Absolutely not.We all know the power of TTRPGs comes not from books or rules but from the skill of the DM.
Therefore, instead of encouraging newbies to buy a starter set or something like that, they should be steered towards a
professional Dungeon Master that is skilled in running games for newbies.
How does that make money for WotC? Always keep that question in mind. They are going to look for the solution to teaching new players that has the most monetizing potential.We all know the power of TTRPGs comes not from books or rules but from the skill of the DM.
Therefore, instead of encouraging newbies to buy a starter set or something like that, they should be steered towards a
professional Dungeon Master that is skilled in running games for newbies.
I agree with @Reynard ,reaching out to an experienced DM is a good idea, but not necessarily a porfessional one.We all know the power of TTRPGs comes not from books or rules but from the skill of the DM.
Therefore, instead of encouraging newbies to buy a starter set or something like that, they should be steered towards a
professional Dungeon Master that is skilled in running games for newbies.
That's just more room for a single poor design to ruin the whole thing. I think character "builds" should be simpler but there should be lots more viable and mechanically distinct actions anyone can take.Game needs to be more complicated, not less.
More options for starting class features, skills, armor categories, cantrips, etc...
subclasses at 1st level,
more feat slots, over levels,
combat maneuvers for all characters, class depending on amount and type.