D&D (2024) Should 2014 Half Elves and Half Orcs be added to the 2025 SRD?

Just a thought, but given they are still legal & from a PHB, but not in the 2024 PHB, should they s

  • Yes

    Votes: 102 48.6%
  • No

    Votes: 81 38.6%
  • Maybe

    Votes: 14 6.7%
  • Other explained in comments

    Votes: 13 6.2%

You know I did not say your mischaracterization.

Crimes are crimes. There is no normalization of crimes.

Racism is inherently a normalized crime against humanity.
Murder is 100% normalized in D&D. Murderhobos(PCs) are called murderhobos for a reason. Descration of corpses and graverobbing are also normalized in D&D. How many tombs are looted by PCs? How many bodies are cut open and certain parts of intelligent monsters taken for magic items and/or potion creation? There are lots of normalized crimes in every day D&D. So do you want those removed as well?
 

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Putting crimes against humanity into Core Rules, is pressuring typical D&D players to roleplay racists, and other forms of antihuman hate.
How about the crimes against elvenity? But this is just bizarre stance. That bad guys exist in the setting doesn't mean the PCs need to be the bad guys. Most stories, and D&D in particular, require conflict to function, be that conflict internal or external. This often necessitates some fictional actors who have stances which we as players might find morally unacceptable. Similarly we might want to play flawed characters, who are not morally perfect, in order to have a storyline about personal growth. Depicting unpleasant things in fiction does not automatically mean endorsing them (and usually doesn't.) To criticise a bad thing the story must be able to depict the bad thing.

I just rewatched Star Trek VI: the Undiscovered Country recently. A stellar film. And obviously wouldn't function at all without the hatred and mistrust between the Federation and the Klingons, and personal animosity Kirk felt, that he had to overcome. The film is very much about prejudices being bad, but to tell that story, it needs to actually show those prejudices and the bad outcomes they lead to. I don't even understand what sort of bland stories where nothing negative can be depicted people here want to tell. 🤷
 

Murder is 100% normalized in D&D. Murderhobos(PCs) are called murderhobos for a reason. Descration of corpses and graverobbing are also normalized in D&D. How many tombs are looted by PCs? How many bodies are cut open and certain parts of intelligent monsters taken for magic items and/or potion creation? There are lots of normalized crimes in every day D&D. So do you want those removed as well?
By the way, graverobbing is a modern problem, in the context of looting archeological artifacts or vandalizing them.


I have never had "murder hobos" in my campaigns.

I also dont use the rules with "xp" or "gp" dependence, that causes the systemic problem.

If players were to play "murder hobos", the characters would by definition be Evil, typically Neutral Evil. The setting would treat them as the villains they are.
 

How about the crimes against elvenity? But this is just bizarre stance.
In the context of D&D, "humanity" means Humanoids.


That bad guys exist in the setting doesn't mean the PCs need to be the bad guys. Most stories, and D&D in particular, require conflict to function, be that conflict internal or external. This often necessitates some fictional actors who have stances which we as players might find morally unacceptable. Similarly we might want to play flawed characters, who are not morally perfect, in order to have a storyline about personal growth. Depicting unpleasant things in fiction does not automatically mean endorsing them (and usually doesn't.) To criticise a bad thing the story must be able to depict the bad thing.

I just rewatched Star Trek VI, the Undiscovered Country recently. A stellar film. And obviously wouldn't function at all without the hatred and mistrust between the Federation and the Klingons, and personal animosity Kirk felt, that he had to overcome. The film is very much about prejudices being bad, but to tell that story, it needs to actually show those prejudices and the bad outcomes they lead to. I don't even understand what sort of bland stories where nothing negative can be depicted people here want to tell. 🤷

There is a difference between "bad guys" existing, versus legitimizing and normalizing reallife hategroups. The second category can often be a reallife crime.
 


By the way, graverobbing is a modern problem, in the context of looting archeological artifacts or vandalizing them.


I have never had "murder hobos" in my campaigns.
And I've never had any kind of systemic racism in mine. That doesn't mean anything when looking at the rules. The rules are all about PCs running around murdering things, desecrating bodies, robbing graves, and more.
I also dont use the rules with "xp" or "gp" dependence, that causes the systemic problem.
Okay. Again, that's not the rules.

I will ask a third time. Do you want murder, graverobbing, desecration of corpses, etc. removed from the D&D rules?
 

So do murder, torture, assault and battery, desecration of corpses(common with murders), kidnappings, theft, fraud, and on and on. There are still lots of bad things in the game that people just shrug off that have a great deal of relevance to reality and are a concern in today's world, but don't shrug off fantasy racism. So again, why is fantasy racism different?

I'm sure because the people who truly are bothered by these things have realized that D&D is so vastly opposed to their worldview, they don't even try.

It's like saying you are concerned with militarization and trying to change the tone of "Call of Duty".
 

It all comes don't to some fans not caring about half elves and half orcs.

And that apathy allows they to suck up any bad excuse to remove them.
Because they don't care about the species, they don't care about the species.

I personally don't like halflings, but I would need a good reason for accepting their removal.
 


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