Not a Decepticon
Hero
This is just eugenics, I edited the post to add that.That's why I prefer super soldiers.
A combined effort between Grummush and the Dead Human God to send supper warriors to combat something nondivine.
This is just eugenics, I edited the post to add that.That's why I prefer super soldiers.
A combined effort between Grummush and the Dead Human God to send supper warriors to combat something nondivine.
It's the same as the other species. Instead of 1 god creating one species. It's 2.This is just eugenics, I edited the post to add that.
my perspective on taking this approach is that it's more ending up as 'when everyone's super no-one will be', it's not that you couldn't build a great diplomat as another species before but half-elves just got a leg up on the concept.If they have special mechanics that mean say, they are natural diplomats, that is undesirable in the modern game, because it has the message “if you are not born this way you can never excel as a diplomat”.
So you cut the “born diplomats” from the game. Now anyone can excel as a diplomat.
Deliberatelly experimenting on or selectively breeding existing group of people to create a species of super soldiers is eugenics.It's the same as the other species. Instead of 1 god creating one species. It's 2.
Why are we keeping orcs at all, by that argument? If half-orcs have no reason to exist, and we have goliaths, what for the orcs?"Main" implies it's not the only reason. If you were going to stay behind for any reason, they clearly never had the need to appeal to you. That's how capitalism works.
Vaalingarde beat me to saying what I wanted, and more eloquently than I planned to, but:
Half-Orcs were that only because developers were afraid playable Orcs may undermine them wanting all Orcs to be irreedeemably evil and too dumb to ever work with "civilized" people to not make the players feel bad when they kill them. The moment it became clear this is a limiting and bad worldbuilding, that stole half of its text from some racist crap said about several gorups of real people by bunch of British pricks in XIX century, there was no longer reason for Half-Orcs. The niche of "physical force focused" in itself lies in the idea Orcs are too stupid to be able to focus, which does not match their new lore and weirdly suggest Half-Orcs are only intelligent and able to work in a team due to their human genetics, which is gross. Also, we alrerady have Goliaths who are doing this stick better.
Just to play devil's advocate, how exactly have half-orcs evolved past playable orcs? Is it the mixed heritage angle, or is there more to it?And I'll repeat it
Both 4e and 5e gave half orc and half elf non offensive mechanics and lore separate from an orc or elf respectively.
"Half Orcs only exist to play a Orc. Orcs are playable so we don't need Half Orc" doesn't work if Half Orc have evolved past playable Orcs.
Is there a narrative reason a species can't have an evil origin? Where you came from doesn't have to determine what you can be, and removing such things narrows the scope of narrative and worldbuilding.Deliberatelly experimenting on or selectively breeding existing group of people to create a species of super soldiers is eugenics.
Half Orcs never had a Bonus action Dash.Just to play devil's advocate, how exactly have half-orcs evolved past playable orcs? Is it the mixed heritage angle, or is there more to it?
HoFK pg 258Orcs had mechanics for creating an orc PC in 4e.
4e MM2 Ph141
"The origins of half orcs are mysterious. Some say that they are the product of cross-speeding between savage tribes. Others point to an ancient program to create the ultimate warrior. Still others say that their origins are divine. All of none of these explanations might be true"
There you have it
Half-orcs areSpaceLand Marines created by the God Emperor.
Continuing to question them is heresy.
You mean 4e Essentials?HoFK pg 258
Half-ores are the offspring of orcs and humans—a hybrid race combining the strength, speed, and aggression that underlie ore culture with the ambition, resourcefulness, and boldness of the human heart. Half-ores usually live on the fringes of society, finding ways to succeed as virtual outcasts among their own kin. Resilient and persistent, a half-ore is unwilling to accept defeat as long as he or she still draws breath.
The half-ores who arose as the result of this commingling combined the best traits of both races. Many people see half-ores as brash and violent, ascribing such behavior to the darkness of their ore heritage. Even the most barbaric half-ores, however, can draw on the motivation and ingenuity of their human ancestry.
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So the Warhammer origin lasted all of 2 years before they were back to outcast human/orc pairings.