I think the fact that they've tried to fix every complaint by standardizing things is the problem. Every spell list should have it's own niche. Why do wizards get control weather? Shouldn't that be limited to Druids and nature clerics? I'd like to see the spells demarcated better so maybe Bards are better at charm spells and have a greater variety of them than anyone else. Druids should have nature spells with some crossover for nature clerics and Clerics should be the undisputed masters of healing and divine retribution whether that's curses, or holy fire that bypasses most defenses. Maybe warlocks should just be better at summoning,(just spitballing never played the class), The original spell lists (when the only hybrid was rangers) were like that. Rangers didn't have their own spell list they just got a few magic user and druid spells at high level. But people complained the Arcane list was so broad and they were so weak and then it drifted over to clerics were too powerful and just healbots and now we have the end result of 50 or so years of reactions to complaints and devs fixing thier pet peeves.
complicated means far more impacts due to the law of unintended consequences than simple. Thus the chaotic mess that is Dnd and pathfinder spells.
I've noticed if you get people face to face and talk in real detail the things they are usually complaining about are because of one encounter where one character caught the DM by surprise and destroyed his bad guy. Or a player got caught by surprise and another class one upped them in what they thought was their special spot.
In my opinion if we want cool, differentiated casters then we have to split up the spell lists give each caster a strong niche and plenty of generally useful spells and give up the idea of standardizing everything to obtain that mythical balance. Also there should be some things that some types of casters just can't do. Such as creating permanant items with magic. I don't think an arcane caster should be able to detect magic on divine magic and vice versa.
complicated means far more impacts due to the law of unintended consequences than simple. Thus the chaotic mess that is Dnd and pathfinder spells.
I've noticed if you get people face to face and talk in real detail the things they are usually complaining about are because of one encounter where one character caught the DM by surprise and destroyed his bad guy. Or a player got caught by surprise and another class one upped them in what they thought was their special spot.
In my opinion if we want cool, differentiated casters then we have to split up the spell lists give each caster a strong niche and plenty of generally useful spells and give up the idea of standardizing everything to obtain that mythical balance. Also there should be some things that some types of casters just can't do. Such as creating permanant items with magic. I don't think an arcane caster should be able to detect magic on divine magic and vice versa.