Black Knight Irios
Explorer
[...] I'd rather have no healing in combat, but if we must have it, it should be important, but challenging - I'd rather the spell force you to take that risk of wandering into melee and in return bring the Fighter back to near full strength (rather than 1 hit down again).
And by placing importance and challenge on healing we're back at square-zero the healbot problem. I mean it will probably result in over 50% of the healer's actions being consumed by moving to targets and healing them. There are people who would like to play that way but there are people who like to play a more offensive (Tempus-) cleric/healer.
I had no problem playing a 4E Taclord because even though I had to heal I was able to do other things at the same time, like attacking or make my group attack.
Therefore, I argue again it would be better to allow healing to not consume your main action and not be range: touch only. I suggest to design healing spells that provide benefits when being used as your main action and by touch as a tactical option. It should be a real choice and not that one of the two uses becomes the default because it is always superior.