Doug McCrae
Legend
F--kin APhlebas said:I remember in a LARP adventure someone was killed by a tarrasque leaping out from behind a bush - we still talk about it 15 years later
F--kin APhlebas said:I remember in a LARP adventure someone was killed by a tarrasque leaping out from behind a bush - we still talk about it 15 years later
In WoW, death just costs you a little time and a little money. And yet I hated to die, I'd do anything to avoid it. It's soo embarrassing.PapersAndPaychecks said:Serious question: If death is not a risk, why roll the dice?
Why not just handwave all the fighting and say, "You meet a bunch of monsters and kill them. The loot you find is..."
One of my pet peeves with the current version of D&D is how fatal it can be. So many save or die options out there and potential triple-damage-digit attacks that fatalities are almost impossible to avoid.
Death isn't really a problem due to the abundance of resurrection-type spells. But that usually costs you a level.
Serious answer: To expand on what hexgrid put so succinctly above, because death is only among the possible repercussions for failure in the game. And, IMNSHO, one of the more boring ones. In my games, PCs are almost immune to death, since I allow usage of action pts (and now, swashbuckling cards) to survive a killing blow/effect at -9 hp and stable. In nearly 60 sessions in my Eberron game, we've had 1 PC death (without the rule, we'd have 30). But PCs are constantly being challenged during combat. If taken down, PCs have been kidnapped, lost valuable equipment, prevented from achieving some important objective, failed to prevent the BBEG from some objective, lost valued friends and allies, been magically mutated, etc. They constantly face the risk of defeat, without death being a common one thereof.PapersAndPaychecks said:Serious question: If death is not a risk, why roll the dice?
Why not just handwave all the fighting and say, "You meet a bunch of monsters and kill them. The loot you find is..."
Well, back in 1e we didn't have any of this 'fun' I see the kids raving about and the game was much better. And there weren't any five-foot steps. If you took a five-foot step you'd most likely fall into a pit trap. Or have to make a save versus poison. Happy days.FireLance said:Where are all the impassioned arguments about how dying builds character, and that without the threat of PC death, the game can never be truly challenging and fun?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.