Ogrork the Mighty
Explorer
One of my pet peeves with the current version of D&D is how fatal it can be. So many save or die options out there and potential triple-damage-digit attacks that fatalities are almost impossible to avoid.
Death isn't really a problem due to the abundance of resurrection-type spells. But that usually costs you a level.
Wouldn't it be better to have an alternate mechanic for death? Instead of instant death, why not some kind of comatose/incapacitated state that takes you out of the encounter but allows you to come back after the battle (presuming it's not a TPK)?
I think the game would be more fun if death wasn't as penalizing as it is.
Thoughts?
Death isn't really a problem due to the abundance of resurrection-type spells. But that usually costs you a level.
Wouldn't it be better to have an alternate mechanic for death? Instead of instant death, why not some kind of comatose/incapacitated state that takes you out of the encounter but allows you to come back after the battle (presuming it's not a TPK)?
I think the game would be more fun if death wasn't as penalizing as it is.
Thoughts?