You must have missed the part where he regenerated, came back up onto the bridge, and the goat had to use his Flametongue Horns to defeat him.

You must have missed the part where he regenerated, came back up onto the bridge, and the goat had to use his Flametongue Horns to defeat him.
I think there needs to be a depends choice. As is evident from many answers (including my own), several us believe that various setting considerations (size of the setting, how common are trolls in a region, the region in which a given character is from, etc.) should be taken into account before deciding.
Not sure how you jumped from what I said to the conclusion that I have a low opinion of other players. I do have a rather low opinion of posters who claim that their way of playing is role-playing, with the implication (or sometimes explicit claim) that other ways of playing are not really role-playing.
The language you used was similar to the language those people use. Apologies if I mistakenly assumed you were one of them.
I'll just drop this since you seem to have a big problem with certain subjects, Role Playing being one of them.
... the solution is not to beg for more answers, it's to read their question as literally as possible.
Really, I don't recall the troll in 3 Billy Goats Gruff being defeated by fire. I thought he was defeated by the largest of the billy goats ramming him with its horns.
What problem are you trying to solve?
If the question and answers, as posed, seem too simplistic, it would seem the approach best suited to understanding the topic would be to tell the author this, perhaps engage in some conversation about it, and see if they would prefer some more nuanced answers or to clarify the question somewhat.
Just being as literal-minded as possible doesn't tell anyone what the issues might be - at best it passive-aggressively tries to show how the author may be missing a point, but passive-aggression isn't known for its constructive impact.
Got nothing to do with maturity, but okayNo. Unless their background or skills mean they should know.
In my opinion the creators of the Walking Dead had it right. If zombie movies exist then zombies are less scary. We played Curse of Strahd the same way. No characters knew what this blood sucking fiend was, because otherwise their characters are all planning for it.
If the players are mature enough to separate character knowledge from player knowledge I find this method is far more satisfying.
Careful. If I said that at best your post was passive aggressive you would kick me from this thread.
Woah that’s an odd take.Yeah, but they're an unreliable source of information often adding their own embellishments to every tale.