avin
First Post
I would accept save-or-die effects to be turned into multiple-saves-or-die.
Thus a disintegration or petrification spell that doesn't kill you if you fail one save, but only if you fail X saves (in a row or not). I think it would be cool if this would be described as the petrification taking effect first on the arm, then spread slowly as the PC tries to resist.
I think this issue, Save or Die or not, it's not hard to implement in a modular game.
Option Rule 1 could be save or die for Petrification.
Option Rule Rule 2 could be save or be petrified for X rounds. If you fail a second save at the end of that time, or aren't helped by another spell/potion/scroll, you die.
Options.