My knowledge list
Anatomy Architecture of the body, identify remains by species, and the physical cause of death. Synergy bonus to Heal & the vocation Tanner/Furrier if 5+ ranks.
۞ Arcane Theory of magic, what materials have what function, magic traditions, symbols, and identify constructs, dragons, and magical beasts. Synergy bonus to Dweomorcraft if 5+ ranks.
۞ Culture [Name] Who’s who, leaders, traditions, city name and locations, history, taboos, laws, customs, and famous individuals. Synergy bonus to Diplomacy and Gather Information while in or dealing with members of this culture.
۞ Elysium Identify Celestial creatures. 10+ ranks, knows routes to Elysium. Otherwise as AOK Culture & Region.
۞ Engineering Mechanical engineering methods and architecture designs are known to you. Identify strengths and weaknesses of structures. Synergy bonus to Engineer and Search when looking for architectural structures if 5+ ranks.
۞ Faerie Fairy rings, how magic works there, identify Faerie creatures. This skill does not include cultural information (each sub-plane has its own culture skill. 10+ ranks knows how pass into Faerie.
۞ Island Familiar with the geography, location of cities, roads, and typical creatures found on these lands. Synergy bonus to Survival and Navigation while in this region, as well as AOK Culture checks for cultures found on this landmass.
۞ Infernus Identify Infernal creatures. 10+ ranks knows routes to Infernus. Otherwise as AOK Culture & Region.
۞ Nature Identify animals, plants and vermin. Seasonal cycles and weather systems are understood, as well as soil quality. Synergy bonus to Survival on land & the vocation Herbalist if 5+ ranks.
۞ Navigation Identify stars and stellar patterns. Able to identify compass direction using the stars, and able to read and use maps and sextant. Synergy bonus the vocations Cartographer and Sailor if 5+ rank.
۞ Necrology Identify the undead, their strengths, weaknesses, and hungers. Recognize signs of their presence. Synergy bonus to AOK Anatomy if 5+ ranks.
۞ Oceanography Understand tidal forces, determine depth of waters, aquatic phenomena, and Piscean creatures. Synergy bonus to Vocation – Sailor and AOK Navigation if 5+ ranks.
۞ Religion Identify symbols and methods of practice, as well as traditional tenets, strictures, and methods. Able to identify common spells granted by that religion.
۞ Shadow-Lands Shadow Wells, how magic works there, identify creatures native to it, as well as aberrants in general. This skill does not include cultural information (each sub-plane has its own culture skill. 10+ ranks know how to pierce the veil to the Shadow-Lands.
۞ Terrain A type of terrain is familiar to you, such as swamp, mountain, savanna, etc. You are familiar with typical dangers associated with this type of terrain, types of creatures common to it, as well as any unique traits they may exhibit (such as swamp gas and swamp lights). Synergy bonus to Survival and Navigation while on this type of terrain, as well as AOK Nature checks pertaining to it.
۞ Warfare Methods and warfare, strategy and tactics, and historical anecdotes of war. Knowledgeable of historical and modern generals and organizations from familiar cultures. Synergy bonus to Vocation Siege Engineer and to spot and search rolls to identify military structures if 5+ ranks.
My vocation list
Alchemist....................Armor Smith
Baker..........................Basketweaver
Blacksmith...................Bowyer / Fletcher
Brewer/Vintner.............Butcher
Carpenter....................Cartographer
Cheese-Maker..............Cobbler
Cook..........................Cooper
Dyer...........................Engineer / Architect
Farming.......................Fine metal smith
Fishing........................Furrier
Gardening....................Glassblowing
Glazier.........................Gun Smith
Herbalist.......................Hunter / Trapper
Jeweler / Gem-Cutter......Lawyer / Judge
Leatherworker................Locksmith
Lumberjack....................Mechanist
Mining..........................Painter
Poison Brewer................Potter
Printer..........................Twine & Rope-Maker
Sailor...........................Scribe
Shipwright.....................Siege Engineer
Steam Smith..................Stonemasonry
Tailor............................Tanner / Skinner
Tattoo artist..................Wax-Man/chandler
Weapon-Smith...............Weaver
Wheelwright
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