They have different mechanics and different lore. In 4e they have definite ASI and racial powers.
<snip>
I'm just saying Half Orc and Orc are only redundant if you don't look.
The 4e D&D PHB2 Half-Orc has the following abilities:Half Orcs never had a Bonus action Dash.
Ability Scores: +2 Strength, +2 Dexterity
Languages: Common, Giant
Skill Bonuses: +2 Endurance, +2 Intimidate
Vision: Low-light
Half-Orc Resilience: The first time you are bloodied during an encounter, you gain 5 temporary hit points. The temporary hit points increase to 10 at 11th level and to 15 at 21st level.
Swift Charge: You gain a +2 bonus to speed when charging.
Furious Assault: You have the furious assault power.
Languages: Common, Giant
Skill Bonuses: +2 Endurance, +2 Intimidate
Vision: Low-light
Half-Orc Resilience: The first time you are bloodied during an encounter, you gain 5 temporary hit points. The temporary hit points increase to 10 at 11th level and to 15 at 21st level.
Swift Charge: You gain a +2 bonus to speed when charging.
Furious Assault: You have the furious assault power.
Encounter
Free Action * Personal
Trigger: You hit an enemy
Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it isn’t.
Free Action * Personal
Trigger: You hit an enemy
Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it isn’t.
The 4e D&D MM gives Orcs the following abilities, in its Appendix:
Ability Scores: +2 Strength, +2 Constitution
Languages: Common, Giant
Vision: Low-light
Running Charge: When you charge, add 2 to your speed.
Warrior’s Surge: You can use warrior’s surge as an encounter power.
Languages: Common, Giant
Vision: Low-light
Running Charge: When you charge, add 2 to your speed.
Warrior’s Surge: You can use warrior’s surge as an encounter power.
Encounter * Healing, Weapon
Standard Action * Melee weapon
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you can spend a healing surge. Increase to 2[W] + Strength modifier damage at 21st level.
Standard Action * Melee weapon
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you can spend a healing surge. Increase to 2[W] + Strength modifier damage at 21st level.
These are not significantly different mechanics. They have the same vision, the same languages, and the same bonus to charge speed. They both have a hp-oriented 1x/encounter ability. Half-Orcs also get a bonus damage die 1x/enc, and get a bonus to DEX rather than CON.
I can't comment on 5e D&D, but your claims about 4e are in my view very exaggerated.