Not unless he has witnessed one before. Only someone with the knowledge check should get a roll. If you wanted to be really generous give him a DC 20 intelligence check to remember something he heard once, but no details ... i.e. a creature that "eats" metal perhaps.
The following was an update on the Rust Monster from ...somewhere (maybe the official site); perhaps you could use it instead and maybe make it look different (couple of tentacles rather than antennae )
RUST MONSTER CR 3
Medium Aberration
Init +3; Senses darkvision 60 ft., scent; Listen +1, Spot +1
AC 18, touch 13, flat-footed 15
hp 27 (5 HD)
Fort +2, Ref +4, Will +5
Speed 40 ft. (8 squares), climb 40 ft.
Melee antennae touch +7 (rust) and
bite +5 (1d6+2)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +3
Abilities Str 14, Dex 17, Con 13, Int 2, Wis 13, Cha 8
Feats Multiattack, Weapon Finesse
Skills Climb +10, Hide +7, Move Silently +7
Rust (Su): A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, warp, and crack. Any metal weapons, armor, and shields carried by a creature struck are weakened by this effect. The bonus to AC provided by an armor or shield drops by 2, to a minimum of 0. Weapons suffer a –2 penalty on attacks and damage, with a maximum penalty of –6. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus.
These penalties last for 10 minutes. A rust monster that spends 5 minutes devouring a metal object (whether magical or mundane) transforms it into rust, destroying it permanently.
A metal weapon that deals damage to a rust monster also suffers this warping and corroding effect. Wooden, stone, and other nonmetallic weapons are unaffected.