Campbell
Relaxed Intensity
I have somewhat complex feelings on this. I think you should look at the overall difficulty of scenario design based on both potency of character build and player skill, but I generally dislike tailoring specific mechanical details to account for the capabilities of individual PCs.
Basically the autonomy to address the scenario as the players wish and make decisions meaningful is far more important to me than the visceral numbers feeling challenging like a well tuned MMO fight that is often basically fake difficulty.
There's a difference between actually being a challenge and just feeling like one.
Basically the autonomy to address the scenario as the players wish and make decisions meaningful is far more important to me than the visceral numbers feeling challenging like a well tuned MMO fight that is often basically fake difficulty.
There's a difference between actually being a challenge and just feeling like one.