Short Custom Campaign created for 2 -3 Players [3.5E] (Closed)

Starting Gold
Nonlethal Force said:
Okay, a quick question. When you say max starting gold, do you mean the max 1st level for our character? Or do you mean the full 3,000 gold that we would have "averaged" in gaining our first two levels? Or, some other amount? Just curious. Thanks!
I do not have a DMG available, but whatever the max Gold is for a PC of 3rd level. Make sure you have mount of sorts and some spending for a few meals and a stay at the inn or what ever. It sounds like the full 3,000 if that is what the number is.

AS far as Wizard and Druid
Which spells do you enjoy more: blow stuff up (Wizard) or battle field control (Druid)?
 

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Bobitron said:
Spellcasting
Specialized school: Conjuration, giving up illusion and necromancy
Spells per day: 4/3/2, plus a bonus Conjuration spell each level.
Spellbook:
0 level- Save DC 14
Resistance: Subject gains +1 on saving throws.
Acid Splash: Orb deals 1d3 acid damage.
Detect Poison: Detects poison in one creature or small object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Daze: Humanoid creature of 4 HD or less loses next action.
Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (-1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.
1st level- Save DC 15
Grease: Makes 10-ft. square or one object slippery.
Mage Armor: Gives subject +4 armor bonus.
Mount: Summons riding horse for 2 hours/level.
Obscuring Mist: Fog surrounds you.
Summon Monster I: Calls extraplanar creature to fight for you.
Unseen Servant: Invisible force obeys your commands.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Sleep: Puts 4 HD of creatures into magical slumber.
2nd level- Save DC 16
Levitate: Subject moves up and down at your direction.
Summon Swarm: Summons swarm of bats, rats, or spiders.

Here's the spell list I choose as a wizard. Not a very shooty wizard. The only directly damaging offensive spell I picked was Magic Missle. As a wizard, I would rely on conjured rats, defense through Shield, Obscuring Mist, Levitate, and Mage Armor.

Okay, I'm going to do the wizard. Thanks for the input, folks. :D

Any particular spells you would recommend swaping out of my spellbook for something else?
 

FreeXenon said:
Starting Gold

I do not have a DMG available, but whatever the max Gold is for a PC of 3rd level. Make sure you have mount of sorts and some spending for a few meals and a stay at the inn or what ever. It sounds like the full 3,000 if that is what the number is.


Actually, it is 2700
 

Well, here she is, more or less complete:

[sblock]Sheilika

Female Human Soulknife 3


Alignment: Chaotic Neutral
Size: Medium
Type: Monstrous Humanoid
Base Speed: 30
Space: 5 ft.
Reach: 5 ft.

Str: 14 (+2) [14base]
Dex: 18 (+4) [18base]
Con: 16 (+3) [16base]
Int: 12 (+1) [12base]
Wis: 14 (+2) [14base]
Cha: 10 (+1) [10base]

HP: 34 (3d10 + 9Con) [10 + 5 + 10 + 9]

AC: 20 (10base + 4dex + 4armor + 2shield) / 14 / 16
AC penalty: -2

Fortitude: +5 (1base + 3con + 1resistance)
Reflex: +7 (3base + 4dex + 1resistance)
Will: +6 (3base + 2wis + 1resistance)

Init:
+4 (4dex)

Base attack bonus:
+2

Attacks:
MindBlade: +7(+5) (2base + 4dex + 1focus(-2two-weapons)), 1d6+5 damage, Threat 19-20/x2, Range 30 ft.
+1d8 Psychic Strike
Heavy Wooden Spiked Shield: +6(+4) (2base + 4dex(-2two-weapons)), 1d6+5 damage, Threat 20/x2

Skills:
Skill points: 36
Max Skill Ranks: 6
Autohypnosis: 8 (6ranks + 2wis)
Climb: 6 (6ranks + 2str - 2AC)
Concentration: 9 (6ranks + 3con)
Jump: 8 (6ranks + 2str + 2synergy - 2AC)
Listen: 8 (6ranks + 2wis)
Tumble: 10 (6ranks + 4dex + 2synergy - 2AC)

Feats:
Human Bonus - Two-Weapon Fighting
Soulknife Bonus - Weapon Focus (MindBlade)
Soulknife Bonus - Wild Talent
Lvl 1 - Improved Shield Bash
Lvl 3 - Weapon Finesse

Languages:
Common
Elven

Equipment:
MW Chain Shirt 250gp 25lb
MW Heavy Wooden Shield 157gp 10lb
Shield Spikes 10gp 5lb
Cloak of resistance +1 1000gp 1lb
Backpack 2gp 2lb
In backpack:
Flint and Steel 1gp
Belt Pouch 1gp 1/2lb
Trail Rations x4 2gp 4lb
Waterskin 1gp 4lb
Potions of Cure Light Wounds x4 200gp
Potion of Enlarge person 250gp
Potion of Bulls Strength 300gp
Heavy Warhorse 400gp
Military Saddle 20gp 30lb
Bit and Bridle 2gp 1lb
Saddlebags 4gp 8lb
In Saddlebags:
Feed x4 2sp 40lb
Bedroll 1sp 5lb
Winter Blanket 5sp 3lb
Grappling Hook 1gp 4lb
Bullseye lantern 12gp 3lb
Oil, 4 pints 4sp 4lb
Silk Rope 10gp 5lb
Empty Sack x4 4sp 2lb
Tent 10gp 20lb
62gp 34sp

Total weight carried: 51,5 lb
Total weight on horse: 125 lb

Proficiencies:
Simple Weapons
Light Armor
Shields (Not tower)

Info
Sheilika is a young girl from the continent of Sarlona. What she does on Khorvaire is not known. In fact, she is not entirely sure why she is there herself. She was brought up in a noble family totaly devoted to The Inspired. When she was about ten years of age, her first psychic abilities started to show. At first, she did not think any of it, her parents were both acomplished psions, after all. It was not untill her twelth year that she realized that her abilities differed from her parents. Where they were able to do all sorts of things, what Sheilika was able to do was bring forth a small dagger out of nothingness. She tried to hide the fact from her parents, embarrassed that she would never become as good as they were to manipulate the forces of the mind. At fifteen she ran away. That was when she met Moulan, an agent of The Thousand Eyes. She was taken under Moulans wing, and soon she was able to control her powers over her MindBlade (as Moulan said it was called) more properly. Now, at age ninteen, Moulan took her to Khorvaire, presumably on a quest for The Thousand Eyes. Moulan left her to her own a few weeks ago, telling her "Stay put dear Shei. I will be back soon, and then we will do what is needed of us. Be safe." But she did not come back, and Sheilika is now on her own.

The young girl usually wears clothes of dark purple, bordering on black. Her dark hair is cut short, and her eyes are usually downcast around strangers. She is shy and not talkative with people. With the few people she considers her closest friends (Like Moulan), she is as an open book, though. For her friends, she would do anything. In combat, she still got a lot to learn; her training with Moulan was far from finnished when they left Riedra, but she tries her best.

Co-op background: Tullia and Boarhide was pursuing a mark and stumbled upon poor Shei on accident.... The city has been plagued the last week by a series of ugly murders. Several young girls were found, slayed in their own beds, all across the city. The murderer had marked Shei as his next victim, and she would be, if not for Tullia and Boarhide coming to rescue in the very last moment.
[/sblock]
 
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Well ... here's why I said 3,000. [Granted - DM can set whatever number and I'll go by that]. The treasure from encounters is 3,999 for 1st and 7,998 for second. That roughly totals 12,000 and dividing that gives about 3,000.

The expected wealth gain is after paying for things like lodging, travel, food, etc. Now that number is 2,700 (900+1800). If that's what the DM wants to use, that's fine too. I just wanted a number!
 

Nonlethal Force said:
Well ... here's why I said 3,000. [Granted - DM can set whatever number and I'll go by that]. The treasure from encounters is 3,999 for 1st and 7,998 for second. That roughly totals 12,000 and dividing that gives about 3,000.

The expected wealth gain is after paying for things like lodging, travel, food, etc. Now that number is 2,700 (900+1800). If that's what the DM wants to use, that's fine too. I just wanted a number!

Indeed! I just went with 2700. I figured it was easier to add something worth 300 than removeit.
 


The 2700 it is then. Cool.

My character sheet is updated for the new gold amount. At the bottom of the sblocked character sheet I added a paragraph explaining what I changed so you can follow it easily. Let me know if there is any problems. I'll transfer the character sheet over once the RG thread is made.

Also, I gave Tullia a light warhorse, Maxillian, since you said to make sure we had a mount of some sort. I figured that given her background she would use a trained horse instead of a regular one. Perhaps it is a waste of 75 gold, but it fits the character concept better, I think.

Also, I updated her character background to introduce the new items I purchased as well as to include Boarhide into her character background. [I pretty much just copied and pasted from Fenris' original posting of their combined background.] AmorFati, if you want to expand on the background idea you had earlier, go ahead and post it up. Or let me know if you'd rather I do it. Either way... I would assume given Shei's background that she met Tullia after Boarhide and Tullia were already working together.

Anyone else want to put up a common history with Tullia, just let me know. As long as FX doesn't mind, I'm game for weaving backgrounds together.
 
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Hey FX, just curious - but where do we stand on this game? Are we waiting for all the players to check in with characters or are you still getting ideas together?

Just don't want to lose the enthusiasm that this game had built up....
 

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