kind before. Look at me!” He spreads his wings to their fullest, spanning a full eighty feet from tip to tip, and stretches his neck, so that his head towers a full thirty feet above the Angels, even though he is currently sitting. “And think now what an army of dragons is. Pray now and forever that you never see the Light of Siberys in its full glory. Argonnessen broke the titans of Xen’drik, whose power far surpassed that of your people, and cast them into a ruin they will never rise from. All realms in this world survive only under our sufferance, because we will not stretch forth our claws to claim again what we once ruled. Think you that Xoriat is the first planar realm to invade Eberron? I could show you Fang Crater, where the hordes of Fernia* invaded Argonnessen, and where the Light of Siberys – with me among them – threw them back in ruin. Know you how the life-blood of a balor tastes? I do. Xoriat is not the coming of the end of the world. Perhaps that is your misfortune. Not mine.”

The dragon looks around and this time there is no mistaking its slow smile. “But you are not as unfortunate as you could be. In fact, you are so lucky that I am curious how the Prophecy works through you. You do not know where in Argonnessen you stand, do you? This is Dja’Valarach**. This is the proving ground of Argonnessen, where the young adults of the Thousand – the heart of our homeland – must choose to come, if they prefer not to take service in the Light of Siberys. Here they must survive for fifty years before they can return to claim a home within their flight. Life here is a deadly game, where a dragon can claim only what he can hold, and any other dragon can try to take it from him. This is the crucible where our might is forged. Those among us who are the strongest and hold significant territory are known as the dominion lords. And I am the only dominion lord, the only one of perhaps four thousand dragons in the Vast, who has his own flight of many colors, and one of the few who would not instantly treat you as sport. If you flew a hundred miles to east or west, you would find yourselves in places where fang and claw would be turned against you instantly. And not only dragons. For millennia, we have transported creatures from around the world – yes, from Khorvaire too – here to populate the Vast. The rare, the dangerous, the deadly – that is what you will find here. You will find many of your races,” he considers Six, “though perhaps not yours, here too, but I doubt they would or could aid you. If you had not entered my dominion, I think you would be dead now.”

“And so, you and your presence here intrigue and amuse me. Perhaps I shall aid you after all, though I care nothing about Xoriat, or at least give you choices which may help you. Or which may slay you. That will depend on you,” he smiles again, “And what the Prophecy has in store for you. But before I do, tell me,” he looks at Gareth, “Of the dragon you said you met before.” He lowers his neck so that the stone supports it, and waits.

Honestly awestruck at the words and the great dragon’s mighty presence, Gareth bows and says, “Your power is immense, and I believe you when you say you can wipe out any Xoriat invasion force. But is this something you want to have to do? Xoriat will want to conquer all. And while you can destroy them, it will surely come at a cost.”

“We encountered one of your kind when we went to an island off Xen’drik. This island possessed a dragonshard key that would allow a daelkyr to enter our realm. The only thing that prevented this portal from opening was one of your kind. We encountered him and his body was deformed and diseased, and this was made much worse because his mind was deformed and diseased too. He was possessed and driven mad. He would have brief moments of lucidity and in those moment he gave us information and a last request.” Gareth pauses for a moment to look at his allies, tensing for a potentially rash and hostile action from them in case the dragon is displeased at what is to follow. “It was to free him of this curse before he would lose all sense of reality – causing him to release the portal and be used as a slave to the daelkyr. He asked us to slay him, and then to offer us protection against the daelkyr to drink of his blood. This is what happened. As a Paladin of the Silver Flame, I swear to you, that is not something that we wished to do – but something we had to do.”

Bruntutalephion stares at Gareth for a moment as he completes his narration and then throws back his head and emits a burst of laughter. “You slew a dragon and drank his blood? Hah! That is one of the funniest stories I have heard in a long time! Clearly not a very powerful or intelligent dragon, but amusing nevertheless!”

Gareth looks his surprise as the dragon laughs, but realizes this dragon has probably killed many other in defense of its position and probably to gain it. Pleased at the response, Six nods approvingly at Gareth and says, “He tells the truth. I have a question about another matter. We saw a giant sign in the sky a few days ago, which was visible across our land. Was it visible from here? And does it have any significance? If you did not see it, this is what it looked like.” He unrolls a parchment on which he has painted a facsimile of the sign. Then he adds, “And, if you don’t mind, since your kind did not make mine, do you know who made my type?”

At Six’s questions, the dragon pauses in his laughter and frowns. “Sign in the sky? No, I saw nothing here. But that is a prophecy mark. Each line has meaning to those trained to study them. That is not my area of expertise, but I can see a few words – ‘keys of flesh … freedom … return.’ That is all I can tell you. A true prophet and student of the Prophecy could tell you more. A prophecy mark has no meaning on its own. Only one trained to see the patterns can see it and link it to other marks they know of. They show you the possible paths that the Prophecy might take. As for who created you, I do not know. But you are a construct and not one we made, so the earliest of your type were likely made by the quori. They made many while battling the titans of Xen’drik.”

Huh? The others glance at Six, assuming that he is perturbed and a bit worried at this unexpected answer. The warforged does not respond in any way or even notice the looks thrown his way, already thinking, So the quori were instrumental in making the warforged? Why? How? Speculation – maybe the quori gave the giants the warforged so the quori could use the warforged against the giants. I need to find out what happened back then.

Meanwhile the dragon, seemingly losing interest in the subject, looks back to Gareth. “Tell me more of this dragon and the daelkyr. Tell me all that you can remember. All of you.” Bruntutalephion settles down to listen, asking a few questions here and there, and when the story is over, he says, “Good. That was a fine tale. And I know it is the truth, or at least you believe it to be.” He smiles at Gareth, showing giant fangs. “I would know if you lied, paladin or no. I have heard of this Silver Flame of yours. And I know of paladins. My grandfather was one. But that is not important. What matters is that you have proved amusing, so I will help you like I said. I care not for your quandary, but I can tell you of places where you might obtain aid. That is all I shall do. What you do with the information is your choice.”

For a moment, Gareth forgets the mission in his curiosity about this new information. “Your grandfather was a paladin? Would you be willing to tell me the name of which my people would have known him by? I am most intrigued about this – I did not know a dragon had borne the blessing of paladinhood.”

Bruntutalephion frowns down at him. “You people are a strange combination of education and a lack of knowledge. A dragon and the blessing of paladinhood? Fool! Who do you think was the first paladin? Dragon paladins rode the skies and smote the rajahs thousands of millennia before your kind grasped at the concept. My grandfather never stepped on your shores! He lived and died on Argonnessen, holding back terrors that would swallow your world whole.”

Um – okay! Gareth replies quickly and apologetically, “We do not know of this, but the information makes sense. And it is amazing to know that there is a common connection. Are there still dragon paladins left?”

“Yes, of course there are dragon paladins. And no, there is no common connection.” It’s fairly clear that Bruntutalephion considers the possibility mildly insulting. Evidently wanting to change the subject, he glances at Luna first and then at the group as a whole. “You say that you wish to learn how to seal the portals Xoriat’s hordes are coming through. Is that all you wish here in Argonnessen? Or is there anything else? Do you wish to gain allies, especially dragons, who will fight with you in battle? Do you want to learn more of the Chamber and their activities in your world? Do you want to learn the magic of the dragons, or gain other magic? Do you seek powerful weapons? Are you looking for wealth and treasure? Do you want to learn your position in the Prophecy? Do you wish to use the Prophecy? Tell me what is it that you truly want. And remember that I will know if you lie.”


* Fernia, the Sea of Fire, is the closest thing the Eberron cosmology has to the elemental plane of fire.

** That’s the draconic term. In common, it roughly translates to “The Vast,” interpreted as a great void or open space.
 

Shocked by the dragon’s offer, Gareth replies, “To be honest, we came here thinking that if we were to get any assistance it would be minimal, and only possible help against the forces of Xoriat. Perhaps in our dreams we, or at least I, had thought of other things – allies, training in lore of the prophecy and other history and magic, access to powerful magic items – but I would never have dared to ask for such things as they are most assuredly beneath you and definitely not the reason why we are here. Anything you are willing to provide would be accepted with great thanks and we would be indebted to you."

Luna adds enthusiastically, “Yeah! Well, that is all we came seeking – the knowledge of how to make the seals – but we hadn’t thought that any of the other stuff was to be had. If we had powerful allies such as yourselves to fight with us, that would be so super awesome! And now that you mention it, treasure is always good if it can be got! It’s all very nice saving the world and stuff, but in the end, you still have to earn a living! And soon I’ll have kids to support!” The others roll their eyes and Korm almost stuffs his fist in his mouth to stop his laughter as Luna hits her stride, growing progressively more animated and excited. “Anyway, the quori made the warforged, huh? So how did that dragonmarked house come to be the makers? Do you think the warforged would make a good sea-faring free nation? ‘Cause I really do. I mean they don’t breathe or sleep, so I think they’d be great sailors. And super pirates! Oh, and how come shifters can’t have a nice dragonmark too and fly airships? Can anything be done about that?”

As Luna asks her questions, the changes in the dragon’s expression are fascinating to watch. Even though it lacks eyebrows, his brows steeple and meet above the great eyes. After a silence of a few seconds, the huge jaws open, then close, and then open again. Finally, Bruntutalephion says only one word – “What?!” Apparently not even an millennia-old dragon is immune to Luna’s mind-affecting powers.

Luckily for Bruntutalephion’s continued sanity, Six has some questions too. The warforged says, “All the things you have mentioned are quite attractive. Our major concern is to find ways of dealing with the coming daelkyr lords, so anything in that regard is appreciated. I am personally looking for the true history of my kind. A point of confusion for me is that major events in the past and involving dragons have blended together, so someone who could straighten out the stories would be helpful. Are the titans you spoke of the giants or someone else? Ultimately I would like to see a sovereign nation, away from most peoples, where my kind can develop their own sensibilities. I also want to free myself of the spell a powerful wizard, Mordain, put on us. I could go on about my various goals but I don’t want to bore you. But I am curious, why did you suspect we might lie or want to lie to you?”

The dragon turns to him with an almost palpable sense of relief. “Yes, the titans are the giants of Xen’drik. I cannot tell you of your other issues, but as for the honesty, I have little experience with your people from beyond Argonnessen, and since you are here to obtain something, you might try to lie to achieve it.”

Bruntutalephion continues, speaking just a little quickly to ensure that Luna doesn’t get a chance to ask anything else, “And I was not offering you magic or allies or anything else. I told you I would give you information. I simply wished to know what you wish, so that I can tell you where you might go.” The dragon extends a claw, pointing in various directions as he continues to speak. “If you fly southeast from here for three days, passing Fang Crater – a large pit hundreds of miles across and extending deep into the earth – you will come to a long thin gulf where the ocean extends into Argonnessen. Beyond that is the land of the Tapestry, the home base of the Chamber. You may obtain aid there. Or you might not. These are older dragons, who have learned the wisdom of dwelling here in Argonnessen rather than gallivanting abroad, but they are all more interested than most of us in working – or interfering – with the course of the Prophecy. So perhaps they will care for your problem.”

He points in another direction. “If you fly directly south, all the way across the Vast, you will come to Io’lokar, the City of Knowledge. It is the only city in Argonnessen, where people of the lesser races dwell, and a font of great power and knowledge. I know little of the place, but I know that though they lack the knowledge and magic of dragonkind, the Io’lokari are great warriors and powerful spellcasters. They have fought off attacks by rogue dragons from the Vast many times. They are less likely to know of the type of magic you wish, but perhaps they will aid you since you are of their kind.”

Bruntutalephion looks around at the Angels and his voice drops slightly, at least by draconic standards. “And there are other options, depending on what you dare. Also within the Vast lies Khesavuthir, the Black Well. It is a location that is legendary even in Argonnessen, and even our people have forgotten why it was first created. Rumor says that it is a great source for lost lore and great magic – and madness. Tales say it was created by a cult of dragons who interpreted and sought to shape the Prophecy in ways later forbidden by the Chamber, who died out but left their lore behind. And one tale says that Vvaraak visited Khesavuthir and took knowledge from there with her to your world. I do not know if that story is true, but one thing that I do know of Vvaraak is where what remains of her original flight is found. A thousand years after she left, her descendant Varstaryinax became one of the guardians of Tiamat’s prison.” His tone takes on a respectful tinge. “The guardians of the Pit of Five Sorrows, where Tiamat lies bound, are executed at the end of their duties, since her whispering eventually taints their minds. All who accept the duty know the end, but they do so nevertheless for the good of Argonnessen, and their deaths bring honor to their flights. Only Varstaryinax,” and here the tone changes swiftly to scorn, “Fled at the end of his term of duty, too afraid to face the death he should have accepted.”

“Partly in shame and partly in solidarity, many members of his flight fled into exile as well, into an area of the Vast known as the Shadowland. There they built a tower, known as the Burning Tower, and what remains of them – as far as I know – still dwell there today. The children of Varstaryinax, I would think, are certain to be unfriendly, but they are also very likely to have the same lore that Vvaraak once knew. Of course, the Conclave of Argonnessen certainly has that knowledge, as do the loredrakes of the Light of Siberys, and some among those who dwell in the Tapestry. But whether any will share them with you is another matter.”

The dragon smiles with an evident combination of amusement and superiority. “As I have said before, whatever you choose, I think you will die. But I give you this information nevertheless, to do with as you will. Do you have any questions?” The large eyes flicker quickly to Luna and back again.

Six thinks, Hmm – Io’lokar. Maybe we could buy a house. It’s probably better that Sharn. He asks, “Are there any special requirements to enter and live in the city?”

“Not that I know of. I believe they welcome all races, though dragons do not dwell there permanently. All races except yuan-ti and half-dragons.” Bruntutalephion’s tone when he says ‘half-dragon’ is that of someone using a particularly foul insult.

Six nods. “Once we leave here, could we return without a major battle ensuing?”

“Here? You mean to my dominion? I cannot say. Some members of my flight are young and impetuous, and they may attack you as trespassers. And I have many other things to do. I may have time for you on another visit, or I may not. But even if you come here again, do not enter my tower without my permission. If you do so, you will die.”

“I suspected as much,” says Six. “Do you have attendants or household staff? If not, would you want to get some to handle the daily chores?”

“Are you trying to set up a warforged maid service?” asks Korm.

“Just an idea,” says Six, before Bruntutalephion replies, “I do not know what you mean, but – NO!”

Gareth quickly puts in, “Thank you for all of the information you have provided us, and your protection while in your dominion. We will not forget your kindness, and if there is ever a chance that you need something of us, please do not hesitate to ask.” He pauses and then says, hesitantly, “If it is not too much to ask would you give us one last piece of information? Which of the areas do you recommend that we start at? Meaning, which area is most likely to present us with the least resistance? While all of these places may be dangerous, presumably they differ in their level of danger.”

The dragon shrugs massively. “I make no recommendations. You might find what you seek at any of those places and you might find it at none. You might leave Argonnessen with what you want or you might die here. Only the Prophecy knows. So any recommendation, even if I cared to make one, would be meaningless.”

He shrugs again. “But as for danger, that I can tell you. Io’lokar would be by far the least dangerous. After that, the safest would be the Tapestry. The other two would be the most dangerous. I know not what would be deadlier, but I suspect Khesavuthir would be. The children of Varstaryinax guard the Burning Tower aganst all interlopers and if you went there you would face many, perhaps dozens, of black dragon warriors. But even I know not what lies in the darkness of Khesavuthir. It could be that it is deserted, that all you would need to do is cross the Shadowland and locate the Black Well. But I think not. I know of dragons, mighty dragons – though admittedly none of my puissance – who disappeared into the Shadowland in search of Khesavuthir. Did the Shadowland claim them? Perhaps. But I think something lurks at the Black Well, guarding what lore and treasure is there and slaying whatever comes to despoil it." He smiles, just a little viciously. “If you find it, be sure to tell me.”

Six asks, “We shall do so. If I may ask, Bruntutalephion, have you ever seen a god?”

The dragon lifts its head a little further and looks at him for a moment, before replying, “You creatures ask the strangest of questions. The gods do not walk among us. The Progenitors make up the world beneath and the ring of Siberys that surrounds it, the Dragon Gods watch over us from the sky, and the Sovereigns … well, it is not something you will understand.” He stretches his neck, gazing out of the window at the darkening sky beyond.

“Thank you,” says Six. “I was simply wondering, since your experience clearly far extends ours.” Then he adds carefully, not wanting to end the conversation before they have obtained as much information as they can, “We know something about dragons but not that much. For example, we have heard of the destruction of the giants of Xen’drik by your people. Our histories say that it was because they were going to use the same magic that they used against Dal Quor and it might have destroyed Eberron, but I was not sure if that’s accurate or not.”

Bruntutalephion remains silent for a few seconds and then says, his tone heavy, “That is correct. And there is something you should know. The Conclave called the event kurash Ourelonastrix – Aureon’s Folly* – and forbade any flight from sharing the secrets of Argonnessen with lesser beings. There is a reason that Vvaraak’s action is called Vvaraak’s Betrayal. So I give you this warning – think carefully what you ask of my people. And assume nothing.”

The dragon falls silent, the light in its huge eyes dimming for a few moments, and then emits a deep, rumbling breath. “I have told you enough. This has been amusing, but now you must leave. Is there anything else? Make it quick.”

Nameless, who has remained silent for the most part, says, “We are indebted to you for your patience and all this information, Bruntutalephion. So that we do not have to bother you again, could you please provide us with a description of the places you mentioned? Then we could simply teleport there.”

“Very well,” says the dragon. “I cannot describe either Khesavuthir or the Burning Tower, since I have seen neither, but I can describe locations close to them. Or show you. A description would take too long and be too imprecise. Do not resist.” He casts a spell and closes his eyes. Nameless’ promptly widen as he feels the dragon communicate with him telepathically, causing a number of images to flash through the alienist’s head. Then Bruntutalephion opens his eyes and speaks a couple of words, ending the contact.

“And now you know what you need,” he says, before looking around at the Angels. His expression says clearly that he is waiting for them to depart.

Six turns to the others, “We need to go to the city to establish a base camp. Our answer probably lies in the other areas, but some of you need sleep. Just getting a good look at the place should be sufficient, but having a safe location there we can travel in and out of would be better. Also we can find proper trees so Nameless isn’t the only one who can transport us there. From there we can teleport to other places.”

Gareth nods and says, “Thank you for your help” to the dragon, before turning to Nameless. “Let’s teleport to…”

“I know where,” says Nameless shortly, gesturing for the others to join him. When they do, he nods at Bruntutalephion, who is watching them expressionlessly, and then transports them away.


* Aureon is the god of knowledge and magic
 

Oh, it's like that part of Jaws where you just hear the music and you know the blood is coming :)

Have you any tips for writing these updates? When I'm doing mine I get bogged down in what everyone did every round and lose the flow a bit. (It's all in Dutch or I'd post it.)
 


carborundum said:
Have you any tips for writing these updates? When I'm doing mine I get bogged down in what everyone did every round and lose the flow a bit. (It's all in Dutch or I'd post it.)

1) Don't bother recording what everyone did every round. Just try to give a feel of the flow of combat.

If something notable happened (a crit, particularly damaging series of attacks, a spell that changed the course of combat, etc...) note that. Spells are a bit easier since if someone knows what the spell does it, just using the name, effectively conveys a lot of what it does. Be descriptive and flavorful in what you write. If you can do that well it will be a much better read than if you mindlessly relate every last detail of what happened.

Web boards like some of the private forums on EN World are a great way to deal with a lot of non-combat stuff. Not only do people "speak" better if they have a chance to think about and revise stuff, but it greatly eases the task of writing it up for the SH.

2) Have a point of view.

A story told by someone who brings personality to what's told is infinitely more interesting than a series of mindless details. "The Chronicles of Burne and some others of lesser importance" in my sig, is a classic example of this. The guy writing Burne doesn't even try to pretend that he's giving an accurate account of what happened, but does try to drop hints for the readers as to what is really happening. Particularly through the commentary of Burne's familiar Abraxis.

3) A constant, regular series of short updates is much better than infrequent massive updates.

It's like weekly TV, if it's on and new, people are more likely to read it than if it shows up at random times and they're never sure if it's something new. If they know that you will update it regularly they are more likely to read it. If nothing else endurance increases the odds that people will notice it and check it out. Especially if you can keep it on the first page on a regular basis.

Something on the order of a weekly update is probably ideal.

Expect this to consume a significant amount of time. Probably a minimum of 3-4 hours for the write up for a single session.

Get someone else to proof read you. Shil is an english teacher and grades papers for a living. Yet I regularly manage to find mistakes or clumsy statements (not a lot admittedly) that just slip by him. It also helps to keep the story straight, if someone else is making sure you didn't miss anything important.

4) Write it for yourself and your players.

If you are doing this in the hope that it will bring you fame, fortune and the adulation of people on EN World, then don't bother. The odds that anyone outside of your group is going to pay attention to it are small. They do improve though, if people recognize your name or you've managed to accumulate a rep on EN World, like Shil has to some degree.

Your players will pay close attention to anything that you write that talks about their characters. This also usually means they don't pay any attention to anything else in the SH though. Mentioning the characters and their accomplishments, is a good way to stroke the ego of the players and to encourage them to participate and develop interesting characters. But try not to play favorites.
 
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carborundum said:
Oh, it's like that part of Jaws where you just hear the music and you know the blood is coming :)

And it came last session - big time :]

Note to players: Don't spill the beans for the moment, please. I need to make carborundum wait a bit too :)

Have you any tips for writing these updates? When I'm doing mine I get bogged down in what everyone did every round and lose the flow a bit. (It's all in Dutch or I'd post it.)

Rackhir actually covered it very well above. I definitely second not trying to cover everything that everyone does every round (a mistake I used to make earlier, and which I've progressively moved away from), but just hit the main moments.

One thing that I'll emphasize when it comes to both combat and non-combat moments is to not worry about accuracy. It's a story hour, so edit, modify, emphasize and even just add (or remove) things which'll make it work better as a story, rather than worrying about documenting everything correctly.

Vorput said:
Man... I wanted the Guardian Angels to attack Bruntutalephion...

That'd have been awesome.

I wouldn't have been at all surprised if they had.

But if you want to see some Guardian Angel on gargantuan dragon action ... just watch this space.
 
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