Psikerlord#
Explorer
I would have greatly preferred the devs to have simply used the old 2/day mechanic instead of per short rest (assuming 2 short rests/day on average). It just works better.
I'm taking about the specific number of encounters and short rests. The fact that if you rest for one hour, you're often free to continue that rest for seven more. Conversely, very little forces you to conserve resources and stretch your day into that 8th encounter, when the game plays much faster and more exciting when you strut all your stuff in three encounters and then rest.
You seem to explain the obvious, but I could be mistaken.
That's a case of what works better for you doesn't necessarily work better for the rest of us.I would have greatly preferred the devs to have simply used the old 2/day mechanic instead of per short rest (assuming 2 short rests/day on average). It just works better.
That's a case of what works better for you doesn't necessarily work better for the rest of us.
My experience with the two different systems is that 2/day usually means the player uses it at the first two decent opportunities, and 1/short rest means the player carefully considers how likely they are to get to rest soon and sometimes chooses to save the use for a more prominent need. Which is a really dramatic difference in play despite not seeming like much on paper.
I find it interesting to see which DMs do and do not have issues on this topic....no real time pressure - spam the short rest abilities coz you can take an hour break and get them straight back...
As always, experience varies.So in my experience, short rests are inferior both on paper and in practice.
That much I can sort of agree on. I say sort of, rather than wholly agreeing, because it's so simple and obvious that you have basically covered all the detail needed for such an optional rule in a forum post... so it being the topic of an unearthed arcana article would mean one particularly thin article, and I would rather not see that sort of thing when an article could continue to do as those so far have done and actually give stuff to test out that isn't so readily thought up by basically any DM.In any event, this kind of 2/day conversion would be a great Unearthed Arcana optional rule.
I would have preferred they used a scale, where lower level abilities are recovered faster than higher level abilities, regardless of the class as a general rule. So you would start with at-will, 30 minutes, 1 hour, 8 hours, 24 hours, etc. as a general guideline. It would allow for a more granular progression, versus just short rest and long rest.I would have greatly preferred the devs to have simply used the old 2/day mechanic instead of per short rest (assuming 2 short rests/day on average). It just works better.
Wilderness encounters are meant to follow the normal adventuring day. If you only do one wilderness encounter per day then it obviously won't matter unless you use "deadly".Case in point: having one or two wilderness random encounters per day. Easy write up, sounds logical; no match for DMG expectations and a dreary game challenge unless you crank up the difficulty level to near TPK-level.
To "work", any one of these encounters need to really be a string of d6 encounters. Both to allow "medium" (dirt easy) encounters to become a game challenge, and to keep players guessing (and to really enable the "do I nova now or save up for later" aspect of D&D)
Wilderness encounters are meant to follow the normal adventuring day. If you only do one wilderness encounter per day then it obviously won't matter unless you use "deadly".
However 5e's whole concept is that you have multiple forest encounters in a day, or a forest encounter that leads to a dungeon, or a forest encounter that leads to a city where there are more encounters.
1 encounter per day is not what 5e is balanced for - it expected 6-8 of differing difficulties.
You say this as if something will be explained by just saying it.Wilderness encounters are meant to follow the normal adventuring day. If you only do one wilderness encounter per day then it obviously won't matter unless you use "deadly".
However 5e's whole concept is that you have multiple forest encounters in a day, or a forest encounter that leads to a dungeon, or a forest encounter that leads to a city where there are more encounters.
1 encounter per day is not what 5e is balanced for - it expected 6-8 of differing difficulties.