muffin_of_chaos
First Post
Separate classes might be the best if you want really minute, detailed differences between different "shinobi." Which, in an all-shinobi game, might make sense.
Taking for granted that more than just this class can be played...
I think one class to cover Shinobi works better in principle than multiple variants simply because--with the exception of Rock Lee--most of the ninja population use both Ninjustu and Taijutsu, and seem to have the potential to be versed in Genjutsu.
To make separate classes to cover each method of ninja combat would to go against this state of affairs.
To the OP:
Watch to make sure the Sneak Attack ability isn't more powerful than the alternative abilities. Reducing the bonus by 1d6 might be more balanced, especially considering that in general Genjutsu users don't themselves seem to be naturally sneakier but merely utilizing abilities that provide sneakiness.
Unless most of the combat will be between separate ninja (like in the manga) and combat advantage is hard to get, in which case I dunno what would be balanced. Playtesting I guess.
Taking for granted that more than just this class can be played...
I think one class to cover Shinobi works better in principle than multiple variants simply because--with the exception of Rock Lee--most of the ninja population use both Ninjustu and Taijutsu, and seem to have the potential to be versed in Genjutsu.
To make separate classes to cover each method of ninja combat would to go against this state of affairs.
To the OP:
Watch to make sure the Sneak Attack ability isn't more powerful than the alternative abilities. Reducing the bonus by 1d6 might be more balanced, especially considering that in general Genjutsu users don't themselves seem to be naturally sneakier but merely utilizing abilities that provide sneakiness.
Unless most of the combat will be between separate ninja (like in the manga) and combat advantage is hard to get, in which case I dunno what would be balanced. Playtesting I guess.
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